on July 1, 2010
Greetings and salutations!
I've looked over the reviews, yes this game is probably old to most by now but there may be some who have gotten a PS3 recently ( like me) and wanted to find a game that really showed me just what my money had bought me as far as graphics/entertainment on this console.
Far Cry 2 is as most have said already, a very different FPS because of its realism --- and realism is abundant to an extent. I think most have already talked to death about this game so I'll keep it to a bare minim. Here is a short list of the positives to this immense undertaking:
Sound --- excellent. At times you can even hear a guard's cell phone going off in the bush, a frantic conversation between two scared mercenaries after you've attacked their position where they plan out how to flush you out...or shouting as to where or how many of you there may be! ( very cool). The guns, explosions, bugs, boat motors, cars, field generators, the " bloop!" from your grenade launcher, mortar attack whistles, RPG rounds, rounds missing you and hitting your environment to the animals of the jungle.
Map and environment --- it is huge. You have two distinct maps and each one has many different climates you can encounter to rich-golden prairies with wheat grass blowing in the wind, desserts, thick jungles, mountainous regions with falls, dry regions with rock out cropping along with river channels that go through narrow rocky passages to open lakes and streams. The light detail of the changing times of day is particularly awesome, I even decided to investigate my self just how a grouping of bushes and trees look at late-afternoon vs Far Cry II and its exactly how you see it in real life. Simply gorgeous. The environment also affects how you will go and finish certain missions along with what type of day light your looking for. It also makes you think about the safest route or means to make your way to your destination as they also include re-spawned check points on most roads.
This can either be an annoyance or help you in the end because as most of this map is devoid of human life, in my perspective, if you cleared the check points then there wouldn't be much in terms of getting anywhere in a specific way... and very boring. On the other hand, I do believe they should have allowed you to clear big areas like the surprisingly well guarded " Post Office" that you'll run into later on in the game. That was one hard corps post office let me tell you!
This is a big world and with it, the realism of you getting somewhere may take awhile which is what will turn off many game enthusiasts used to having the action coming to them in a small scale pre-planned route. This is where the dedication of patience sets in. In many ways, FC2 will turn into a drawn out Armed National Geographic show in which you cross streams, valleys, mountains and hills to get to your target.
There is no such thing as an automatic winning gun fight in this game, especially when more useful weapons enter the hands of the UFL or the APR. One man in an undisclosed place that has a better vantage point will chew you up --- whether he has a pistol or a rifle. The gun fights are realistic, you can't just blunder into the place and shoot everyone because you'll quickly get taken out. The AI is very good in many cases. They will hunt you if you don't hunt them. The foliage, cover, and ways to avoid your gun fire are plenty and they'll use it. If you happen to use a sniper rifle, they will intuitively find cover and wait you out, forcing you to get into a gun fight close up.
When guns get dirty from travel and use --- they will jam. When you get hurt, you see your wounds and if you don't heal, you can bleed out. ( this can get annoying specially when the means your character uses to get a bullet/shrapnel piece out of his body) I don't see this as a hindrance but more or less a realistic detail. Having shot many of these weapons in my personal experience for the exception of the bigger explosive weapons like the old RPG, the weapon at times, will not fire when you want it to so the detail is a tribute to UBI SOFT's work. Explosions and the use of your weapons are pretty detailed, when you shoot your RPG/Explosive/Grenade, make sure you have some room because the explosions and noise from it are pretty spectacular. The water affects of the boats as they go down stream, the sound of spent rounds hitting the ground --- all of it was amazingly put into the game.
Not So Great Elements that made it a 4 Star Game!
* Some of the accuracy of the weapons being shot at you were too accurate, in this case, a guy with a shot gun that has seen you can almost snipe you to death with it. In fact the bad guys are all crack shots and they seldom miss --- they also never have jamming issues until they die and you try to use their extremely dirty weapons. Their was a complaint that you can't see your enemies --- well its realistic...your not going to see folks trying to hurt you in a real engagement so its part of the game's challenge! However --- there is no such thing as concealment for you, for some reason, your enemy also has eagle eye vision and find you...all the time. Even if your miles away they'll run...and they are pristant too! There were high annoyances.
* Thin story line. There was a lot you could have done with this game as far as the story goes. Yes it does make you feel like your in war torn Africa during the nasty civil war days of the early 90's --- in fact --- you already know this game is dreary and dark because of it. The problem is... there was no depth into it. Your there to kill a bunch of people, relinquish the warring factions, and hunt for this supposed guy who started it all, " The Jackal". The NPC characters... ehh... aside from an excuse for side missions, they serve no purpose to the flow of the story what so ever. The meanings behind the missions are often ridiculous, and some of the technicalities to them mean less sense. How is it that any faction would allow you to continue to work for them after certain events that allege your character's involvement to their plans? You would be shot on sight...just like your shot at everywhere in this particular part of the world.
