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- The classic cooperative game of Lovecraftian horror
- Based upon the works of renowned horror writer HP Lovecraft
- For Ages: 12+
- Number of Players: - 8
- Playing Time: 2-4 hrs
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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The town of Arkham, Massachusetts is in a panic. Horrific and bizarre events have begun to occur with increasing frequency, and seem to point towards some disastrous cataclysmic event in the future. Only one small band of investigators can save Arkham from the Great Old Ones and utter destruction! Originally published by Chaosium, Inc., this new, updated edition of Arkham Horror features new artwork, as well as revised and expanded rules from the game's original creator, Richard Launius!
From the Manufacturer
It is the roaring 20's, and while there's electricity in the air, unnatural storms are brewing as well. Strange things are happening in the small Massachusetts town of Arkham; people have gone missing, sightings of indescribable creatures grow more and more frequent. And the very air thickens with a sense of foreboding that roils like an acrid mist through the streets.
The Ancient Ones are stirring...
Arkham Horror was originally published by Chaosium, Inc., in 1987. This new, updated edition features stunning new artwork and graphical design (including a new gameboard, counters, cards, and playing pieces) as well as revised and expanded rules from the game's original creator, Richard Launius.
Players can select from 16 unique playable investigator characters, each with unique abilities, and will square off against the diabolical servants of 8 Ancient Ones, including Ithaqua, Hastur, and the terrible Cthulhu! No fan of the Cthulhu Mythos will want to miss the opportunity to acquire this classic Call of Cthulhu board game!
Arkham Horror is a cooperative game for 1-8 players ages 12 and up, and can be played in 2-3 hours.
Legal DisclaimerFor entertainment purposes only and contains small pieces which could present a choking hazard.
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.75 x 3 x 11.75 in||3.2 x 10.5 x 10.5 in||2 x 10.5 x 10.5 in||5 x 1.62 x 7.5 in||5 x 1.62 x 7.5 in||3 x 11.75 x 11.75 in|
|Item Weight||5.2 lbs||2.87 lbs||1.61 lbs||0.7 lb||0.8 lb||3 lbs|
Top customer reviews
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The only real drawback is the learning curve, as learning this without someone already familiar can be tedious and daunting. The setup time can also add up with all of the various cards and pieces. I certainly recommend it in spite of these obstacles, as neither Eldritch Horror or the Arkham Horror Card Game comes close to the depth this game has
Once you get into the game and portals start opening up the game gets harder especially if (like me) you just want to trigger location events and you go insane like 5 times and never get a weapon - I was a regular patient at the Arkham Mental Hospital which was rather amusing. My friends fared better receiving weapons early on in the game and taking down the bad guys.
The game has a whole slew of characters to play and more elder gods than I thought it would, the board, game tokens and cards are all good quality and the art is well made. (the back of the adventure cards kinda weird me out as there are like 6 images transposed on it and you can make out different things based on how you are seeing it)
All in all a fun time and a good way to spend an afternoon!
What is this game?
Arkham Horror is a complex co-operative game where players work together to defeat one of the horrible monsters of H.P. Lovecraft's Cthulhu mythos. As a co-op, it is a game where everyone will win as a group, or everyone will lose as a group. Throughout the game, inspectors (players) will be traveling around the city of Arkham, getting equipment to heighten their chances of success, collecting clues pertaining to the coming cataclysm, closing portals to other worlds by traveling through them into the other realms, and fighting, running away from, or sneaking passed the many creepy monsters that come through those openings into our world, all the while trying to keep the big baddy from entering our own world (failing that, the inspectors have to fight it, with usually horrible results). As such, the range of options available to each player every turn are incredible. Do you want to stack yourself with a ton of weapons and upgrades, run around the map and kill monsters all day? Go for it. Do you want to constantly dive into portals and stop the progression of the coming evil? Good luck! Do you want to be a spellcaster with a wide variety at your disposal? Do you want to pick up as many allies as possible to aid you in the fight? Do you want to just shop for useful items to give to your teammates or use yourself? There is much to do in Arkham, and many a hard decision to make. This game is story-based in that it has a strong narrative arc. It's tactical in that everyone must work together as a team. And it is role-playing in that it has many options available to the players and chances for wild events to happen that players must become strong enough to deal with.
Should you buy this game?
That depends. Are you new to board games? If so, you have to be willing to put quite a bit of time into learning the rules by yourself (play a game or two by yourself), and this is a COMPLEX and fiddly game. It flows so much smoother when one player has put the time in, has just about every rule down, and takes care of the technical things. I have done this, and I have gotten to the point where I can play it with someone new after about five minutes of explanation as long as they let me handle all the fiddly details. There are plenty of youtube video tutorials to help you out as well, and I strongly recommend printing and having the Universal Head ARKHAM HORROR Rules Summary & Reference on hand which can be found online by googling the given name. If you sit down with friends before doing your homework first, you are all in for a LONG and frustrating experience. If you are not willing to put in the time beforehand, steer clear of this game.
I love it, and everyone I have taught it to has loved it as well (I have always been asked if we could play it again soon). It can be a very long game, so it tends to be played when the opportunity arises instead of at planned times. This game is truly more about the journey than the destination and sometimes the experience is worth it just to see what horrible way you will die. You won't always lose, but you will lose a lot as this game proudly pulls no punches. The near death experiences, the nail-biting escapes, the games we have had "in the bag" that quickly fall apart, and the comebacks we mounted over incredible odds, so many awesome memories have ensured that I will come back to Arkham again and again in the years to come. Great game. I highly recommend it. (On a side note, I recommend The Dunwich Horror expansion to those who have liked it and are looking for an even more in depth experience.)
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But are the Dark Gods pleased? Yes.