on December 5, 2012
I really wanted to hate this game. I was irritated by the first Far Cry with the save game issues, I was annoyed with the second Far Cry with the constant checkpoint fights. So I came into playing this game for the supposed hype to see the much touted graphics and quit the game a couple hours in after some annoying design flaw. After 8 hours of play I'm really getting into this game.
Things I like:
1. Graphics - very nice graphics
2. Fast Travel - although there isn't a lot of spots to fast travel to, there are enough to break up the map to reduce long travel. Game world is beautiful and there is hidden loot and collectibles strewn about, so if you have to travel, it isn't a complete wast of time.
3. Stealth - Stealth and how AIs react to it works great. You can hide in shadow and in cover and they will not notice you. They won't notice you until you make some sort of noise that is within their area of detection. Even if they hear it, they do not necessary catch you, they start to search for you in the general direction of said noise. You also have an unlimited supply of rocks to help lead them away. If they see a body, mobs start to fan out looking for the culprit, instead of them all heading in your direction even though you did not provide a tell.
4. Combat - Very smooth combat. AIs are smart, but not clairvoyant. Very easy to do guerilla type tactics to run in and shoot, then blend into the shadows attacking from a different direction. Also there is additional strategy such as attacking a base, you can open up animal cages in hopes the animals will attack the mobs.
5. mini-games - poker, knife throwing, races, time challenges, etc. They have a ton of mini games that are fun to play. My favorite was hide and seek where you have to kill as many mobs in a set amount of time. Sneaking through with a silencer and a knife cutting down people trying to get 450 pts was a blast.
Things I dislike:
1. Economy - Your cash supply is limited by how big of a wallet you have. You start off only able to hold $1000, and you have to locate materials to craft a bigger wallet. You have to do the same thing with the number of weapons you can hold, number of health kits, number of arrows. Thankfully they give you the location of the animals on the map, so you know generally where you need to go to get the mats. So you can easily get necessary upgrades fairly early in the game.
2. Animals - they are fast, small, easily concealed in grass and brush, and your only warning is their growling. I have no idea how many times I died due to being attacked by crazy boars, komodo dragons and some sort of ostrich. When I try to aim at one, I hear two more, and I can't see where they are at. I do have to say the animal AI is smart, instead of only attacking me, they attack anything. I lucked out on clearing an outpost because two leopards had wandered into camp, and killed off half the camp for me. The spawn rate appears to be low though, so it isn't something you have to worry about constantly.
Overall, I really love this game.
on December 4, 2012
Visuals-95/100 (Beautiful Game All Around. Hampered slightly by weird facial animations and minor technical hiccups)
Story-90/100 (Exciting Plot Anchored by an great cast of characters)
Sound-95/100 (Excellent Voice Acting, music, and sound effects)
Game Play-100/100 (Utterly Intoxicating sandbox style shooter with echos of open world role-playing games)
Multi-player-30/50 (Generic, boring Multi-Player. I'd recommend against buying Far Cry 3 if you were solely interested in multi-player)
Lasting Appeal-100/100 (With all the stuff to do, you can easily spend around 40 hours or so. Not to mention it's a game you WILL want to play more than once)
If Far Cry 3 has taught me anything, it's the fact that the FPS genre is far from dead. Yes, the genre is over cluttered these days, but there are those certain titles within the industry that aim to provide the genre with innovation and excitement. Far Cry 3 is one of those games. Far Cry 3 finds its own identity through its own niche gaming experience. Even better, Far Cry 3 ends up being even more ambitious and unique than Far Cry 2, while being absent of the big missteps that plagued the second game. While Far Cry 3 is yet another FPS that features worthless MP, its single player is worth the price alone. For me, it's definitely the best in the Far Cry series, as well as one of the few FPS you should care about in 2012 regardless of your genre preferences.
