on December 8, 2014
Hello there! I'll be reviewing Far Cry 3 today--I'll be writing a pretty detailed review. I'll start off with the main things first. let's get started... This is an amazing open world and first person shooter game. Graphics are great, nice storyline, flawless animations, very interactive environment, and awesome firefights. It's as if Battlefield and Just Cause 2 got married.
The game is a hybrid of open-world and FPS. You have a big map to roam around and explore, your perspective is first person--like when you're playing Battlefield or Call of Duty. You can liberate outposts, do quests, progress the story, find collectibles, many things. Open world games and FPS are two of my favorite genres so it's great fun.
The plot basically is, you're on vacation with your friends and you go skydiving on some remote islands in South East Asia which is filled with pirates. You get captured, then escape and journey on and fight to get your friends back who also have been captured. You're fighting alongside the natives of the islands which are called the Rakyat. You can't choose which side you're on. You play as Jason Brody.
I enjoyed the story but it's quite short, I finished it in 2 days. But that's just me you see, whenever I get a game for some reason I play the campaign 24/7 and before you know it, it's finished. Now that I'm on my second playthrough the campaign actually has a decent length to it.
One thing which I was disappointed of was the hype around the whole "insanity" theme. Things are pretty sane honestly. Vaas and Hoyt are pretty sane, killers for sure but pretty sane. There's nothing which pushes the idea of insanity--those commercials really conceived me there was some crazy crap going on but there's actually nothing. I also don't see the big deal with Vaas, not a bad character but the media and everybody on the forums and in the comments section on Youtube built him up too much.
The islands you play on are called the Rook Islands; much of the time they're just called Rook. The ones you play on in singleplayer are the two main islands--the south and north islands. These two are referred to as just the Rook Island much of the time. There are a couple other smaller islands but those are used for multiplayer and co-op.
These islands are those typical tropical islands with lots of palm trees and white sandy beaches...only these beaches are filled with heavy machine guns mounted on jeeps and the occasional firefights between the natives and the pirates during Friday evenings. You can roam the thick jungle and be attacked by tigers and leopards, jet ski on rivers and bays filled with crocodiles and bull sharks, or just hang-glide over everything and view the sights. The terrain is rough and hilly, full of dirt roads from which more minor dirt roads branch out into the thick jungle and hill tops. Check out some screenshots and you'll get the idea.
You also have old, crumbling WWII fortifications which were built by the Japanese. You can collect the Letters of the Lost which reveal the history of the Japanese on the islands. At many locations on the islands you have old bunkers and gun emplacements, even crashed Zero fighters.
You also have a map editor. You can literally make your own maps for multiplayer. Craft the terrain and everything!
The graphics are great, everything looks sweet and the water is just fabulous!
You have 4 difficultly settings--Adventurer (easy), Survivor (medium), Warrior (hard), and Master (very hard). Master difficultly is added with patch 1.05. I did my first play-through on Warrior and it was fun, now I'm doing it on Master, only main difference is enemies can take more punishment and enemy bullets do more damage. Not that much harder. But it was quite intense during the beginning. I had low ammo reserves and low health. Once you get better weapons and upgraded gear it get's much easier. To make it harder you can turn off weapon tagging, reticles, detection meter, hit indicator, grenade indicator, and objective reminder. I just might do this on my next play-through.... When I was playing on Master during the beginning of my second playthrough I had to become very tactical. No run n' gun. I had to plan out hits otherwise I was going down. I really liked that.
I had to write this section somewhere near the top. The game is a FPS and you can't have a FPS without guns! And there are many--not Battlefield 4 many but a decent number; could be more though. You have 4 handguns, 5 SMGs, 3 shotguns, 6 assault rifles, 3 sniper rifles, 3 LMGs, 2 explosive launchers, a WWII era flamethrower, flare gun, and a recurve bow for which you can craft explosive bolts and flaming bolts.
