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Runebound: 2nd Edition

4.2 out of 5 stars 29 customer reviews

Price: $154.90 + $6.26 shipping
Only 1 left in stock.
Ships from and sold by The Dreamlands.
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  • Includes 12 finely detailed plastic hero miniatures
  • An expandable game of fantasy adventure
  • For Ages: 12+
  • Number of Players: - 6
  • Playing Time: - hrs
61 new from $154.67 9 collectible from $42.98

$154.90 + $6.26 shipping Only 1 left in stock. Ships from and sold by The Dreamlands.

Product Description

From the Manufacturer

The marketplaces are quiet; the streets deserted. The rumors in the taverns and the whispers in the inns all suggest the same the evil necromancer Vorakesh is raising undead legions to help him bring back Margath, the High Lord of All Dragonkind. If the realm has ever needed heroes, this is the time! In Runebound, up to six players can adventure in fantasy realm full of danger and peril. Travel down raging rivers, explore dark and mysterious forests, and fight all manner of heinous beasts intent on stopping you from your goal destroying the great dragon Margath before he destroys the land! Runebound Second Edition, the new standard in adventure board games, is all you liked about the original best-selling game and more. complete revision of the original, Runebound Second Edition has an updated game board, revised rules, new and more challenging monsters, and twelve plastic figures to represent the stalwart heroes of the realm. This epic game of high fantasy is now better than ever! Runebound is fantasy adventure board game for 2-6 players.

Product Information

Product Dimensions 3 x 11.8 x 11.8 inches
Item Weight 3.4 pounds
Shipping Weight 3.5 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN 1589941551
Item model number VA05
Manufacturer recommended age 12 years and up
Best Sellers Rank #311,147 in Toys & Games (See Top 100 in Toys & Games)
#7,864 in Toys & Games > Games > Board Games
Customer Reviews
4.2 out of 5 stars 29 customer reviews

4.2 out of 5 stars

Warranty & Support

Product Warranty: For warranty information about this product, please click here


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Customer Reviews

Top Customer Reviews

By Jeffery A. Hellen on October 31, 2005
'Runebound' is recent entry in the board-based fantasy adventure game market. Board-based, in this context, means players are limited to moving on a board and having adventures based on cards that are drawn after moving. (Those of you old enough to remember Games Workshop's 'Talisman' should be familiar with the concept.)

Play is relatively simple, although the first game or so will go slowly as players adjust to the system. Each player selects a hero, gets some gold, then sets to adventuring. Terrain dice are rolled to determine how players may move during their turn. Players finishing their move on a city may heal wounds, sell treasure, and buy equipment or hire allies. Players who finish their move on an encounter space may trigger a game-altering event or be given a quest, but will always have to fight a monster. Combat is fairly simple; roll the supplied dice, add the character's combat value, and see if the total beats the monster's. Defeat enough monsters and your hero collects gold and experience, which in turn enables him or her to improve his combat power. There are four levels of encounters to be fought; the player who defeats the final boss monster (or three sub-bosses) in the toughest level wins the game.

The rules are well-written and have clear examples of what players may and may not do during their turn, but care needs to be taken while reading them. I recommend players play through a few turns slowly with the rules in hand as they figure out the game.

'Runebound' also has quality components. The many cards are printed on heavy stock, the counters are made of thick cardboard, and the dice are heavy and solid. The map seems durable for the light use it should see.
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Verified Purchase
Genre: Fantasy role-playing
Suggested Players: 2-3 (supports many more)

In this game, by Fantasy Flight Games, you are one of 12 heroes with different powers and abilities, attempting to stop the evil dragon lord Margath. Along the way events will happen which will change the face of the game board and how it is played, monsters will be slain, experience earned and levels achieved. Items will be bought, found and used to help ease the bloody work of slaughtering monsters, advancing to ever increasing challenges until you can step toe-to-toe with the dragon lords and Margath himself. This is the basic premise of Runebound. Now, lets break it down.

The artwork is generally good. The game board is attractive enough with various types of terrain divided hexagonally. Hero artwork is fine, though some is better than others. Monsters are generally great with a few exceptions and items are as good as can be expected. Nothing stands out as "ugly" and almost everything appears professional, note however that little of it is terribly memorable.

Runebound will last countless play sessions due to it's durability (and I must note that Fantasy Flight Games has top notch customer service if something does break on you). The board is of heavy card board stock and is highly unlikely to break, the counters are made of the same stuff, very thick and heavy. The hero figurines are made of tough high grade plastic and the cards are almost so tough that shuffling the (many, many) quests and items can be somewhat laborious.

Your turns consist of the follow: Roll movement dice (depending on whether you're hurt or not, you'll roll 4 or 5) and based on the dice move your hero.
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With RUNEBOUND, you conquer little challenges when you are starting out, slowly adding skills, weapons and experience to your character. Eventually, your character is strong enough to try the tougher challenges...but will he/she have what it takes to defeat the DRAGON LORDS? MUUAAAHHHAHAHAHAHAHA! I love this game. It's a complete role playing campaign (minus the role playing, of course, ha) in a board game, and it's fun.

The really cool thing about RUNEBOUND is that it is infinitely expandable. Simply changing the decks of cards used in the game will completely change the challenges and victory conditions. Therefore, replay value is very high. The "little" expansions are nothing more than new decks of cards and they're very reasonably priced. There are some "Mega" expansions that totally change the game as well...you could be playing this game with your gaming group for years to come.

Speaking of your gaming group...what if you don't have one? Not to worry, you can play RUNEBOUND solo, and it's still a LOT of fun!

I have gotten more than my money's worth from this game...if you like games that require a little thought and can't be bought at WalMart, this is a keeper. The instructions are complete, and there's a whole forum of players at Fantasy Flight's website ready and waiting to answer your questions if you ever have any.
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I've played through this game four times now and still thoroughly enjoy it. I think it appeals more to a certain personality type rather than whether or not someone is a "gamer." If you like gaming in general, it doesn't necessarily mean you'll enjoy this game. The game is fairly complex, extremely complex compared to run-of-the-mill board games, and the rules take some effort to get through. Expect to spend an hour or two playing a sample game the first time while reading through the rules. The pace can be rather slow yet it is interspersed with short bouts of action. The core motivation for playing is very similar to Computer Role Playing Games (CRPGs) in that it's all about building your character; making her more powerful and buying better gear with your hard-earned gold.

Other reviewers have already done a fine job of describing the details of gameplay so I'll just offer some suggestions and observations:

* This game is quite fun to play solo. I highly recommend playing through by yourself the first time or two so that you fully understand the rules before playing with someone else. This will make things move much faster the first time through with them.

* Two players will take about 4-5 hours to finish the game. Three will add about another hour. Don't even think about four or more.

* I'm thoroughly impressed with the quality of the board, cards and tokens. Very high quality. The character pieces, however, are durable enough but completely uncolored...they just a flat, boring gray.

* There's a rule about replacing the encounter markers when a certain card is drawn but this doesn't happen nearly enough. The rule is also fairly vague about what to do if you can't actually "play" that card. You'll know what I'm talking about if you play the game. I highly suggest replacing all markers if this card is drawn no matter if anyone "plays" it or not. This is the only weak/unclear rule I've found in the game (2nd Edition).
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