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World of Warcraft: The Board Game
| Brand | Fantasy Flight Games |
| Genre | Wargame |
| Number of Players | 2-6 |
| UPC | 699788109168 086661900002 |
About this item
- Based on the wildly popular online game World of Warcraft
- Team up with friends as you gain levels and collect treasure
- Age: 12 +
- Number of Players: 2 - 6
- Playing Time: 2 - 4 hrs
4 stars and above
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Customer reviews
3.9 out of 5 stars
3.9 out of 5
24 global ratings
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Top reviews
Top reviews from the United States
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Reviewed in the United States on January 20, 2007
Regarding the vendor, fast speedy delivery. I put my order in late- but still managed to receive it the day after Christmas, which was perfect. As for the game itself, quality materials- it doesn't feel cheaply made. They really did 'go all out' on it. It is also a very fun game, in many ways feels more rewarding than playing the online version because it engages you more than pressing a few buttons. You feel the accomplishment of finishing a quest and defeating your enemies and quest rewards are great. Also the stories on the quest card, when read out loud really makes you feel like you're roleplaying at the same time :) Awesome game- I definiately recommend it for those burnt out of the online version and for those that love the online version.
Reviewed in the United States on July 31, 2011
I'm not a big online gamer (although I'll occasionally use my son's account for a hand of Bridge) so the online multi Player stuff really doesn't hold a lot of interest for me, but I've been a wargamer/boardgamer for 35 years and this week I had my first exposure to World of Warcraft the Boardgame, and it is interesting.
The System:
Basically you have two groups of players each on a "side". In a specific number of turns these teams of players complete quests against various monsters and warriors (either together or along) to gain experience in order to be strong enough to defeat the boss at the end, if neither can then the fight is between the pair of groups. You also encounter some creatures that give no bonus' at all but are in your way. Each player can equip themselves based on the restrictions of their character as they gain levels they gain bonus traits that are roughly based on the choices they make at the start (although technically they can choose others) The point is to progress enough so you can defeat stronger and stronger monsters as you go up in levels.
One of the interesting things about this game is the turn alternates one team moves on odd turns, one on evens.
The Combat:
The system is a D8 System. Blue (range) Green (Defense) and Red (Parry and attack) system. Based upon your equipment you will gain dice of each color to attack, depending on your abilities and equipment you may be allowed re-rolls or be allowed dice in the "attrition" box. Blue attacks hit first as they are ranged. Green dice block hits and Red Dice parry AND hit. Attrition hits take place at the end of combat.
Each creature you fight has an value for Offense (damage it deals) and Defense (damage it takes) and toughness (the number it takes to score a hit) additionally creatures may have bonus' that negate various types of advantages. If you fail to slay your opponent(s) they deal damage to you based upon these figures.
The Chrome:
The individual molded plastic pieces are pretty well done and rather neat, the cards design is only only pleasing to the eye but large enough to read without glasses if you are older like myself, the board is a thing of beauty and it's layout worth of your attention.
The Price:
You will get a lot of playtime from this game, but in comparison to other awesome games out there (read Talisman ) it seems a rather steep.
My verdict:
It is a good game and is a lot easier to learn than it might seem, the combat system might take a play or two to pick up. It's not the best value in gaming out there but you will enjoy yourselves.
The System:
Basically you have two groups of players each on a "side". In a specific number of turns these teams of players complete quests against various monsters and warriors (either together or along) to gain experience in order to be strong enough to defeat the boss at the end, if neither can then the fight is between the pair of groups. You also encounter some creatures that give no bonus' at all but are in your way. Each player can equip themselves based on the restrictions of their character as they gain levels they gain bonus traits that are roughly based on the choices they make at the start (although technically they can choose others) The point is to progress enough so you can defeat stronger and stronger monsters as you go up in levels.
One of the interesting things about this game is the turn alternates one team moves on odd turns, one on evens.
The Combat:
The system is a D8 System. Blue (range) Green (Defense) and Red (Parry and attack) system. Based upon your equipment you will gain dice of each color to attack, depending on your abilities and equipment you may be allowed re-rolls or be allowed dice in the "attrition" box. Blue attacks hit first as they are ranged. Green dice block hits and Red Dice parry AND hit. Attrition hits take place at the end of combat.
Each creature you fight has an value for Offense (damage it deals) and Defense (damage it takes) and toughness (the number it takes to score a hit) additionally creatures may have bonus' that negate various types of advantages. If you fail to slay your opponent(s) they deal damage to you based upon these figures.
The Chrome:
The individual molded plastic pieces are pretty well done and rather neat, the cards design is only only pleasing to the eye but large enough to read without glasses if you are older like myself, the board is a thing of beauty and it's layout worth of your attention.
The Price:
You will get a lot of playtime from this game, but in comparison to other awesome games out there (read Talisman ) it seems a rather steep.