You also have signature weapons which are highly upgraded firearms--they're upgrades of the regular ones. You unlock them but doing...stuff... no spoiler guys. You have the AMR (Anti-Material Rifle) for example, it's a customized Z93 with extended magazines, high power scope, custom paint, and it fires an explosive, penetrating round. You don't see an actually explosion when it hits--sadly--but it can blow up a jeep with two shots to the engine block. You also have the Bull--a customized M133 (MP-133) which is, "enhanced for damage." And oh boy, it packs a punch.
Let me list SOME names of these weapons... P.S. Out of these weapons, you'll unlock some of them when you reach the second island.
>Handguns: M1911, IMI Desert Eagle
>SMGs: Agram 2000, Vector .45 ACP, MP5
>Shotguns: MP-133, Winchester 1887, Spas-12
>Assault Rifles: AK-47, FAMAS, P416
>Sniper Rifles: Dragunov SVD, Remington M-700, M93 Black Arrow
>LMGs: PKM, FN Minimi
>Launchers: RPG-7 and GM-94
For many of these weapons you have attachments like sights, suppressors, and extended magazines. For some weapons which you get right of the bat like the M1911 and the AK-47 they don't have any attachments available--very weird. You do have paint jobs though for every weapon except for the RPG-7 and flare gun. The paints look awesome and not all styles/themes are available for every single weapon--they're unique. My M-700 really rocks the Deep Jungle paint and Chrome never looked better on my Desert Eagle.
The ammo system is very nice. Instead of having different ammunition calibers, for let's say the assault rifles, they're instead all under one roof. You don't have 5.56mm round or 7.62mm round you only have assault rifle rounds which you can buy and pick up, those rounds are "universal." They'll work will every assault rifle; so no worries about buying different caliber rounds. This works for the rest of the firearm types as well.
You also have grenades, Molotov cocktails, mines, and C4 triggered explosive. Molotov cocktails can set areas ablaze, mines will obliterate enemies on foot and vehicles, and C4 can be planted on anything and is perfect for ambushes.
The guns look great. Ironsights are sweet as well as the scopes. For the sniper rifles you have a steady button to steady your breathing to take a more accurate shot. Weapons are well modeled and show cool recoil.
Weapons are chosen through the weapon wheel. Hold L2 to bring it up and rotate to the weapon you want to equip with R3 and let go--it's equipped. Press triangle to bring up the previous weapon, it's sort of like hot-keying but it's not permanent.
The mounted and stationary heavy machine guns are really fun to use. There are two types: one is the DShK MG and the other is the mounted MKG.
Fire can spread fast and across large area. Explosions can cause these grass fires, the flamethrower, Molotov cocktails, etc. And it can get crazy... try dodging enemy gunfire while there's a large fire burning around you eating up all your cover...hahaha! The Repair Tool isn't exactly a weapon but you can use it to set things on fire. Just imagine starting a fire near the edge of an Outpost and engulfing the whole place...hummm I need to do that...
You have 7 vehicles in the game. The game puts the wingsuit, parachute, hang glider, and zipline which aren't even "vehicles" under the vehicles section for some reason and has two vehicles which are almost identical, so really they're really only 7. You have the high-speed off road dune buggy, cargo truck, a small compact car, jet ski, patrol boat with a heavy MG, ATV bike, RHIB light boat, and 2 jeeps. The two jeeps and the RHIB boat have 2 versions--one is the normal plain version and the other version has a mounted MG. You also have a helicopter but you can't fly it. All of these vehicles have different colors. You cannot choose which colors though, this isn't Grand Theft Auto with a paint n' spray. You can repair vehicles with the Repair Tool though. Vehicles can get damaged, they can start smoking and stop working, panels can be shot off, tires can be punctured, and engine fires will lead to a huge explosion when the fire reaches the gas tank. You can also look around while driving. While driving at high speeds you can bail out--you literally dive out of the vehicle and hit the ground and roll a bit (minor animation). The vehicle collisions are very good. They're not the type you have in Battlefield 3 or 4 for example, they don't glitch and jump around. They're firm, solid hits. You also have a collision animation--if you hit an object at high speeds Jason will be thrown forward a bit, he'll then get himself in order and get back in the driving position. He won't do anything fancy, he just put his hand on the car and push himself back.