Far Cry 3's story has certainly been one of its tantalizing aspects all throughout the game's numerous previews. The plot itself isn't going to turns head by itself, but its characters drive the plot to a point where every action has weight, and everything is shrouded in thick human vice. It all boils over into complete depravity, and its been quite the experience watching these personalities come into play. Sure, we've seen characters like these all over the media spectrum before, but there is something about them that transforms them from yawn inducing pot boiling shlock, to something that feels credible and downright dangerous. It's also delightfully engrossing watching these characters because they are so interesting. Populated with sociopathic pirates, volatile and terrifying crime lords, primal, dazed yet strangely idealistic drug dealers, and more, Far Cry 3 makes sure the personalities all play important roles throughout your journey. Voice acting in particular is excellent, making sure the characters come alive. It's a great tale to be sure, and I can't wait to see how it ends.
At its most basic level, Far Cry 3 is a sandbox open-world FPS. Huge sandbox maps let you tackle objectives in numerous ways, and this is only complimented by a open world packed with locations and space that all adds up to the game's immense depth. Even better, Far Cry 3's weapon and health systems both recall the days of BioShock/Half-Life 2 than the Halo/COD model we're all sick of by now. Health does not regenerate at first (you can later, however, get a skill that adds some regenerating power), and the weapon wheel at hand lets you carry more than two weapons at a time. Your character grows to be agile and able to of nifty features you eventually unlock that make combat a joy to converse with. Finally, the game offers plenty of ways to make your character do more than just shoot. Far Cry 3 offers both currency and experience points to make sure the game play experience is more personalizing and diverse than it previously was. You can use currency and experience points to offer your character a plethora of options and opportunities to create better weapons, inventories, and items, as well as honing your own skills in general.
Far Cry 3 uses its huge (and I mean huge) open world, emergent systems, animals to turn on your opponents, diverse customizations, and RPG elements that gives Far Cry 3 a huge advantage over its staid contemporaries. Far Cry 3 uses its pedigree, Far Cry 2, as inspiration, without the poor design choices that bogged down the aforementioned (no guns jamming, no malaria, no enemy re-spawning to infinity, no horribly placed checkpoints, etc). Much of the game's revisions has been made on fan feedback, and as a result Far Cry 3 is a much better game compared to the second. For example, once you capture a radio tower, it's yours. Ditto for any of the point locations you capture. Once you capture these, you can use them as save points, which also double as fast travel points. I hated the absence of this in Far Cry 2, and the inclusion of all of these makes Far Cry 3 much better to play. The environment also comes into play, such as fire and the animals. Also, like Far Cry 2, fire spreads, and you need to use that to your advantage. Far Cry 3 is not a game that encourages you to stick with a few weapons and tactics. Use everything you have, and play as creatively as possible. If you do, Far Cry 3's game play possibilities will unlock for you.
Far Cry 3 takes some lessons from modern RPGs with a skill system, organized into the form of three skill trees. While the Skill trees available are not in abundance as they are in a proper RPG, as only three exist in total. However, while there are only three, it more than makes up for the amount of satisfying and useful skills available. As you progress more and more into the game, you'll find yourself eventually chaining knife attacks in succession, moving around with the agility of a seasoned hunter, selling and trading at a lower price, managing weapons like a trailed warrior and a lot more as you slowly become master of the island. What's more, I've heard from many players (from professional reviewers to my European counterparts who got the game before us Americans and finished most of it) is that it's possible to max out every skill through the course of the game. All of the skills I've acquired so far are useful, and they make the game all the more . Aside from the skill system, Far Cry 3 also has a heady dose of crafting and gathering to offer news ways to engage in game. These promises offer tons of reasons to gather, hunt, and collect cash from the island at large.
You know all that open land available? There's a reason why it all exists. If you don't gather and hunt, your not going to make it very far in the game. Luckily, the rewards are vast and interesting. With around animal species to hunt, and tons of material to collect (plants, mushrooms, the works), hunting and gathering is addicting and leads to many memorable encounters as a bonus. Hunting is used for gathering essential materials and you can use these to craft ways to hold more ammo, and other materials. Gathering plants is like gathering materials for magic. You'll end up being able to use potions for enhancing various aspects of your own human ability. The ability to use cash round it out, and the numerous shops around the island let you customize and purchase weapons. You'll be able to get standard such as cross-hairs and suppressors, as well as much more interesting things like grenade launcher attachments. It's a blast exploring to beef up your arsenal, and it's as rewarding and fun as some of the best open world games I've played.
