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Doom Boardgame Expansion Set

4.5 out of 5 stars 13 customer reviews

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  • The Un-Dead Count returns in this remake of the 1987 Games Workshop classic!
  • Ages: 10 - adult, Players: 2 - 5, Game Time: 2 - 3 hours
  • Features rules updated and streamlined from the 1987 edition
  • Download game instructions at http://www.fantasyflightgames.com/PDF/furyofdracularules.pdf
  • Look for Arkham Horror and Runebound: Midnight Expansion also from Fantasy Flight Games
1 collectible from $157.78

Product Description

It is 1898. Eight years ago, the most evil Count Dracula traveled to London in a bid to create an empire of Un-Dead! In this he was stopped by a small band of God-fearing people who managed to thwart his plans and destroy him within the very shadow of Cas

Product Information

Product Dimensions 3 x 12 x 12 inches
Item Weight 3.2 pounds
Shipping Weight 3.5 pounds
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN 158994237X
Item model number VA29
Manufacturer recommended age 10 years and up
Best Sellers Rank #528,655 in Toys & Games (See Top 100 in Toys & Games)
#12,724 in Toys & Games > Games > Board Games
Customer Reviews
4.5 out of 5 stars 13 customer reviews

4.5 out of 5 stars

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Customer Reviews

Top Customer Reviews

FFG has been making quality Board Games of late. This one takes place 8 years after the events of the novel and it is appearant to anyone familiar with the book that the people who made this game know the book, as well.

Knowledge of the novel is not required for play, though it certainly does help the players to understand their roles.

This game is competitive. The Dracula Player is competing against the Hunter player(s) by completing a certain set of objectives to score a determined set of victory points.

This would seem basic if it were not for the mystery and sleuthing element of Dracula's movement. The Dracula player's moves are kept secret and noted by playing face-down cards showing his location. A certain number of cards are kept on the board providing a trail. If a hunter lands on a place where Dracula has been, they recieve encounters and clues noting his passage and must then determine where he went next.

Educationally it really focuses memory and reasoning skills. Especially if the Dracula player is exceptionally cunning. The game will never repeat itself and makes each session unique.

The encounter resolution system allows combat to take place in less than three minutes. This gets the encounter resolved quickly and puts the players back into tracking down the vampire.

The player markers are plastic but well sculpted/molded and surprisingly rubust. The counters and tokens are of a thick and sturdy card board, not flimsy card stock. The board, sheets, and cards are of excellent durability and visually helpful by showing each hunter's unique powers right on the card for easy reference and having card icons to indicate the size of your maximum inventory.
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First I would like to say this is a great game! I was impressed with the entire package from the box down to the little game pieces inside. My entire family loved it once we moved through a few rounds of play to work out the kinks and understand the rules.

The game recommends the most experienced player be Dracula. This is true. As my boys are only 10 and 8, they would have struggled to be Dracula right out of the box so I took that role first game. After our first game, my 10 year old handled Dracula like a champ! After our second game, my 8 year old did a great job as Dracula with only one hiccup during the game - he got a little excited and forgot what city he was in! Aside from that, he handled Dracula perfectly for the rest of the game. Three games and 11 hours later, the kids finally had to go to bed - they were exhausted.

I bought this game specifically to help develop my childrens deductive reasoning by tracking Dracula and following the clues. This is also a great game to teach kids how to work together as a team, communicate with each other, strategize, teach them to see how their actions have an impact on future rounds of the game and realize where they went wrong.

Long story short, the game has a lot of pieces to it and it appears to be complicated, but once you get a game under your belt and pick up on the rules it is a lot of fun.

Our next game - Arkham Horror!!!
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Fury of Dracula is one of the best board game presents I've received yet. While not a fanatic I do some pretty hefty games like Shadows Over Camelot (great game) and Arkham Horror (good but long!) just to give background.

Its a 1 vs rest type of game where one player is Dracula and everyone else is on the hunter team trying to track down and kill him before he takes over Europe. In play this works fairly well with experience, and we've found having an experienced Dracula makes the game more fun overall. Similar to (but not as bad as) Shadows over Camelot, turn efficiency is important for both teams.

The tracking of Dracula and his hidden movement across the board is the most exciting part of the game. Watching the Hunters discuss where he could be and trying to guess where his next move could be is really entertaining as Dracula, especially if you've slipped the noose with some really clever moves and they don't even know it yet.

All of the materials are of good quality (seems standard for Fantasy Flight Games), strong card stock, good board, nice plastic icons, okay dice. There are quite a few cardboard tokens (not as many as say Arkham Horror :D) but they are of decent quality and my copy has zero printing defects.

My only criticism of the product is the combat system. It is a card-based affair with dice rolling determining the victor (for instance if its Dracula's Fang attack versus the Hunters Pistol, there are different conclusions than Fang vs. Stake, or Dodge versus anything).
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This game was a big hit with my gaming group. We played it twice in three days; once with a full group of five (the maximum), and the other time with only two players (the minimum). Both times were really fun and, despite the long playing time, didn't drag.

The game is based on the Bram Stoker novel with the major characters of the book hunting Dracula. Basically, one player plays Dracula against four hunters. The four hunters are always used despite the number of players, one to four, that are controlling them. The object of the game is for the hunters to deduce where Dracula is hiding and kill him. Naturally, the object for Dracula is to try to prevent this from happening through his powers and cunning (including bluffing).

The board is well laid out and printed on high-quality cardstock. The same can be said for the cards and tokens.
The box has pretty good storage space already, but it would be a good idea to buy two small containers to hold the tokens.

The game has a few clever mechanics that make the game quite fun. First, Dracula doesn't say where he is or place his miniature on the board; instead, he places "Location" cards facedown on his "Trail", a row of the most recent places that he has been. Hunters can reveal Locations by going to one of the cities on the Trail, either by accident or through deduction (e.g. "Let's see, Dracula was here and then played two Location cards. He is probably either here or here."), or by playing certain cards that reveal Locations.

The second mechanic we liked is the way the players draw from the "Event" deck. The Event deck has cards that benefit either the hunters or Dracula; the two different types of cards being indicated by a symbol on the back.
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