Which leads me to the next issue. It sort of like you --- and then the rest of the violent nation. There is no middle ground and you can't talk nor speak to anyone that comes at you because your too busy getting ready to kill them first. The only time they don't kill or try to kill you is at the cease fire zones!...Yet...your able to drive to the hotel and back in the beginning, even bribing the guard post with beer of all things! Then there are parts where you can be sitting in the middle of no where, watching the wildlife when some car or armed pick up truck finds you --- or even better, roaming mercenaries just like you suddenly appearing from the bush to shoot at you.
Its also devoid of people too --- villagers/civilians. You keep hearing about these civilians, refugees, and people caught in the war...but you never see them. The buildings are there...but there is no one in them. There is also a lack of wildlife aside from the wildlife...say...elephants, giraffes. The rivers and streams are devoid of anything that could be unsafe.
* Lack of Character build up. They are different...with accents and behavior that sets them apart from another...but other than that... they share the Malaria issue as far as it being a part of the game's flow. If they were not there, the game would be the same. One thing was great about it, is that their fate wasn't exactly set in stone. You could very well loose them if they should be your back up and they get injured, or they are part of a mission but they get hurt in the process.
* Lack of means to climb rocks and a not so great map. It will take you 30 min at times to get to a destination and often times, a simple metal fence will be impassible.... and you can't blow holes into it to get by. Very inconsistent. The map will highlight an area in which you need to go...but will not let you know that its either within a rocky hollow or possible a few feet below you.
* Vehicle Verity. Its either going to be a pick-up truck or a car,jeep or a buggy...and that's it my friend. They may have a different color but that's all you get. The boats are also that way...either a very slow fishing trolley or what looks to be a modified San Pan from Vietnam.
* Weapons --- in reality its a crappy selection at the end of the day. Some pistols were pretty useless. The Markov with the silencer didn't do much for covert/up close action so you might as well have skipped and held the .45 or .50 cal D-eagle. Rifles were also garbage aside from maybe the AR-16 with the dot scope. They lacked real upgrading. The cost and time it takes you to get the diamonds to buy them does not equal their quality. The sniper rifles also lacking. The only weapon that half-way allowed you to keep your self covert only came with 5 rounds...and with an extra ammo pack...10. Woopee! The thing didn't even last either!
It was impossible to make stealth operations as well --- even with a silenced MP5. Why not have it to where you can buy silencers for most of the weapons? After all, this was an arms dealer you were dealing with, along with missions to get " better weaponry" but what you got was 3rd rate stuff. I suppose this added to the grimy world the game is place in...shanty towns and hand-me downs...but still. With all of this traveling and hardship, you think you would have gotten something better.
* Lack of a decent ending. I shan't spoil it but...geez...
There are some other oddities here and there but I must revert back to the previous games and consoles to conclude that we can have luxury now to be too picky at times because the computer age has drastically change since I was a kid ( it wasn't that long ago, 90-99 were my teen years) so we often forget what we didn't have versus what we have now. Its a good game. It was probably worth its money at 60.00 in the end because it does offer long playing hours, a big map, and numerous things to do. What else do you want at the end of the day? I doubt there will be a perfect game because someone more hard corp will think of something that had irked them.
This game isn't for the fast paced types who want a " wham-bam-thank-you mam!" experience where each turn, you can count how many bad guys come rushing up and you know how far it will go. This is a real " open" atmosphere.
You do need to add this to your video game library however, its a game that does put the PS3 on the map as far as first person shooters go. Remember --- patience is the key to FC2. It starts off slow and your armed with few things to do much with...but it does pick up pace later on. I mean if it were a smaller map, smaller this, smaller that, then the complaints would reflect what wasn't then what there to find.
So have fun --- because you will. There may be negatives suggested that might be positives for others. I should make this a 5 star game because god knows how long these creators and computer gurus took to program and come up with this product. Kudos to them! They truly made something to be very proud of --- but a 4 shall suffice do the very things I listed...but by no means should stop you from getting this game to enjoy.
I hope this little review sheds some light on that choice.
* One more thing. The Malaria pills. Its also a negative. Why? Why I say. It made you go out of the way to these humanitarian type of missions w/o payment...because your payment was the medicine itself. Great. They also made you go to far off locations that took you forever to find and get to let alone dangerous routes where you had to deal with numerous militants. It introduces you to a 3rd party organization called the " under ground" but it was quite useless and more or less a back drop than an asset to the game's continuation.