Aside from the combat related exploration, Far Cry 3 offers some fun things to do. The mini games have an echo of Red Dead, and even though I'm not much a fan of mini-games in my games, there's some pretty leisurely fun things to do. Also, be on the look out for pieces of back-story information around the world, which very much works like Dishonored did with its numerous books, papers, letters, and so on. With so many things to complete, PLUS the desire to play through the game again thanks to the fact that you can do same tasks in different ways, there is more than enough reasons to get Far Cry 3 as a single player game. The general consensus from both professional reviewers and our European counterparts is the main story lasts around 15-20 hours. With all of the other content, it can easily be much longer than that. This is one single player game that does not fall short on providing value.
Now, to multi-player. As much as I hate to admit it, the MP doesn't come close to the single player game. Unlike the unique single player experience, Far Cry 3's brand of MP ends up being the weak link of the package, both in terms of co-op and regular MP combat. Don't get me wrong, it's not a bad feature, but there is little to nothing new Far Cry 3 does over other games. Little of the open world and emergent aspects of the single player experience are transferred over to the MP experience, and as a result, you get the same brand of death match/"Capture the point!"/destroy parts of the base/whatever else counts as MP. Play matches, level up, use perks to upgrade your overall load out. Haven't we seen all of this before? Sure, it's a fun mode, but my god, there's NOTHING new. It doesn't help either that the maps you play on are cramped as all hell, making sure the game's amazing core game play is lost. Even with better designed maps, though, Far Cry 3 does nothing new with competitive MP, and it's not really worth tinkering about with.
Co-op is a *little* better, but not by much. It tries to sell itself upon its storyline, but unlike the single player, the story falls flat. The characters are completely unappealing, the plot is generic, and nothing compelling happens. Aside from that, game play is just bland. Much like the competitive MP, it falls flat due to a lack of identity. The same objectives, the same game play models, it's just so overwhelming bland. Even worse, you almost need to rely on almost four people. If you don't, be prepared for an absolutely miserable experience. Yeah, it's an amusing diversion overall, but there's little justification to playing "generic shooting arcade" co-op while much superior co-op games like Left 4 Dead, Ghost Recon, SWAT 4 (extremely underrated!), Rainbow Six, and Borderlands 2 all exist, offer great game play, and actually stand out from the pack. Play those games instead of this generic copy cat.
I didn't even bother trying to make MP maps with the map editor, because I found the overall MP game play to be so generic. Granted, the multi-player is in it's early stages, so the inclusion of the map editor, ehhh....*MIGHT* help remedy the cramped, generic MP maps, but the potential for great maps to play on rests solely on the community. It's a bit too early, but I can see the (non-dedicated) servers for the MP being dead within a month. I can name plenty of games off the top of my head that had MP die out as fast as a fly lives its lifespan. I know I sound a little harsh, but I speak from experience. There are much better MP games that don't suffer from an identity crisis like Far Cry 3 does. So don't bother getting Far Cry 3 if you're interested in the MP.
Despite that, any one looking for a lengthy, quality SP experience should make Far Cry 3 a must play. For me, this is definitely the best game in the Far Cry franchise. Opinions definitely differ, but previous entries in the Far Cry franchise have left me cold. I didn't like the original Far Cry; its generic story, boilerplate shooting, horrid AI, god awful mutant narrative judo, and pathetic "open" world, all turned me off. Far Cry 2, while a good game, was hampered by poor game design decisions combined with some poorly implemented game mechanics. It didn't quite jell together, and as a result the game felt uneven. But I digress. Whether or not you are a newcomer, former doubter, or a veteran of the franchise, it all doesn't really matter in the end. Far Cry 3 is simply a damn fine game. Anyone who is looking for an ambitious alternative from the generic shooter market should check out this one. It's absolutely worth your time.
on December 10, 2012
It's been another let-down year for gamers in 2012. Sure, a couple of good titles - the CoD guys are happy as usual. What'd you guys get - 3 new games this year? And how much per-pop? $60 bucks huh? Wow... Of course there were delays again - some of us were hoping for GTA V by now. A little while longer won't kill us I guess...
