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- Inspired by bethesda soft works blockbuster post nuclear adventure game
- Players explore the wasteland, fight enemies, and complete quests to level up their survivor
- Offers boundless opportunities for player choice and character customization
- Modular board arrangements and branching quests allow for endless replay ability
- Includes 4 scenarios based on the story lines of Bethesda's Fallout 3 and Fallout 4 video games
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From the manufacturer
Fallout is a post-nuclear adventure board game for one to four players, based on the hit video game series by Bethesda Softworks.
Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world.
Each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor, as they attempt to complete challenging quests and balance feuding factions within the game.
Includes four scenarios based on the storylines of Bethesda's Fallout 3 and Fallout 4 video games.
Players take turns in clockwise order, starting with the first player. After all players have taken a turn, enemies on the map activate and attack, and then a new round begins with the first player taking another turn.
Players continue resolving rounds in this way until a player achieves enough influence to claim victory or one of the factions in the scenario reaches the end of the power track.
Includes plastic figures, character cards and S.P.E.C.I.A.L. tokens, inspired by the Fallout video game.
Who comes out ahead will depend on how keenly and aggressively each player ventures through the game. However, if a single faction is pushed to power too quickly, the wasteland will be taken for their own, and the survivors conquered along with it.
Fallout is a post-nuclear adventure board game for one to four players. Based on the hit video game Series by Bethesda soft works, each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to Complete challenging quests and balance feuding factions within the game. As they advance their survivors' stories, players will come across New quests and individual goals, leading them to gain influence. Who comes out ahead will depend on how keenly and aggressively each player ventures through the game, however if a single faction is pushed to power too quickly, the wasteland will be taken for their own, and the survivors conquered along with it.
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|Sold By||Amazon.com||PTC Store||Amazon.com||Amazon.com||IncaDove|
|Are batteries required?||No||No||No||No||No|
|Item Dimensions||11.63 x 2.88 x 11.63 inches||2.05 x 10.04 x 10.04 inches||2.80 x 11.60 x 11.60 inches||12.00 x 12.00 x 4.00 inches||11.63 x 5.25 x 11.63 inches|
|Item Weight||3.31 lbs||1.13 lbs||1.10 lbs||3.69 lbs||2.01 lbs|
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Pretty easy to learn and I love how the instruction manuals are set up. 1 to learn the basics and then another for all the rule references. Lots of pictures and examples to help explain as well. The minis are very detailed and look great. There are 5 character classes to choose from and each has a different starting card which makes them all play really differently.
There is a TON of variety for multiple playthroughs. Firstly there are 4 scenario cards, so 4 different all encompassing scenarios (worlds) to choose from that set up different from one another. Beyond that you have a number of hidden tiles that you mix up and place down without seeing, so each game regardless of scenario will be varied as far as which tiles you discover where. On top of that when you draw quest or encounter cards, depending on what decision you make out of the usual 3 choices on each card will determine what other quests cards you place. And there are over 150 different quest and encounter cards to choose from. Lots of branches in this tree.
The leveling up aspect is very well done and fun and there is a shop to use caps to buy upgrades and status effects like getting addicted to chems or vilified plus more. These little effects will have an effect on quests as well.
For the most part I really love this game however there are a few factors about it that I don't much care for. The game starts out VERY exciting as the majority of each map (scenario) is hidden so you have to explore to start uncovering tiles and locations. However once you eventually get all the tiles explored and flipped, the mystery dies a little and with it, the fun....but just a little. By this point of the game (probably an hour or more in) you will hopefully already be super deep into a quest line and have some idea on what you need to do to get those last few remaining influence points to win.
Which brings me to the next downside, the win condition. To win you need to acquire a certain number of influence points throughout the game based on how many players there are. For a 2 player game it's 10. You can acquire influence mostly by completing quests but there are a few other ways to get it. Each influence card you have is worth 1 influence point but the catch is, you can only have a total of 4 influence cards in your inventory. So then it comes down to utilizing the text on the influence cards to try and maximize the amount of influence you get per card based on whatever it reads on a particular card.
Most commonly this would boil down to supporting one of the two other factions that are included in the particular scenario you picked. Here's the catch, when you support the AI faction, USUALLY they will gain influence as well and if they gain enough, they can win and you lose. SO it's an interesting balance game that you need to play in order to make sure they stay on top BUT not too far on top. Basically just enough to help you win.
So for me the second half of the game isn't as much fun as the first half when you are exploring. That's not to say that the second half is bad, it's just different. Which brings me to my next point, the enemies and fighting. As you travel around discovering tiles you will also unlock enemies of all kinds which you can fight to gain experience and loot, which is always a welcome thing. The thing is, the enemies never REALLY die. Once you kill one you replace the enemy tile with another facedown inactive enemy tile. So it lingers inactive till the enemy phase which activates it, which could be a few turns depending on if that enemy type is chosen.
