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World of Warcraft: The Adventure Game

3.6 out of 5 stars 11 customer reviews

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  • Based on the wildly popular online game World of Warcraft
  • A fast-paced journey through the world of Azeroth
  • Age: 12 +
  • Number of Players: 2 - 4
  • Playing Time: 90 - 120 min
8 new from $79.95 8 collectible from $40.00

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Product Description

Product Description

World of Warcraft: the Adventure Game is an exciting and fast-paced journey through the world of Azeroth for 2 to 4 players. Choose your favorite hero and embark on an epic journey from humble beginnings to immense power, battling vicious monsters, powerful overlords, and your treacherous fellow players! Will you be the mightiest hero in all the land?

From the Manufacturer

Legends Forged DailyWorld of Warcraft: the Adventure Game is an exciting and fast-paced journey through the world of Azeroth for 2 to 4 players. Choose your favorite hero and embark on an epic journey from humble beginnings to immense power, battling vicious monsters, powerful overlords, and your treacherous fellow players! Will you be the mightiest hero in all the land?World of Warcraft: the Adventure Game includes: •1 Rulebook•1 Game Board•4 Plastic Figures•108 Bridge-sized Cards, including:•16 Character Cards (four per character)•92 Ability Cards (four decks of 23)•224 Small Cards, including:•18 Starting Quest Cards•30 Elite Quest Cards•16 Trophy Cards•160 Challenge Cards (four decks of 40)•1 Blue Movement Die•2 Combat Dice (one red and one black)•4 Challenge Deck Organizers•106 Cardboard Tokens, including:•10 Encounter Markers•20 Discovery Markers•32 Damage Tokens•4 Bag Tokens•4 Quest Log Tokens•36 Character Tokens (nine per character)

Product Information

Product Dimensions 3 x 11.8 x 11.8 inches
Item Weight 4 pounds
Shipping Weight 4 pounds
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN 1589943589
Item model number WC06
Manufacturer recommended age 12 years and up
Best Sellers Rank #241,107 in Toys & Games (See Top 100 in Toys & Games)
#6,250 in Toys & Games > Games > Board Games
Customer Reviews
3.6 out of 5 stars 11 customer reviews

3.6 out of 5 stars

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Customer Reviews

Top Customer Reviews

By Seth T. Hahne on October 15, 2008
Having played (and enjoyed!) FFG's other World of Warcraft boardgame (henceforth WoWBG) many times, we thought we'd give the Adventure Game version (henceforth WoWTAG) a try. It was a lot more than just a pared down retranslation of the larger game; in fact, WoWTAG was an entirely different kind of game.

Both games tackle different aspects of the online game whose name they borrow. WoWBG fantastically implemented the different character classes: the feeling of leveling up characters, learning spells, and evolving one's talent tree. Teamwork was also a big emphasis and mobs were all represented with little plastic figurines (or dolls, if you like). Questing, however, solely involved kill quests.

WoWTAG involves less of the minutiae of character management and focuses more on translating the feeling of Azeroth's atmosphere. There are travel quests, kill quests, and pvp quests. And the rewards one picks up are much more diverse. The game uses a system of limiting one's geographical boundaries based on one's character's level (much as the online game does) - we found this helpful for keeping us from biting off more than we can chew.

Having played all four character classes, we're happy at how differently they play and yet how they really do seem to balance well. We're looking forward to the release of other character packs as expansions next month--which we're also hoping will allow us to bump the max number of players up from four to around six (four tends to limit who we can play with). WoWTAG also moves at a much quicker clip than WoWBG, which tends to bog down in later rounds when players become embroiled in much more complicated fights.
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This game is a fun twist on World of Warcraft. For those that are familiar with Runebound, it is similar, but it is also a lot different. Combat is simplified. The quests are closer to quests that you would see in the Online game. However, this game can take a LONG time if you consistently roll poorly. Also, this game seems to push more for PvP type of play where you fight the other characters. This can be seen in several items, quests, and event cards. I wish I could play this one more often, but I have yet to finish a game in less than 2.5 hours.
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I like it okay. There's a lot to like, and a lot that will leave you lukewarm. I love adventure games but I might finally be getting jaded.

I enjoy that it plays relatively quickly. I appreciate the lack of downtime. I like the PvP-specific elements. I don't like the one-off combat, how every monster has only 1 HP, and the movement system borders on completely abstract (I can't get right next to me from here? What?)

Plus, I like rolling dice, but the movement dice frustrates me. I appreciate that there's a balancing factor in energy given versus movement. But it sucks to only want to move one space and have plenty of energy to spare to instead roll a 4 and get little else.

This could almost benefit from a "choose your die face" system--pick the side you want. However this would leave certain sides never used--I think it would be always full sprint, or lots of energy with little in between.

It's good for the price point, a decent entry into the adventure genre. But it's not the "grail" of fast-playing adventure game I was hoping for. I'm beginning to suspect that a fast-playing adventure game loses everything that makes adventure games fun in the first place.

For example, Runebound has random encounters enveloped by a general progression and eventual end boss battle. In WoW, there is no requirement to follow a narrative, so it becomes just a series of random events.

In my game, I defeated a big red board encounter for 4 VP. I was still short. My "glorious" quest ended camping out near a certain location on the board, killing some shmoes so I could get my three "kill dudes near this space" quest for the VERY anti-climactic finish.
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Usually thematic games like this sacrifice mechanics, but I don't feel this is the case here. It isn't perfect by any means, but its good enough to earn a spot in rotation on a game day with players that aren't otherwise interested in WoW, which says something. I appreciate the simplicity of it (though I wish the difference between factions had not been completely sacrificed for the sake of simplicity, I hope FFG addresses this in the future), the ability to interact with other players and the fast pace of it.

Ignore the reviewer who gave this 2 stars. I'm not sure he ever actually played a full game of this. Characters are relatively equal out the gate, but yes, it will certainly seem like the warrior gets all the cool toys at first versus classes that require a bit more set-up and strategy to be effective later but the ranged fighters start to really shine as they gain levels and gain solid items. And yes, sometimes you get unlucky with ability card draws and items; the hunter in particular can get really jacked up without an early Beast encounter, especially if he has a handful of "Requires Samson the Bear" cards. That is a mechanic I think could've been better thought out, but it is what it is. I wouldn't go so far as to say this game isn't balanced though.

I would recommend this to players who have an appreciation for all things Azeroth, for sure. Its an easier sell to non WoW fans than the original board game was, and the expansions offer some variety when the original 4 characters start feeling stale. (There are currently 8 additional characters available at this time.)
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