Fantasy Flight Games Rex
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- Based on the celebrated mechanics of Dune, a classic board game
- A game developed by Christian Petersen and Corey Konieczka
- Set in the rich science fiction universe of Twilight Imperium
- 3–6 players control races with vastly asymmetrical abilities and play styles
- Features compelling opportunities for diplomacy, dealmaking, and betrayal
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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The final days of the Lazax Empire began in the seventy-third year of the Twilight Wars, when without warning, the Federation of Sol led a deadly assault directly on Mecatol Rex, the capital planet of the empire itself. A climactic struggle for control of the imperial city followed, fought as much with diplomacy and deception as with troops and starships. This is the story of that struggle. Rex: Final Days of an Empire is a board game of negotiation, betrayal, and warfare in which 3–6 players take control of great interstellar civilizations, competing for dominance of the galaxy’s crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.
From the Manufacturer
The final days of the Lazax Empire began with the attack on Mecatol Rex in the seventy-third year of the Twilight Wars. This is the story of that attack.Rex is a board game of negotiation, betrayal, and warfare in which three to six players take control of great interstellar civilizations, competing for dominance of the galaxy’s capital city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax Empire, while presenting players with compelling asymmetrical racial abilities and a myriad of opportunities for diplomacy and deception. Based on game rules originally designed by Bill Eberle, Jack Kittredge, and Peter Olotka, Rex was developed for a new audience through the collaborative efforts of Christian T. Petersen and Corey Konieczka.
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.75 x 11.75 x 3 in||37 x 2.75 x 2.75 in||11.81 x 4 x 14.57 in||3 x 11.75 x 11.75 in||8.8 x 3.6 x 12.4 in||9.12 x 12.25 x 2 in|
|Item Weight||4.38 lbs||2 lbs||7 lbs||0.5 lb||5.51 lbs||—|
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After consulting Board Game Geek's Website, searching for the top rated 6 player games with at least 4000 reviews, and watching countless videos and consulting the gaming community, I thought this would be what I wanted, and I was right. You really have to play this with 6 players there's no way it could be as fun with less because every race has very specific powers that are so amazing, you gotta have them all in there at play. The alliance mechanic was good, the fleet bombing the locations, the phases of every turn were all so good.
If you don't know this is a remake of the 1977 Dune Board Game. That's before the movie came out btw. Fantasy Flight Games wanted to redo it and they go the rights to the game from the designers but for some Reason the Frank Herbert Estate would not allow them to use the DUNE theme. So they used their Twilight Imperium universe and it works great! You can tell who the Harkonnens, Fremen, House Attreides, Bene Gesserit, Empire, and....whatever the 6th one is supposed to be. It's cool.
Bottom line, if you want a six player game that has some REALLY cool battle mechanics with the possibility (necessity actually) of alliances and possible backstabbing, this is for you. Hands down.
It took us six hours to play but I had only read the rules, I hadn't even popped out the pieces yet so we were all learning together. After 1 game I'm sure this can played in 2 or 3 hours easily. But during that 6 hours there was NO downtime. You are always engaged. So much fun!!
My one complaint would be that The Barony of Letnev race seems to be weaker than the other 5. We're thinking about making some sort of house rule to beef them up a little because no one ever wants to play as them. They usually get stormed by the Xxcha Kingdom (who constantly auto-spawn right next to the Letnev's starting base) and they spend the entire game just trying to fend them off. And of course, their special ability is the least useful against the Xxcha because of the way the traitor system works... The outcome seems to be the same no matter which of my friends plays as them, although I haven't tried them myself.
Overall,Rex is an awesome game for 5 or 6 players (it can be played with as few as 3, but I haven't tried less than 5 yet), and I can't wait until Sunday so I can play it again at my game night!
Most recent customer reviews
From that one experience I can say don't bother playing with only three players.Read more