Xia: Legends of a Drift System
Fulfillment by Amazon (FBA) is a service we offer sellers that lets them store their products in Amazon's fulfillment centers, and we directly pack, ship, and provide customer service for these products. Something we hope you'll especially enjoy: FBA items qualify for FREE Shipping and Amazon Prime.
If you're a seller, Fulfillment by Amazon can help you increase your sales. We invite you to learn more about Fulfillment by Amazon .
- Enter your model number to make sure this fits.
- 21 Painted Starship Miniatures
- A fully modular board with 21 unique Sector Tiles
- 40 Metal Coins
- Multiple paths to victory: Be a smuggler, bounty hunter, explorer, merchant, pirate and more!
- A cargo Hold system. Players must manage their cargo for maximum effectiveness.
Frequently bought together
Customers who bought this item also bought
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
Customize your starship, explore, trade, mine, fight and become a Legend! A 3-5 player sandbox style tabletop miniatures adventure! Xia: Legends of a Drift System is a 3-5 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship. Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame. The most adaptive, risk taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend! Customize: Each player begins the game by choosing and customizing a Tier 1 starship. Invest all your money in engines and be a rapid, yet fragile, explorer. Put all your credits into an uber missile and watch other players flee in terror. Get a small engine and save space and credits to invest in buying and selling cargo. Or create a well rounded ship, ready for anything. In Xia, the choice is always yours. Adapt: The goal of Xia is to become the most famous captain. Completing missions, besting ships in combat, purchasing higher tier ships, selling Cargo Cubes and claiming Titles are all ways that players can earn Fame Points. The best pilots will adapt to their surroundings, making snap judgments and changing plans on-the-fly. If you can think on your feet, you'll do well in Xia! Sandbox: The real fun of Xia is that each game will be different. There is no set direction of play, players may choose to be peaceful traders, fierce pirates, workers, miners, opportunists, etc. The game board is randomly laid out and explored each time you play. Players might choose not to explore at all, creating a tiny arena for swift and deadly combat, or explore all 19 sectors and have a large play-scape to exploit. It's up to you!
Compare to similar items
|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||$25.00|
|Sold By||Far Off Games LLC||QB's & Pitchers||Discover Discount||Owl Central||Mind About Puzzles||Brooklyn Toys|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.7 x 17.5 x 3.1 in||12 x 12 x 4 in||4 x 11.81 x 14.57 in||11.7 x 1.5 x 11.7 in||1.5 x 11 x 11 in||7.5 x 16.2 x 11.8 in|
|Item Weight||2 lbs||—||7 lbs||2.41 lbs||1.5 lbs||20 lbs|
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
As for game mechanics, although the rulebook seems a little long, the rules are not terribly complex. Eurogame fans will probably dislike that there is a fair amount of luck (dice rolling, shuffled cards, randomized board, etc), and that there is some downtime between player turns. However, as a nominal simulation of a dynamic universe, the role luck plays in the game makes sense, as it forces players to adapt to the unexpected, and player downtime can be put to use dealing with other players (which is encouraged in the rules). The game moves relatively quickly from turn to turn, and waiting players often get drawn into the active player's activities (especially during combat), so the downtime isn't a huge detriment.
The components are top notch. Everything feels well-made and substantial. The ships are all painted in detail, and stand on clear plastic posts which makes them "feel" like they are floating in space (and makes it easier to fit them on the board, since the larger ships on their own would be too big to fit in an individual board space). Colored collars are provided to hook around the bases to indicate who owns what ship. The game money is in the form of heavy triangular metal coins, which are easy to handle and have a satisfying clack to them when stacked. Player markers for the fame point scoreboard and ship boards are small wooden polygonal prisms with flattened sides, so they won't roll off the table if dropped on their sides. Cards are well-made but easy to shuffle. Damage and goods markers are plastic; damage markers are irregular chunks of bright transparent orange and communicate the idea of damaged components nicely, while the goods markers are all cubes but in contrasting shades so it is easy to tell the different types apart. Board sections, ship boards, the victory scoreboard, ship components and some other markers are made of thick cardboard with designs on both sides. The ship boards come precut and wrapped in plastic, while the other cardboard components are all on counter sheets which are easy to punch and hardly leave any flash. The ship boards do have a slight tendency to curl a little bit but flatten back out with a little gentle bending. The box easily fits all the components without forcing them (even with all the ships still on their bases), and plastic compartments and ample baggies are included to keep the different components separated. The box itself is well-decorated and made of sturdy cardboard which has held up to the weight of a very fat sleeping cat without distorting.