One thing I've noticed which is very cool is whenever you're traveling at high speeds the edges of the screen start stretching, they start streaking giving the feel of traveling at a high speed, I like it a lot. It really immerses you in the moment. It's a subtle effect and it won't bother you.
In some vehicles you have a radio. You have songs playing and they're not too bad. You can switch through song with the right button on the D-pad and turn it on and off with the up button. I really like Change the World by Nick Person.
The Wingsuit lets you fly like a flying squirrel and the Zipline lets you zip from Radio Tower to the ground quickly. The wingsuit is very fun, jump off of Radio Tower or hills and zoom and glide around. It acts a lot like the hang glider only thing with this is you have the ability to pull a parachute.
Somewhat destructible environment
The game has some destruction, plants can be mowed down by vehicles, flimsy cover can be destroyed, fences as well, a few things like that. Nothing big though.
The Tatau, skill trees, and XP
The Tatau or tattoo is inked onto your left forearm. As you learn new skills a new portion of tattoo literally appears on your arm. You also have 3 skill trees: The Heron, the Shark, and the Spider. The Heron is for Long-range Takedowns and mobility skills, the Shark is for Assault Takedowns and healing, and the Spider is for Stealth Takedowns and survival.
A word of caution though, you will have the ability to learn every single skill in all the 3 skill trees, what you want to learn first is up to you but this system is not like the one in Fallout New Vegas for example where players get to make very specific builds like an all melee character. There's no pressure on you forcing you to choose this skill or that skill--you will get it.
You learn skills by learning them with skill points, with every skill point you have you can learn one skill, you get one skill point every time you level up. You level up by earning XP--you get XP by doing missions, getting kills, doing quests, etc. Skills are unlocked by progressing the main story and by doing things like completing some Supply Drops or finding some Relics.
You have some very epic skills like the Grenade Takedown where after you've successfully melee killed an enemy you have the option to pull the pin on their grenade and kick them into other hostiles. Other skills add another health bar and others let you reload guns faster.
One thing I really like is once you've maxed out XP and gotten all the skills the message saying how many XP you got on that kill will still show up. The XP won't go anywhere but it's still there to show you if you got a normal kill or a headshot (headshots give double XP). It's nice to see the points still showing.
You can customize some things to suit your play style. You can put suppressors on your guns and choose stealth related skills like Ninja Steps if you want to be stealthy. Or put an extended magazine on your LMG and prepare to slug it out with the enemy. And the rest is up to you! This is where it get's fun, perks and equipment can only do so much in the end it's up to you. Watch your step and sneak into an enemy outpost, use your own skill to plant C4 at key locations or exterminate the whole outpost silently with takedowns and then use those skills you've learned to help you like the Takedown Drag to drag the person you've just knifed away (enemies who see dead friendly bodies will start searching for the killer! So be sure to hide them) and Ninja Step so you make less noise when sneaking around. Or just roll up in a jeep with a heavy MG and lit everyone up! Or or.... snipe everyone from a distance. You chose what you want to do! You can even lure enemies out with an explosion and then ambush them with an LMG. Skills and equipment definitely help but the really fun part is where you choose what to do and how to do it, use your own skill to outsmart the enemy and win. Being able to do those specific thing and having support powers for them is just awesome.
Animations, Takedowns, and Cover
The animations in this game are FLAWLESS. And they have to be considering how interactive the game is. Little and big animations are everywhere. When you enter a vehicle, instead of magically just popping in, your character does a small animation of opening the door and getting in. When going into a safe house he opens the door. When jumping over an obstacle he puts on hand on it and jumps over. You also have a C4 planting animation. You can normally chuck it but if you go right up to an object and press the "plant" button your character will take the explosive and stick it on. That way you can even make C4 jeeps! You also have a diving animation. If you jump into a body of water your character will--around during the middle of the jump--join his hands together and get into the proper pose to dive. Very very cool.