And then Far Cry 3. I approached with caution... Poked the disc with a stick a few times... Is this one going to bite my a$$ like the last one did? I mean, Far Cry 2 was technically impressive. Gorgeous graphics, a ton of content, but oh my GOD - driving from location to location and constantly getting stuck in little camps with enemies that respawned the moment you were out of eye-sight... It was a good idea on paper, but the game itself frustrated you long before you could finish it. What bad ideas would carry over into the third installment??
Short answer: None.
Your character no longer suffers from a useless illness that requires medicine every hour of play while adding no actual gameplay elements. There are enemy installments, but you can actually clear them out - PERMANENTLY - and gain a new place to swap weapons, load up on ammo, and even FAST TRAVEL TO (Hallelujia...) And... Oh yeah - you can fast travel!
Far Cry 3 is one of those games that for the one or two Amazon customers who might have read my other reviews, will know that I love because it causes players to ask themselves, "What do I want to do next?" You literally have to strategize in this game - and not just as far as "How do I want to kill this particular bad guy?" or "How do I beat this mission?" For example, in my previous play session, I needed to hunt an animal because I needed it's skin to craft a new ammo pouch... However, the hunting ground for those animals was currently in enemy territory. I couldn't really take out the enemy camp because I couldn't carry enough ammo, and thus had to really carefully pre-plan before leaving my current base. Once I managed my inventory and filled my ammo, I went to the hunting grounds. I managed to gnab two boars before hostiles arrived, only for us all to learn that a tiger had made his way into the area... The hostiles started throwing molotov cocktails at it, setting the entire hunting ground ablaze, and I had to haul a$$ out of there! My escape route of course lead me right into the enemy camp, and the resulting gun fight was quite chaotic! As my friendly rebels raised their native flag at the newly commandeered camp, the camera panned around to show the smoldering grass and trees surrounding the area. Gotta admit, that was just cool.
Far Cry 3 is a bit of a challenge for the single player. It's more than just running-and-gunning. You have to craft materials to carry more weapons, ammo, etc. Some of this can be a bit frustrating. For example, I maxxed out my potential cash-supply because my wallet couldn't hold more than $2000. Really? I think I could find a place to cram some bills... It can also be frustrating when you come across a much-needed plant or animal skin, only to learn that you have no more room in your lootsack, and have to stand there in a pause menu cleaning house just to pick up something else.
On the goodside, it's still not nearly as time-consuming or demanding as - just for comparison - Skyrim. Despite numerous plants which you can harvest (for the purpose of making medicine, or other injectible potions such as hunter's awareness, fireproofing, etc) they are actually just organized by color. It doesn't matter WHICH "red" plant you grab - just as long as it's red. Also, most items are relatively easy to come by, with the only exception perhaps being predatory animal skins. Actually, it's not that they're hard to come by... They're just hard to get without being viciously slaughtered in the process...
The most phenomenal aspect of FC3 however is it's map. After several hours of gameplay I assumed I had explored much of the map, and most likely only had a few more strongholds and radio towers to "liberate" - which was disappointing because both are pretty fun. I brought up the map and zoomed out, only to realize that I had only uncovered 1/4th or so of the play area... Then I realized that the entire map didn't even display when fully zoomed out, and I had in fact barely uncovered 10% of the play area. I finally had to pull up an online image of the map on my laptop, and was absolutely bewildered at the size of Far Cry 3.
