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Far Cry Primal - PlayStation 4 Standard Edition
| List Price: | $39.99 Details |
| Price: | $17.45
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About this item
- Stone Age By Far Cry: Enter an open world sandbox filled with the unpredictable chaos and peril that the Award-winning Far Cry franchise is known for
- Rise Above Extinction: Defeat the deadly tribes of Oros with all new weapons and tools in the original fight for humanity’s survival
- Control Epic Beasts: Tame every predator and choose how you use their specific skills to slay your foes
- Discover the Deadly World of Oros: Fight to survive amid lush redwood forests, harsh taiga, frozen tundra, and murky swamps
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Product information
| ASIN | B01CT6VWPO |
|---|---|
| Release date | February 23, 2016 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #5,097 in Video Games (See Top 100 in Video Games) #313 in PlayStation 4 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.3 x 6.7 inches; 2.24 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | UBP30512004 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.24 ounces |
| Manufacturer | Ubi Soft |
| Date First Available | October 6, 2015 |
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Product Description
Welcome to the Stone Age, a time of extreme danger and limitless adventure, when giant mammoths and sabretooth tigers ruled the Earth, and humanity is at the bottom of the food chain. Learn to craft a deadly arsenal, fend off fierce predators, and outsmart enemy tribes to conquer the land of Oros and become the Apex Predator.
The award-winning Far Cry franchise that stormed the tropics and the Himalayas now enters the original fight for humanity’s survival with its innovative open-world sandbox gameplay, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters.
From the manufacturer
Welcome to the Stone Age, a time of extreme danger and limitless adventure, when woolly mammoths and saber-toothed tigers ruled the Earth, and humanity is struggling to climb the food chain. As the last survivor of your hunting group, you will have to conquer the land of Oros and outsmart enemy tribes to become the apex predator.
Rise Above Extinction
Play as Takkar, a seasoned hunter. You have one goal: survive in a world where you are the prey.
A World Ruled by Giant Beasts
This is Earth before man laid claim to it, where deadly saber-toothed tigers and other predators ruled the world and woolly mammoths were king.
Conquer Mankind
Wild beasts are not your only concern, as the humans are just as predatory and brutal.
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Far Cry Primal - Beastmaster
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Far Cry Primal 101 Trailer
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on November 2, 2019
Top reviews from the United States
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I want a game that is a piece of art combined with incredible gameplay--so that I feel I've become a part of a true other world that I control, that I am a part of. In essence, reality, but different--reality where I can do more than I can in reality, and in a really effing cool way.
That said, this game is incredibly fun and, to my mind, very brave of Ubisoft. Yes, it uses the formula of old Far Cry games in the sense that it's "take this outpost/bonfire and acquire these items/skills and craft this and that to get more powerful." However, they make some key controversial changes, the most controversial being that there really are no superweapons in this game. Even the weapons that stretch believability, like the bee bomb or the berserk bomb, still adhere to the feel of archaic nature, of a reliance on a select few strategies to adapt to the world you're given. It's a stripping down, rather than a bulking up. It's a return to our roots as humans. This is smart. Less is more. With less, you must learn more, you must adapt to a world that isn't giving you easy outs. Samuel Beckett said something along the lines of "James Joyce has done everything there is with synthesis, with addition, with putting as much as possible on the page. I'm going to go for analysis, breaking down--not knowledge, but ignorance. I'm going to take ignorance as far as possible."
This is, believe it or not, more accurate to reality. We don't master the world, we merely engage it as best we can. That's what's awesome here: the game experience allows for more fascinating role play than any of the others.