If you're a fan of video games like Elite, Hardwar, Freelancer, or X2, or a fan of space-themed board games, or you just like board games with nice bits, this game is well worth the price.
--Play as long as you want to, up to a point value, or time limit.
--Very active community and designer encouraged modding to add to the universe: https://boardgamegeek.com/boardgame/82222/xia-legends-drift-system
--Play the way you want to play, Xia is what you make of it.
--Immersive story creation, become a legend.
--Beautiful, tactile components. Absolutely worth the price, normally you'd pay over $100 for this production value.
--Customizable ship combinations and layouts add nearly endless replay value.
--Noticeable downtime. Because there is a lot to do on each turn it can drag a bit if people are new or prone to analysis paralysis. But once you are familiar with it the immersive nature keeps you interested in what other people are doing on their turns. I've found myself preparing to be able to work on side projects during 5 player games only to forget about them because I was so enthralled by each player's unfolding story.
--Lots of dice to roll. Lots of luck can turn people off and you will definitely be rolling dice for nearly everything you want to do here, but it also fits the theme well as running a starship is fraught with chaos and sometimes you have to be more tactical when things don't go according to plan. Luckily death is not permanent, you will respawn next turn.
--You'll want to play longer games. A 5pt. game will take about an hour and a half, but is not very satisfying. You won't get up to the really powerful ships and might not even explore the whole galaxy. Even a three hour game will only give you a few turns with the coolest ships and abilities and end just when you were getting excited. The one full 20pt game I played took 5 hrs. and felt just right as by that point the combo abilities start to get ridiculous and playing for much longer would have only benefited a particular player to be a runaway leader.
--Substantial complexity of rules. You'll want to have someone who is quite familiar with the rules. There is also a comprehensive cheat sheet on BoardGameGeek (see link above). Most of the dice charts are printed on the appropriate spaces, but not all of them, and there are a few details that are easily forgotten.
I've been waiting for a truly open sandbox space epic for over a decade, and here it is. In this game you start as the unknown captain of a rinky-dink ship and through missions, trade, exploration, and combat grow your fame and fortune until you are an interstellar legend piloting a tricked out space cruiser. The best part is you don't have to do any one strategy. You can try exploring first until all of the modular tiles are out (each play creates a unique universe) and then switch to being a law abiding merchant or a ruthless pirate. There are three tiers of ship upgrades each with 6 ships with unique special abilities means you can play hundreds of games before you've tried all of the possible combinations (you keep the previous abilities when you upgrade). Every strategy is nicely balanced so you never feel pressured into pursuing an 'optimal' strategy, just play the way you want to play. You can even get a point by helping out a stranded player or rolling a natural 20.
The components are GORGEOUS! Thick cardboard tiles, linen finish cards, real metal coins, and hand-painted minis for all 21 ships (3 NPCs). They went all out on the components and it really seals the deal while playing. Lots of hilarious flavor text and background stories, the winner gets to read aloud the epilogue on the back of their ship!
The most fun comes from the stories this game creates. Uncovering the universe and close calls with luck provide high tension moments that leave everyone cheering and jeering. More than once I've seen people blind-jump into the sun or ram against a planetary shield, epic battles with one "victor" limping away with one hit point left, and holding my breath as I fly through a debris field and miss exploding by a hair's breadth (the die was leaning over to the death number and settled back to a stay of execution a la Price Is Right). Every game has left me wanting to play again to try out something else that I discovered or try a new ship combination. Even the 2 hr. games left me wishing we could go longer.