This is no 10-hour game, folks. This title is well worth the $60 admission price. And for gamers like me who enjoy shooters but not the 12-year-old kids we always get saddled with online, rest assured that there is AMPLE single-player content to enjoy here. I haven't even registered my online "code" yet, and I suspect I never will.
Expect some crazy events to take place, expect some simulated hallucinations and some frantic game play, and even expect a laugh or two... I was lining up the head-shot on a guard some 100 yards away when the tiger suddenly tore into my a$$... I died, but I had to laugh about it.
And expect none of the nuances that made Far Cry 2 "almost great." This time, they got it just right.
on December 10, 2012
This is by far one of the best First Person Shooter games on the market. I was really looking forward to getting this, as I never played any of the previous versions. When it came I dove right into it and am happy I did. The world is tremendous, the AI is challenging, the quests are exciting, and the gameplay itself is tremendous. Other reviewers have said all that needs to be regarding graphics, gameplay, and the other in game features. This game is a must own for anyone who enjoys Sandbox type FPS games, and wants to take a break from the recycled Call of Duty's that continue to disappoint.
on December 8, 2012
I'm a huge FPS fan but I've been disappointed as of late with the growing emphasis on multiplayer modes and lack of good solo-campaigns. 'Far Cry 3' is a breath of fresh air in today's shooter market: an FPS focused on delivering a memorable single-player experience with an open-world to explore and an RPG-like sense of player progression. It's a terrific game and probably the best I've played all year.
The story of 'Far Cry 3' puts you in the role of Jason Brody, an over-privileged yuppie who, along with his two brothers and group of friends has been captured by pirates on the tropical islands of Rook. After escaping, Jason is rescued by the native Rakyats who teach him how to survive the island and save his friends. The story is cliche to a point and Jason and his friends aren't exactly the most likeable video game characters. But it's in how 'Far Cry 3' progresses, pushing Jason through crazy scenarios and watching him change from timid rich-kid to full-blooded killer that makes the narrative so compelling. That the voice-acting is so uncomfortably believable (especially Michael Mando's performance as lead-pirate Vaas) just makes the experience all the more memorable.
The gameplay in 'Far Cry 3' is fairly straight-forward FPS fare with a few unique additions. Jason's not a fighter at first and a lot of his abilities are unlocked by earning experience points through combat and completing mission-objectives. Along with leveling up there's a crafting system that allows you to make weapon holsters (to hold more guns and items) by hunting down specific plants and animals. Mix in Radio towers that unlock weapons, strongholds to take over (for money and XP) and you have a sense of player-progression sorely missing in a lot of today's FPS games.
While the writing and gameplay is tops it's really the open-world 'Far Cry 3' presents that makes you want to keep playing. Missions play out in a fairly linear manner, asking you to get from point A to point B (and kill, burn, recover intel etc) but Rook Island is filled with all kinds of unique locations for you to explore and activities to take part in. That you can get attacked randomly by animals as well as other humans just adds to the game's unpredictable nature and makes the world feel like a living, breathing place. I've spent more time just driving around 'Far Cry 3' and taking in the sights than actually playing through the story!
Everything in 'Far Cry 3' seems to fall into place but it does have a few rough areas. There's a lot of impressive sounds in the game but so much of it seems muffled, especially with character voices. Even with my Turtle Beach X12 Headset character's voices seem drowned out making subtitles an almost necessity (which runs the risk of losing player-immersion). The controls can also be imprecise when trying to skin animals, pick-up weapons and loot bodies for items; You use the same button for all of these actions and it can take several tries before finding the right button-prompt.
Calling 'Far Cry 3' the best video game of 2012 is not easy praise, especially stacked against the likes of 'Halo 4', 'Borderlands 2' and 'Dishonored'. Obviously it's not perfect and could've taken some time to smooth out the imprecise controls and muffled sounds. But when it comes to quality, exploration and player-progression no other game I played this year comes close to matching the experience in 'Far Cry 3'. A must-play, especially for single-player FPS fans!
on December 7, 2012
I've never been a big fan of the FarCry series, It always felt to me that they were a good idea that never really came together. Well this game brings it all together, and it's absolutely amazing.