Here's the thing. I've only played for a few days. But I've read reviews saying that plot is not a strong point in this game. That might seem like a disadvantage, but I think it is quite the opposite. Ubisoft are no masters of plot, in my opinion. The plots in the last few Far Cry games have felt silly and stupid, and I've felt more like a prisoner to them than a happy spectator. It's always been about the fighting and the fun. In this one, the plot is more like a background that fits into the brilliant setting. It's simple: you're in one tribe, and you want your tribe to survive and even thrive. How do you do this? Fight other tribes and fight the wild world around you trying to kill you. See what I mean? The lack of plot is actually an advantage. In that sense, I can feel more invested in this game. Ubisoft has given up the pretense of a story THEY create, so that I can feel like I am creating my own story. This, to me, the player's creation of their own story in a wonderful world given to them by developers, is the hallmark of a good (sometimes great) game. And there's no better time in human history to create your own story than in its early-modern civilization era.
A quick note is that I love how this whole strategy to making the game lends fire a new prominence, and that's incredibly fun to explore. Fire was probably the single most important discovery in human history in terms of its influence. It allowed us safety and promoted our evolution into modern humans in countless ways, not least of all: light, warmth, protection and cooking.
In my opinion, the only thing that could make this better is more world-building: I would love to be able to get to know my villagers, to be able to build specific buildings and assign tasks and feel immersed in my tribe. Like Fallout 4 settlements, but way better. But I understand that this is too much to ask from a Far Cry game, and I understand why, from a market perspective, Ubisoft wouldn't do this. Anyway, what they did do was wonderful.
The night is dark and this floating ball in space is harsh. Fire is heat but it is also light. To borrow some Cormac McCarthy imagery: all you can do is carry the light. Go carry the light.
Update 3/30/2016: Okay. So as it turns out, this game is actually like the honeymoon period of a new relationship. The setting, the work done to recreate approximations of archaic human languages, the beasts, and all the rest mentioned above, are amazing and innovative--at first. But after playing for many more hours, these successes also end up highlighting the failures. Ubisoft committed--but only so far. They couldn't quite be willing to send me, a 20th century human, down the creek without a paddle. They damn-near removed story, which at first felt like immersion in a more simple world. Now, with the tasks being the same thing over and over again, this feels like another lacking element. This game hinted at the awesome nature of human history but didn't really and truly bring me inside of it. In other words, the things that I mentioned in my original review as drawbacks that are negligible in light of the positives are biting the gaming experience in the butt. Zero real control (RPG element) over my character or his development, zero control over the village beyond linear, pre-formed upgrades, a plot that is just simple enough to remain linear, but not simple enough to be absurdly open-ended. In other words--if they wanted to drop me into an insane world that felt like I was literally on my own in ancient human times, wonderful. If instead they wanted to drop me into a world where I follow the elaborate and emotional story of a human, to feel what it was like to be a human in 10,000 BC fighting for everything I know to be real, also wonderful. This game ends up straddling the line and going in neither direction. In the end, it still deserves three stars for being incredibly fun to play for a diversion, and for the unique and innovative setting/linguistic elements.
First of all, the graphics are pretty damn good. Not the best on the PS4, but the game map is HUGE, so I give it a pass. There are some graphical glitches here and there, especially when you're with your beast (no game breaking stuff, just little pop in here and there). The character models are great, the setting is amazing, it really feels like you're 10,000 years in the past. Obviously, the characters are all going to look like Conan or whatever you're imagining. They're ancient humans...they're wearing fur and whatnot. The foliage looks great, the water looks real, no real gripes about the graphics at all, other than the small minor glitches.
The game play is where it's at. It's really different from Far Cry 3 and 4 (unless you used the bow and arrow a LOT in 3 and 4, which I did) because the main weapons you use are spears, clubs, and arrows. There are some side weapons like shards and hives as well. The spear is OP, it kills everyone in one throw. You can also use the spear as a melee weapon as well, but it's not as strong. The arrows are pretty weak unless you get a head shot, and the two handed club is pretty OP as well, assuming you're pretty close in range. Overall, the game plays differently, but at the same time, it's the same...I can't really explain it. If you're like me and you enjoy open world shooters, this is a GREAT game.
I won't go into the story, since I'm not finished with it yet.
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Reviewed in Mexico 🇲🇽 on October 15, 2019