This isn't a terrible thing....until the later half of the game when you have all tiles exposed and around 15 enemies chasing you all over the board. At that point you can never linger too long in one spot as they can and will gang up on you. I can see why this mechanic is the way it is though, if you get to that point of the game and you still haven't won, more than likely one of the two factions is about win. It's like the game wants to end and ramps up the difficulty the longer you play. Of course this for me was about 3 or so hours in.
My favorite thing about the game by FAR is the sheer amount of story and quest cards with so many different decisions. The flavor text on each card is amazing and when one gets drawn, the person to your right reads it and your options.....but not the consequences..........freaking awesome. So you have to go with your gut and pick what you think you would actually do......and hope it turns out to be the right choice.
2/19/18 Update -- Have played many many more games with varying group sizes and this game is still very fun. The only downside I can point out would be the win condition which needs a bit of tweaking. Also posted another photo of the minis the game comes with. Note that I have painted them myself and they do not come painted.
If you love fallout or want to try a board game that isn’t monopoly, I’d highly recommend this game.
However, there is one major drawback to this game, and that's the scoring system. It's tied to a faction system which is thematic with the video game, yet takes away from the board game. The quests don't really make you feel like you're a part of a faction, so you have no real incentive to complete the faction quests unless you have an agenda that would push one over the edge to make you win. Yet, you might end up with agendas that reward you for different factions, at which point the outcome is arbitrary. Ending the game tends to be a random event and no one that has won so far felt it was due to any sort of strategy or skill, but all dumb luck in having the right agenda cards that happen to fit what everyone else was doing with the faction quests. This is incredibly disappointing since it's the main way to end and win the game, but falls flat for everyone that plays.
On the other hand, the sandbox experience, side quests, encounters, and enemy killing make up for a wonky scoring system and Fallout is still worth your time. We love this game!
The quest system built around a deck of cards that functions like a choose your own adventure book is great. I role played differently in each of the two sessions I played and felt like I was adequately rewarded both times. Role playing is not necessary in this game but I enjoyed it and certainly wasn't punished for it.
I'm definitely looking forward to trying the game out solo a couple of times.
My only complaint is that the rules booklets could use some editing and expanding. Rules questions definitely will come up and the answers can be hard to find sometimes. It wasn't until the end of my second game that I finally felt like I had a good understanding of most things. To be fair though the game was fun even while learning.
I would rate this game 4.5 stars. Amazon doesn't allow half stars so I just gave it 4 here.
Top international reviews
The negtive points first:
1. It needs the expansion to be playable in my opinion.
2. The rule book could really do with restructing, its not really very clear.
3. The wasteland enemies move to quick and are far to lethal early on... (which kills the mood a bit) and then a bit of push over when you are all tanked up.
4. Quite complex set up and quite long game play.
5. The competative game doesn't work, as the game is a little too random and unbalanced to be played in this way.
6. The randomness can leave a player behind (they don't progress as fast as everyone else.. thus feel a bit left out).
1. The game pieces are top notch.
2. The game scenarios never play through the same way twice.
3. The Story threads (although a little clunky to keep adding cards) are pretty cool.
4. The Co-op included in the expansion works really well (ended up house ruling the non-co-op scenerios.. vote for a faction at start of play, xp from cards is always group xp.)
Overall, I'm quite happy with the game, but had to check on Gameboard Geeks to iron out the rules issues.
Currently playing the game with the following rulings:
'Monster' damage = ( level-1) + pips rolled; but ideally the damage needs to be keyed to the players average 'special' level to keep the monsters competative as you approach the end game.
Be warned - it does take 1-2 hours to finish a game! :)
Fallout the Boardgame is quite faithful to the Fallout videogame series. You feel you are in the wasteland after the nuclear war.
Fast paced game, lots of randomness, but still quite fun.
Providing more info, is going about game mechanics and such, those are easily found elsewhere.
Quality of models:*****
Quality of cards: *****
Quality of board:*****
Seems complicated but once you play the first scenario it gets easier.
Definitely going to get the California expansion later down the line.
Not just for the instructions, I'm talking about the large amounts of text during playthroughs.
Also replayability value is pretty bad since there isn't a lot of variety of event cards.
Being a Fallout series fan, I enjoyed it immensely and so did my friends that knew nothing about the Fallout games.
My only slight problem was that some "rules" were not very clearly explained and had to look up online to find some answers
4,5/5 from me.
Figurines are big plus since you can colour them.
But very well made game, very nice modles to paint, nicely done thematically and true to the franchise!
Very good, slightly more advanced game for your collection!
Give a good 3 hours to learn!