Playing on the Xbox 360, I have to say this is one of the prettiest games I've ever played. The graphics are beautiful and realistic, with very few load times. The voice acting and motion capture is some of the best I've ever seen in a game.
It's more of an action game than an RPG, but the game it reminded me of the most was the Elder Scrolls series. That do anything, go anywhere mentality is right at the forefront, and you'll find yourself spending hours just wandering the jungle, hunting, fishing, scavenging, and all around being a bad ass. And when you do get into the storyline, it's engrossing, exciting and personal. It really is one of the best examples of what a game can be.
I will admit I haven't dug into the multiplayer yet, but I will point out that the people who are saying you can't play online without paying are idiots. You don't pay to play online, a pass to play online comes with your copy of the game. If you are renting or bought a used copy, then you can play online up to a certain point, and then decide if you want to buy an online pass. There's nothing tricky here, and it's all outlined on the home screen. Honestly, this is primarily a single player game anyway, so it isn't that big of a deal. If you bought it used and like the multiplayer, then buy the pass. If you don't, then don't. Don't give a stellar game a bad review because you can't be bothered to read.
on December 6, 2012
First off I wanted to let you all know that this game exceeds expectations, graphically and fun factor wise. The environments were amazing and the animals are fierce. The game it self offers many quests and things to gather and collect on the massive land scape that makes up these islands. The review with the one star by Robert is a complete sham and an attempt at trolling either that or he is a complete moron
on July 2, 2013
Why isn't every game open-world? Why do people still like games like Call of Duty where you are herded along a single path and made to push forward? How is that fun?
It's fun to just play on this island. The hangliders are so much fun. Just driving around is so much fun. This game has so much to do, and each thing provides a different type of entertainment.
Taking an enemy base is the funnest part, IMO. You can do it slow and methodical with a silenced sniper rifle or you can just go charging in with guns blazing.
I used to love GTA, but I rarely did the side missions and stuff like that. I completed the entire game with FC3. Now I'm playing through a second time.
One of the coolest things I did: I was heading to take an enemy base and the approach put me at a disadvantage. I was coming up a closed in road and the base had a wall around it. The only way I was going to get in was a full-frontal assault. As I'm hiding in the bushes along the side of the road, I hear a soft growl and notice a tiger is walking up the road as if it had been following me. I hadn't used the rock throwing much yet, but I saw an opportunity. I threw a rock ahead of the tiger, towards the opening in the wall. It moved up the road to investigate. I sneaked up a little farther and threw another rock closer to the base entrance. After about three times, I was able to throw a rock over the wall and into the base. The tiger walked right in and I heard all hell break loose. After it had all died down, I walked into the base and saw the carnage. The tiger had been killed after killing about eight enemy troops. One enemy guy was left, an easy dispatch, and the base was mine.
How could you not love this game?
on March 8, 2013
Okay, Far Cry 3 isn't perfect. The main missions are sometimes annoying and the wild animals can be a pain in the neck, but the guns are cool and the shooting mechanics are excellent.
The game looks amazing on the XBox 360 and it excels when you free roam and explore and kill enemies. The variety of weapons and customization of most weapons give you a lot of variety. Stealth rewards you with some interesting silent kills.
The first island is loaded with enemy pirates, wild animals (you'll freeze in your tracks when you hear the hiss of a Komodo Dragon or the roar of a Tiger or Bear), and the colorful bad boss Vaas. The Komodo Dragons were nasty, because they were very difficult to see in the tall grass. Dogs and Dingos were fast, relentless, and often attacked in packs of 3 or 4. Unlike Far Cry 2, you won't get very comfortable swimming in waters with sharks and crocodiles lurking. You'll jump out of your seat when you have your first crocodile ambush. Nothing like running through the tall grass and brush and suddenly pulling up short and unloading your shotgun into a Tiger you nearly ran straight into. The wild animals can be a real aggravation, but they sure add suspense and thrills to your adventuring. Once, I turned around and saw a Tiger crouched and ready to spring at me. Very realistic.
