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- The classic cooperative game of Lovecraftian horror
- Based upon the works of renowned horror writer HP Lovecraft
- For Ages: 12+
- Number of Players: - 8
- Playing Time: 2-4 hrs
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
The Ancient Ones are stirring...
Arkham Horror was originally published by Chaosium, Inc., in 1987. This new, updated edition features stunning new artwork and graphical design (including a new gameboard, counters, cards, and playing pieces) as well as revised and expanded rules from the game's original creator, Richard Launius.
Players can select from 16 unique playable investigator characters, each with unique abilities, and will square off against the diabolical servants of 8 Ancient Ones, including Ithaqua, Hastur, and the terrible Cthulhu! No fan of the Cthulhu Mythos will want to miss the opportunity to acquire this classic Call of Cthulhu board game!
Arkham Horror is a cooperative game for 1-8 players ages 12 and up, and can be played in 2-3 hours.
Top Customer Reviews
The unique aspect of the game is its cooperative play. With 2-8 players (with 4-5 being the sweet spot) you work together to defeat one of many Great Old Ones that are intent on destroying Arkham and possibly the entire world. Each game changes the GOO you fight, and there are multiple investigators to pick from, so you aren't playing the same hero each time either. Add to this mix hundreds of common item cards, unique items, spells, and encounters for dozens of locations, and you have a game with practically unlimited replayability.
The object of the game is to move around the board, either fighting or evading monsters that spawn from gates, while collecting clues and having encounters. You can try to seal the gates and prevent monsters from coming through them, but if you don't act fast enough, the GOO will eventually awaken and it comes down to a final combat that is sometimes impossible to win.
One thing dissenters say about this game is that you have to manage lots of "fiddly" bits. And true, you have a ton of playing pieces to arrange and manage throughout the game: your health, Sanity, clues, cards, skill sliders. But once you get into rhythm of the game it all comes naturally (although it will take around 3-5 games to get used to it).
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Another great feature of this game is that it can be played solo--an option I recommend for first-timers, before introducing it to a group. I solo'd the game before introducing it to my game group, and it was very, very helpful. As I mentioned, there are a LOT of mechanics at work in this game, and it helps to play through it a time or two to get used to what's going on. Ultimately, it's great to play with 4-5 people.
The biggest potential drawback for more casual gamers is that it's a very, very long game. 5-6 hours is probably a fairly accurate estimate of how long an actual game will take. However, the game does a pretty solid job of capturing the feel of Lovecraft's works, and for those hours, you'll feel like you're really battling for your life. Each time my game group plays this game, we come away exhausted, but also exhilarated.
I strongly recommend this game for fans of Lovecraft, horror games, and cooperative strategy games in general.
No, thankfully, it's a little more upbeat.
The game isn't perfect. It's rules, while not actually all that complicated, are easy to get wrong the first one or two times you play. And it takes a little longer to play than I normally like. Also, I almost always use house rules (less Clue tokens to seal a gate, spending less time in the Otherworlds, etc.) But as a sort of fantasy adventure game where the players work against the game, it works pretty well. I enjoy it mostly for its storytelling aspects, and the fact that the game has so many items, characters, and monsters that you'd have to play several times to see them all.
The biggest flaw is a bit of randomness in the gameplay. At times, it can seem like the players are just wandering around, but usually I always feel like I'm working toward something. It's neat having a character with different strengths and weaknesses, and facing a variety of monsters. And each Ancient One affects the basic aspects of gameplay enough to be interesting.
The components are of amazing quality. Thick cardboard chits with full color, great illustrated character and Ancient One sheets. The monster tokens are a bit small, but still nicely illustrated.
A fun game. Not to be taken too seriously, but worthwhile for a bit of weird atmosphere. (NOW LOSE ANOTHER SANITY POINT AND GO BACK TO ARKHAM ASYLUM FOR READING THIS REVIEW THAT MAN WAS NOT MEANT TO KNOW)
Most Recent Customer Reviews
My feelings on this board game are much like the game itself: complicated. This is a beast of a game, and learning to play it the first time will take HOURS (I had the foresight to... Read morePublished 23 days ago by JJ
After getting into board games with Talisman, this was our first meaty board game. My wife and I loved it, we had this game almost always left out. Read morePublished 1 month ago by Hurst
Great game but super confusing the first 2 play through because of how massive the game is. Once my frinds and I figured it out we play it the most during game night compared to... Read morePublished 1 month ago by Nicole Grzes
If you want to play a game that is creepy than this is the game for you. CAUTION...This game will take you an hour to set up and could possibly take days to play. Read morePublished 1 month ago by joshuabyard
I love this game, it is one of my favorites. BUT the product description is wrong. The game can easily take 8 or more hours and typically lasts about 4-6.Published 2 months ago by John A Lee
Glad to finally have this game. My friends and I played it every weekend in college. Set up is rather involved, but if everyone helps, it goes much faster. Read morePublished 2 months ago by Scott
Very thematic and involved game. Fun for older members of the family. 15 and up to get the full experience and themePublished 3 months ago by Chad Wiley