Takedowns are basically melee attacks with your machete. You have the standard Takedown which lets you stab an enemy. Some Skills let you learn different Takedowns like the Death From Above and Gunslinger Takedown. They're very cool. You get extra XP for Takedown kills. I love the Gunslinger Takedown--after you've knifed the enemy you can pull out his pistol and kill other enemies with it! Just when I was playing today I got a 800XP chain kill with the Chained Takedown skill.
The game has a nice cover system to it. When behind cover you'll hold your weapon close to and aiming will let you lean around corners to shoot. You can also blind fire--just stick that rifle out and let it rip! You can hide behind anything and it'll work.
Healing is very unique. You have health bars which can be replenished by a medical syringe but also infinity by yourself! If you want to heal yourself and you don't have any syringes left, holding down triangle--which is the heal button--will make your character go into a small animation of them either wrapping their forearm with some gaze, pulling a nail out, putting in a small knife and popping out a bullet which is lodged in their arm, pulling out shards of metal lodged in their arm, and when you're on fire your heal animation is of you patting yourself down. This "manual" healing is less effective and takes longer than a syringe but it's always there. Partially drained heal bars will regenerate in sometime.
Crafting and Hunting
Crafting special syringes, bigger ammo and loot bags are a part of the game.
There are 4 sections for syringes--all syringes are made by first gathering the necessary plants. There are syringes for combat, hunting, Exploration, and healing. The simplest syringe is the Medicine syringe which is for general purpose healing, you can make it by gathering 1 Green Leaf. Let me break it down for you as well... Syringes are made with plants; you have many different types of plants on Rook which can be harvested. All plants which can be harvested come under certain categories; these plants either come under Greens Leafs, Crimson Leafs, Amber Leafs, White Leafs, or Blue Leafs. Each syringe requires certain leaves to be gathered.
You have syringes which increase hipfire for a limited time like the Sharpshooter, increased damage towards animals like the Deadly Hunter, and many more.
When you harvest plants an animation plays of Jason grabbing the leaves and cutting them with the machete.
You can also craft equipment. Bigger weapon holsters, bigger syringe kits, rocket packs and more. To craft let's say bigger ammo pouches I'll have to hunt down and skin a bear or some goats. Ah! Now I can explain hunting. You can hunt in this game, from goats to black bears to even sharks. Animals can be skinned for their skins. And yup this also goes into animation as well. Your character takes out his machete and cuts the animal with one cutting stroke--you don't actually see the wound--just the cutting movement and some blood splatters onto the screen, then he takes a handful of meat (which you do see) and puts it in a bag; just a bit of blood but not too gruesome.
There are ton of animals in the game. Tigers, black bears, bull sharks, vultures, rabid dogs, leopards, komodo dragons, goats, deer, crocodiles, cassowaries, boars, and a few more. Hell, my fight encounter with a crocodile was just crazy...insane! Hey! There actually is something insane in this game after all! Anyway, it was just a wicked experience and I'm not spoiling it for you guys, play it and find out :)
Enemies and characters
The enemies in the game are pretty good enemies. Good responses, natural movements, and sometimes quite funny when you sneak up on them and hear their conversations. There are the pirates on the north island and the privateers on the south island.
Enemy troops have classes, there are the Normals, Chargers, Sniper/RPG, and Heavies. Normal enemies are normal, general gunmen, Chargers are aggressive enemies which will charge you, Sniper/RPG are combatants which attack you from long range, and Heavy units are strong and heavily armored enemies, they wield LMGs and flamethrowers.
The character and voice acting is good. I liked both.
