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Letters from Whitechapel
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- A one-versus-many board game of intrigue and deduction for two to six players
- Based on the true story of the hunt for the infamous murderer Jack the Ripper
- Wooden tokens and pawns, stunning artwork, and a focus on historical accuracy contribute to a rich theme
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Letters from Whitechapel is a thematically engrossing board game of deduction and bluffing in which one player takes the role of the infamous Jack the Ripper, while up to five other players are detectives working together to pursue him through Victorian London. After committing his horrible murders, Jack must outmaneuver the detectives in the tangled streets of the Whitechapel District. Meanwhile, the detectives must use clever deduction and their superior numbers to hunt Jack the Ripper down before he can kill again or elude them forever.
From the Manufacturer
Can Jack the Ripper escape justice and live to kill again, or will the police put a stop to history’s most notorious killer? Letters from Whitechapel is a thematically engrossing board game of deduction and bluffing in which one player takes the role of the infamous Jack the Ripper, while up to five other players are detectives working together to pursue him through Victorian London. After committing his horrible murders, Jack must outmaneuver the detectives in the tangled streets of the Whitechapel District. Meanwhile, the detectives must use clever deduction and their superior numbers to hunt Jack the Ripper down before he can kill again or elude them forever. Letters from Whitechapel includes: 1 Rulebook, Game Board, and Jack Screen 6 Reference Sheets and 4 Jack’s Letter Sheets 5 Head of the Investigation Tiles and 5 Special Movement Tokens 16 Wooden Tokens, 12 Wooden Pawns, and 27 Plastic Markers
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.75 x 11.75 x 3 in||2 x 10 x 10 in||9.25 x 2.56 x 12.2 in||12.5 x 12.5 x 2.5 in||8.46 x 2.6 x 10.83 in||11.7 x 2.8 x 11.6 in|
|Item Weight||3.55 lbs||1.56 lbs||5 lbs||5.03 lbs||2 lbs||2.44 lbs|
Top customer reviews
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At first blush you think it will be too easy for Jack to get away time and again, simply because he never physically appears on the board, as Mr. X does in Scotland Yard. And yet, it does actually take some adept movements for Jack to stay ahead of the police and make it away safe. And the way the game is set up, the more nights you play the greater the chance of getting caught since the police can begin piecing together where Jack's hideout is. One game is comprised of several "nights" that play out sort of like mini-games in themselves. After five nights, if Jack gets back to his hideout, he wins.
However, learning this game can take a bit longer than others, and it can run long. If you want to play it but don't want to run 1.5-2 hours, then you can decide ahead of time to play fewer nights. There are also some "expansion"-esque rule modifications included that can increase or decrease complication for either Jack or the police to adjust the difficulty level.
Overall, not quite on a par with the traditional Euro-game type mechanics, but it's great fun all around - whether you're a policeman looking for clues or you're Jack sweating your way back to your hideout.
Also, one note about the theme and dark historical tone: This revised edition includes nicer pieces but does bundle all the historical errata into the rulebook (which I wasn't fond of), so to a degree that historical aspect of the game can't be avoided. However, while this game is based on actual events surrounding Jack the Ripper, those events are not central to the gameplay and once you get the rules down it can easily be played without any reference to real life events. Basically, it's Whitechapel's artwork that separates it from other murder mystery games like Clue (which, if we're being honest, would be equally if not more gory & graphic were the art made to match the theme). If you don't have issues with saying "Professor Plum bludgeoned Mr. Body to death on the billiard table with a lead pipe" you will take even less issue with Whitechapel.
The game boils down to Jack having a "hideout" that he's trying to get back to every night. Each night starts by Jack killing one of the wretched (a prostitute; the game is pretty grim), then using hidden movement, he moves along the streets trying to get back to his hideout. The police will be walking around searching for clues where Jack is. If they think they found him, they can attempt an arrest. If they don't find Jack by the end of night 4, the game is over and Jack wins.
All in all, it's a pretty simple game, but very fun. It's also a very different game between Jack and the police. It's very hard to catch Jack as the police, so you definitely want to take your time if you're on the police team. Playing as Jack can get a little boring sometimes, but the game definitely has it's moments when the police are closing in on you.
I'd recommend this game to anyone who might be interested in playing a medium-heavy, 2+ hour hidden movement game.