My verdict:
It is a good game and is a lot easier to learn than it might seem, the combat system might take a play or two to pick up. It's not the best value in gaming out there but you will enjoy yourselves.
Reviewed in the United States on January 26, 2014
This is a beautiful game with lots of gorgeous figures. If you are into painting minis and WoW, this is a collection must.
Reviewed in the United States on October 28, 2021
I can’t decide if I want to buy some colored cardboard or have money for 3 months worth of a car payment
Reviewed in the United States on February 12, 2010
This game is very intricate and detailed. If you have ever enjoyed the World of Warcraft of computer game this is for you. Board game is very similar, lots and lots of pieces.
Reviewed in the United States on November 27, 2013
I bought this game years ago and not through amazon. I feel compelled to add my 2 cents anyway. The game is wonderfully produced. Fantasy flight games went all out on the graphic design and the pieces are well made. However the rules are a blotted mess. I am an avid boardgamer and I can tell you that this game was well intentioned but the game rules are a mess. If you are the type to make house rules or enjoy the WOW lore then this game might suit you. The box is heavy with models and pieces. If you are a gamer that wants a game that works out of the box then this might not suit you.
Don't get me wrong WOW does some things well. The character leveling system is fun and varied. You get a sense that your load outs have consequences to game play. The event deck and the pve elements work well. But the game drags on and there is no big payoff at the end. Pvp is just plain bad. It is possible to spend 30 minutes just trying to resolve a pvp encounter. That's 25 minutes too long. Game length is way too long. 6 hours is a minimum benchmark.
To me this game is more for collectors and rules modders. The average gamer will feel overwhelmed. The avid gamer has too many better choices. The current pricing is now in the collectors range. Unless you can get a copy at retail, I won't bother.
Don't get me wrong WOW does some things well. The character leveling system is fun and varied. You get a sense that your load outs have consequences to game play. The event deck and the pve elements work well. But the game drags on and there is no big payoff at the end. Pvp is just plain bad. It is possible to spend 30 minutes just trying to resolve a pvp encounter. That's 25 minutes too long. Game length is way too long. 6 hours is a minimum benchmark.
To me this game is more for collectors and rules modders. The average gamer will feel overwhelmed. The avid gamer has too many better choices. The current pricing is now in the collectors range. Unless you can get a copy at retail, I won't bother.
Reviewed in the United States on December 17, 2007
The WOW board game is a well put together game overall, and relatively fun to play... at first.
I'm not going to rehash the points made by the other reviewers, as they are valid, but the overall experience is what leads me with a middle of the road review.
The game is great from the standpoint that you incorporate RPG elements in "building" your character... the quests and items all lend a distinct flavor to the game, but the mechanics of the game are what drag down the rating.
From a fun factor standpoint (which is why we play GAMES, no?) the game drags you along for a 4+ hour ride. At first, it is relatively enjoyable.. but eventually the game wears thin and gets repetitive. VERY repetitive, despite the various quests.
Eventually it becomes not much more than a turn-swapping, roll massive amounts of dice ordeal. Combine this with one "slow" player or a "tactically slow/meticulous" player and you could find yourself waiting in excess of 20 minutes for a turn to come up.
The beginning of the game moves quickly, but as the mechanics stay the same and the game does not mature with the character progression, the game is doomed by folks waiting on line for a turn. It almost seems as if the game can be played independently from the other players save when a PvP element is introduced into play. Based on this standpoint, luck is often the determining factor in who is the victor (who drew the better cards, strategy aside).
So it's good, it's long, and then it gets strained... and eventually the strain saps the fun out a promising idea.
I'm not going to rehash the points made by the other reviewers, as they are valid, but the overall experience is what leads me with a middle of the road review.
The game is great from the standpoint that you incorporate RPG elements in "building" your character... the quests and items all lend a distinct flavor to the game, but the mechanics of the game are what drag down the rating.
From a fun factor standpoint (which is why we play GAMES, no?) the game drags you along for a 4+ hour ride. At first, it is relatively enjoyable.. but eventually the game wears thin and gets repetitive. VERY repetitive, despite the various quests.
Eventually it becomes not much more than a turn-swapping, roll massive amounts of dice ordeal. Combine this with one "slow" player or a "tactically slow/meticulous" player and you could find yourself waiting in excess of 20 minutes for a turn to come up.
The beginning of the game moves quickly, but as the mechanics stay the same and the game does not mature with the character progression, the game is doomed by folks waiting on line for a turn. It almost seems as if the game can be played independently from the other players save when a PvP element is introduced into play. Based on this standpoint, luck is often the determining factor in who is the victor (who drew the better cards, strategy aside).
So it's good, it's long, and then it gets strained... and eventually the strain saps the fun out a promising idea.