Outposts and Radio Towers
Outposts are enemy stronghold found throughout Rook, outposts let the enemy control the surrounding area, these outposts have an area of influence in which there are enemy patrols. Outposts are captured when are enemies stationed there are eliminated. But be careful they don't trigger the alarm which will cause reinforcements to arrive! Once the post is taken the surrounding area is safe and new activities are unlocked. Every outpost is different, different layout, different everything. There are explosive barrels which you can lit up and bamboo cages which contain dangerous jungle animals, shooting the cage with let them out and attack anybody nearby. Use them to destroy everyone in the outpost! One awesome thing they've added in the latest patch is the ability to reset outposts so you can capture them again. Once you've completed the story and captured every Outpost you can use this feature. So be sure to download patch 1.05!
Radio Towers are also found all over Rook. In the beginning the world map which you can see in the menu is hidden, as you capture more Radio Towers more of the maps is revealed. Not only that but the more you capture the more weapons in the stores will become free. Instead of buying them you can unlock them by capturing a number of Radio Towers.
Radio Towers are sort of puzzles to climb (climbing animations too). Each one is different and the ones on the southern island are trickier. When you reach the top you'll encounter a small electrical box which contains a scrambler, you shutdown that (yup, animation) and you've capped it. You can travel in areas which have not yet be revealed by capping a nearby Radio Tower by you'll have no intel of that area. It'll all be blank, no roads, nearby plants, animals, etc. So you'll basically be going in blind.
Loot and looting
In the game you can loot dead bodies and crates. When looting a dead body it goes into a animation and it shows Jason patting down the body quickly and that's it. Crates are looted without any animation. You can pick up a variety of things, you can't use them in anyway but you can sell them. You can pick up dog tags, chocolate bars, meth crystals, etc.
You can do a handful of activities in this open world game other than ripping apart Outposts, unleashing your inner monkey on Radio Tower, and exploring the island. You can play poker, do races, sharpshooter challenges, quests, Trial of the Rakyat, Wanted: Dead quests, Path of the Hunter quests, Supply Drop quests, and knife throwing competitions.
Well..poker's poker and I suck at it. Seems fun though, just need to look up the rules.
Races are pretty fun--reach the finish line before time runs outs. With races, sharpshooter challenges, and knife throwing competitions you can set a bet--a wager. You have 4 settings--Practice which has no bet, Novice, Skilled, and Expert. As you choose a higher skill level it gets harder and the wager increases.
Sharpshooter challenges give you a certain weapon with which you have to shoot down targets--which are birds.
You have minor quests like helping out local. You seek revenge for some, take photos for others, and just that's pretty much it. It's nice they tried to add some side missions but these are extremely short. It'll take you no more than 5-10 minutes to complete one. If their length was more like the quests in Fallout games that would have been great.
The Trial of the Rakyat activities are something real special. Sort of hard to explain but these trials put you into a sort of arena. You are given a weapon or vehicle and your job is to get as many kills as possible--thus score--with it before time runs out. Enemy troops keep on coming and you have to mow'em down. You can shoot blue barrels for an extra 10 second bonus. They're actually very fun. You can get a best score and then try to beat it. If you reach a certain score goal you get a cash reward.
Wanted: Dead quests are basically assassination missions. You have to go to designated location, find the target and kill them with a Takedown or knife like "Rakyat tradition demands." The target can be a sniper causing trouble and you need to take him out. They'll be accompanied by their gang so watch out. You can't kill them with a firearm, bow, or vehicle; it has to be a knife. I think the reason this did this was so people don't sit 2 miles away and just snipe the target. It's always an interesting quest when I do them and I find them really fun. Not too long but still fun. There's no time limit for this, actually there's no time limited for anything in the game really other than the Trials of the Rakyat; just letting you know.
Wanted: Dead quests and the Path of the Hunter quests are unlocked when you liberate an Outpost and are found on the nearby bulletin board.