Wiping out enemy camps allows you to free a small area and eliminate pirates from spawning in that location. This was good for safer traveling, but when you freed too many camps, you had far less enemies to shoot at. Somewhat of a double-edged sword. If you want to keep some hostile areas to hunt pirates, don't eliminate all the pirate camps.
The main missions were a lot less fun than just bushwhacking through the island or taking out an outpost. Some were timed and very linear. Yet, you need to finish some missions to increase your skill options. Getting to the second island requires finishing about 2/3 of the main missions.
The second island seemed a lot less fun to me. By then I had unlocked most guns and skills and the securing of a privateer uniform (they are the main enemies on the 2nd island) made it far too easy to ambush unsuspecting privateers.
In some ways I liked Far Cry 2 better (except for the annoying Malaria). Although the wild animals added amazing reality and heart pounding suspense to Far Cry 3, it was at times really annoying to try and sneak up on enemy pirates only to stumble into the path of a bear or Komodo Dragon. It reminded me of Red Dead Redemption, which was a game I really enjoyed till I got tired of being attacked by wolves or mountain lions every time I got off my horse to skin an animal.
Annoyances aside, the game aces the shooting, freedom to wander around, and vast areas to tackle. The weapons were varied, satisfying to use, and generally very accurate. If the main missions were half as much fun as the free roam mayhem, then this game would be even better. Still a heck of a game and one that will provide many hours of entertainment. Its flaws are far outweighed by the terrific mechanics and realistic gunplay in a vast sandbox environment.
(Update) Just recently tried the online co-op part of the game. Been having a lot of fun shooting up enemies. Quite different than the main game. Definitely not an open world co-op experience. You have a set goal and follow a linear path to its completion. Plenty of action though. As you build up experience and particularly "experience" with a particular weapon, upgrades become available. An interesting diversion from the main game. Nothing groundbreaking here, but good intense co-op firefights.
on December 27, 2012
Although there isn't really anything completely unprecedented about this game, it really is a stellar effort that combines a lot of really well-liked themes into a well-integrated and easily playable combination.
Indeed it's on an island. The missions really remind me of Just Cause - which is a good thing, because Just Cause and Just Cause 2 are GREAT games. The only difference is that this one is much, much bigger. I mean, HUGE. I'm sure The Google will know how big the map is (in terms of square miles) but it is properly huge. The ENTIRE thing is packed with missions, things to find, things to hunt and things to gather. The finding, hunting, gathering theme is deeply reminiscent of Assassins Creed (which I just finished playing AC3), as well as a somewhat clunky kill-from-above skill, and patting down bodies after you've killed to find loot.
There's a RPG-like skill tree; you earn skill points as you gain experience. There is a crafting section where you can make medicines, potions, craft new things to carry stuff (holsters, backpack). There's a great array of weapons. There's great voice acting. The action is intense. You can proceed with guns blazing (sometimes) or with stealth. Although, as I mentioned, there isn't really anything inherently new here, it's huge, fabulously well-made, easy to play, and a LOT of fun.
It's still not quite like the first Far Cry. That was one of my top 10 favorites of all time. But it is definitely a hugely entertaining game, especially for folks who love open-world FPSs. It seems like a lot of the big-name games are starting to inherit a similar blend of features, which is good and bad - there is a VERY high standard of freedom, mobility, and fighting dynamics that most or all "good" modern FPS/TPS games have. The down side is that you really only end up having the same mix and style of fighting/shooting, main mission and side missions, big, detailed open-world maps, and character skill improvements adopted from RPGs. The only thing that really changes is the scenery - the environment - and the quality of voice acting, artwork, cut scenes, and engaging storyline. Are we nearing the pinnacle, the 'perfect form' of good/great games on consoles? Limited perhaps by both hardware and the controller layout?
Well, I digress - just waxing philosophic for a moment. The point is, this game is great. Enjoy!