World of Warcraft: The Adventure Game
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- Based on the wildly popular online game World of Warcraft
- A fast-paced journey through the world of Azeroth
- Age: 12 +
- Number of Players: 2 - 4
- Playing Time: 90 - 120 min
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Top Customer Reviews
Both games tackle different aspects of the online game whose name they borrow. WoWBG fantastically implemented the different character classes: the feeling of leveling up characters, learning spells, and evolving one's talent tree. Teamwork was also a big emphasis and mobs were all represented with little plastic figurines (or dolls, if you like). Questing, however, solely involved kill quests.
WoWTAG involves less of the minutiae of character management and focuses more on translating the feeling of Azeroth's atmosphere. There are travel quests, kill quests, and pvp quests. And the rewards one picks up are much more diverse. The game uses a system of limiting one's geographical boundaries based on one's character's level (much as the online game does) - we found this helpful for keeping us from biting off more than we can chew.
Having played all four character classes, we're happy at how differently they play and yet how they really do seem to balance well. We're looking forward to the release of other character packs as expansions next month--which we're also hoping will allow us to bump the max number of players up from four to around six (four tends to limit who we can play with). WoWTAG also moves at a much quicker clip than WoWBG, which tends to bog down in later rounds when players become embroiled in much more complicated fights.Read more ›
I enjoy that it plays relatively quickly. I appreciate the lack of downtime. I like the PvP-specific elements. I don't like the one-off combat, how every monster has only 1 HP, and the movement system borders on completely abstract (I can't get right next to me from here? What?)
Plus, I like rolling dice, but the movement dice frustrates me. I appreciate that there's a balancing factor in energy given versus movement. But it sucks to only want to move one space and have plenty of energy to spare to instead roll a 4 and get little else.
This could almost benefit from a "choose your die face" system--pick the side you want. However this would leave certain sides never used--I think it would be always full sprint, or lots of energy with little in between.
It's good for the price point, a decent entry into the adventure genre. But it's not the "grail" of fast-playing adventure game I was hoping for. I'm beginning to suspect that a fast-playing adventure game loses everything that makes adventure games fun in the first place.
For example, Runebound has random encounters enveloped by a general progression and eventual end boss battle. In WoW, there is no requirement to follow a narrative, so it becomes just a series of random events.
In my game, I defeated a big red board encounter for 4 VP. I was still short. My "glorious" quest ended camping out near a certain location on the board, killing some shmoes so I could get my three "kill dudes near this space" quest for the VERY anti-climactic finish.
Ignore the reviewer who gave this 2 stars. I'm not sure he ever actually played a full game of this. Characters are relatively equal out the gate, but yes, it will certainly seem like the warrior gets all the cool toys at first versus classes that require a bit more set-up and strategy to be effective later but the ranged fighters start to really shine as they gain levels and gain solid items. And yes, sometimes you get unlucky with ability card draws and items; the hunter in particular can get really jacked up without an early Beast encounter, especially if he has a handful of "Requires Samson the Bear" cards. That is a mechanic I think could've been better thought out, but it is what it is. I wouldn't go so far as to say this game isn't balanced though.
I would recommend this to players who have an appreciation for all things Azeroth, for sure. Its an easier sell to non WoW fans than the original board game was, and the expansions offer some variety when the original 4 characters start feeling stale. (There are currently 8 additional characters available at this time.)
Most Recent Customer Reviews
This is a rocksolid fantasy adventure game. Touché more people don't appreciate it.Published 8 months ago by Billy Grimm
Great gift for the world of warcraft game player! This was a gift for my son and he likes it!Published on January 9, 2014 by Phyllis Wheatley
The game box says 90 to 120 minutes. I played twice with four players and both times the game went into a third or fourth hour before we quit,Published on January 2, 2014 by Anonymous
It is a very fun game. Everyone starts out with beginner quests. As you complete and get items and loot, the more powerful your character gets. Read morePublished on September 8, 2013 by rollntider
28 pages of rules, lots of little pieces, and too many card decks. Could take someone a whole day to figure it out. Got a good laugh at how complicated they made it.Published on February 28, 2011 by Spenster