Path of the Hunter quests task with you the mission to hunt rare animals, like the Black Panther. Here you have to kill them with a select weapon which is provided at the hunting ground. I'm not a huge hunter so I find them ok.
You can throw rocks to distract enemies. If an enemy is getting too close throw a rock over there to distract him and then silently kill him with a takedown when he's not looking. Fun feature they've added.
In the game you have camera which you can use to tag enemies. Tagging will allow you to track them easily. When tagged you can see them through objects. You can also tag animals.
The detection meter will appear when enemies can see you--it fills up and flashes when you've be detected.
Foliage and line of sight
You can hide in the brush to block the line of sight of enemies.
You can fast travel to safe houses all over Rook. Instead of traveling there by driving you can just select the location and after a loading screen you're there. I like to travel the normal way though--fast travel feels like cheating.
Multiplayer and co-op
You have a 14 player multiplayer and a 4 player co-op. I haven't played any of them too much but they aren't great--but then again I haven't played them too much. I'll update this section later.
The survival guide is intel about the island being given to you by a spy on the island. I absolutely love it! It's so funny. It's updated every time you get into contact with something new, like when you get a new weapon, meet a new person, or drive a new vehicle. Let me give you some explains, this guys got a sense of humor.
Description of the Z93 - "The Z93 is the perfect weapon for when you really want to kill someone. This Yugoslavian bolt-action rifle is chambered in .50BMG, which is a bullet large enough to kill a T-Rex or explode a watermelon in Russia on webcam."
Description of the Mine - "These mines have motion sensors instead of relying on tripwires. Sounds like my ex-wife's garage opener. Hey, there's an idea..."
Description of the Bull Shark - "Bull Sharks are extremely common around Rook Island and live in both saltwater and freshwater. They also bear a striking resemblance to my ex's mother-in-law, but her two staples are vodka and gin."
Description of Thurston Town - "Thurston Town is a Privateer stronghold. Late at night when Hoyt's mercs feel lonely you might be able hear them listening to dubstep on their boom boxes. Because only bad guys listen to dubstep."
Description of the Helicopter - "Locals associate the sound of chopper blades with bad news, and for good reason. If it isn't one of Vaas's pirates with a shotgun, it's a movie star from Beverly Hills coming to steal one of their children."
What Ubisoft lied about
There are a few things Ubisoft lied about in the commercials. In the following I'm referring to the FC3 launch gameplay trailer--the 10 minute one.
One lie is the role Dr. Earnhardt plays in the game. In the trailers it makes it seem as if he can make special syringes and medicines for you--this is not the case, he gives you nothing, literally nothing but metaphorically...yea, still nothing. He has a pretty minor role.
Another lie is if you get on the "good side" (yea sure, they make it seem like there's a choice) of Rooks neighborhood spy you'll be rewarded with fire power. He only gives you one weapon for one mission in the entire game. He's not a vendor and you can't increase karma or something with him as they're suggesting.
"...but remember, every perk comes at a price." HAHAHAHA!!! I don't know why they're trying to make people feel there's choice in this game. It's all linear. You can't choose sides.
The only problem I've had is the grass on the northern island is extremely green, it's literally neon green, yet the grass on the south island is normal and looks great. But I think this problem is on my end, I've searched a lot and no one has had this problem. I'm messed around with some PS3 settings recently and I can only see a slight difference. Maybe it's supposed to look very bright like that..hummmm...
This is just an amazing game. You have great gameplay and good replay value. You can do a lot of stuff and for only $20 it's a great price. PS You can also get the Far Cry compilation which includes Far Cry 2, Far Cry 3, and Far Cry 3: Blood Dragon all for $20. I wish I had seen that before... anyway here's the link: http://www.amazon.com/Far-Cry-Compliation-PS3-Playstation-3/dp/B00HNYWFMC/ref=sr_1_1?ie=UTF8&qid=1418070311&sr=8-1&keywords=far+cry+3+compilation Have fun!