- Series: New Riders Games
- Paperback: 528 pages
- Publisher: New Riders Games (June 25, 2003)
- Language: English
- ISBN-10: 1592730094
- ISBN-13: 978-1592730094
- Product Dimensions: 5.8 x 0.9 x 9.2 inches
- Shipping Weight: 1.6 pounds
- Average Customer Review: 12 customer reviews
- Amazon Best Sellers Rank: #562,324 in Books (See Top 100 in Books)
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The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness (New Riders Games) Paperback – June 25, 2003
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From the Back Cover
The guidance provided in this book is badly needed by the industry and can only come from someone who really knows and understands the intricacies, history, and challenges of game audio. George "Fatman" Sanger reveals both his soul and talent in this documented journey of what it takes and means to be successful with game audio. Much like big screen movies, audio can leave an audience with either a sense of intense emotion or it can destroy their overall experience. The same is true of games. Audio is a key component of game design but there are a select few who have truly mastered the art and technique of enhancing a game players overall game experience. Read this book and learn from the master. This book will reveal what it takes to be a highly sucessful audio developer. It reveals the unique problems facing the audio developer and then teaches them the most useful, efficient, and direct ways to overcome these problems. This book is unlike any other in that it not only gives readers the know-how on but it also teaches the reader how to add soul and life into their game audio by examining their personal lessons in music, science, politics, philosophy, and other life experiences. This book is an inspiration to all audio developers.
About the Author
The Fat Man, George Alistair Sanger, has been creating music and other audio for games since 1983. He is internationally recognized for having contributed to the atmosphere of over 130 games, including such sound-barrier-breaking greats as Loom, Wing Commander I and II, The 7th Guest I and II, NASCAR Racing, Putt-Putt Saves the Zoo, and ATF. He wrote the first General MIDI soundtrack for a game, the first direct-to-MIDI live recording of musicians, the first redbook soundtrack included with the game as a separate disk, the first score for a game that was considered a "work of art," and the first soundtrack that was considered a selling point for the game.
Top customer reviews
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What does this have to do with you, you ask? If you are a musician, composer. engineer or somehow try to make money from sound or computers you need to read the book "The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness" While this book is about game audio, it is more about art, life, the universe, and everything. sort of like "Zen and the Art of Motorcycle Maintenance" without the morose bits. If The Fat Man is a great white shark then I am a hungry remora fish feeding on the "tasty morsels." And tasty they are. He is a philosopher, (learn to travel between the pillars of fear and desire) he is pragmatic, (build equipment racks from 2X4s) he is a swaggering, cowboy hat wearing, Rolls Royce driving, jester in the court of "golden eared" Audiots. Oh. and BTW I've met him and call him friend.
Buy the book NOW!.
On the other hand, those who read it will be delighted how George communicates his acquired philosophy and knowledge in such a fun and practical manner. The book is kind of like a career survival guide.
Sounds confusing, eh?
Being a musician and a game dev enthusiast, I really enjoyed the book. He nailed the attitude that you should have (or adopt) to be successful at doing something you love to do. Anyone interested in music, interactive entertainment or making a living in a fledgling industry should seek it out and soak it up.
Seriously (no, not really), I've known George personally for many years as a great musician, savvy entrepreneur, attention-grabbing huckster, sage philosopher, playful papa, and all around swell guy. What I didn't appreciate until now is what a great writer and storyteller he is.
So, buy the book already. You'll learn how to make great game audio. You'll learn how to win friends and influence people. You'll learn where those outrageous suits come from. You'll learn the important secrets of life. And you'll smile. A lot.
I can say that this should be required reading towards developing a good attitude towards a career in the industry.
Inside this book we find many key lessons about life and business that Fat has uncovered along the road. Indeed, the title says it all: "Tasty Morsels"; I smiled all the way through it. This book is a must-buy for anyone interested in either the computer game industry or in starting a small creative business.