- Paperback: 128 pages
- Publisher: Pendelhaven; FOTN:R 2e edition (December 20, 2012)
- Language: English
- ISBN-10: 0986541451
- ISBN-13: 978-0986541452
- Product Dimensions: 8.5 x 0.3 x 11 inches
- Shipping Weight: 10.4 ounces
- Average Customer Review: 4.6 out of 5 stars See all reviews (8 customer reviews)
- Amazon Best Sellers Rank: #1,420,308 in Books (See Top 100 in Books)
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Fate of the Norns: Ragnarok Saga: Fafnir's Treasure FOTN:R 2e Edition
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Top Customer Reviews
1) The setting is a remote town in Midgard, several years into Ragnarok. This place makes Deadwood look like Candyland.
2) The pre-made characters are all suitably hardcore and interesting.
3) Combat plays on a hex grid and is very tactical. The characters each have multiple unique combat actions that can be modified in several ways, such as affecting multiple targets. On a player's turn, runes are drawn from a bag and used to activate and modify the actions. One of the really nice aspects of this system is that you never miss on an unopposed attack. The target does have the option of playing a rune out of turn to parry, but it will give them less options on their turn.
4) There's a lot of artwork, all by the same artist. It helps to draw you into the setting, looking somewhat like art you might see on a medieval tapestry.
5) The main adventure can be run in one session, letting you quickly decide if you want to buy the core book. There are a few side quests that can be expanded on, such as the zombears attacking the town.
6) Zombears = zombie polar bears!
To get you into the game, Fafnir's Treasure uses a "rules light" approach to attract players, slowly building on simple concepts to produce a rich system driven not by dice, but by blind drawing and casting Norse runes which are associated with the drawer's powers. FOTN:R is highly tactical and feels almost like a board game / RPG hybrid, and it plays surprisingly well for a game with such a seemingly abstract play concept.
The entry of players into the story, even novices of Norse mythology, is facilitated by the rich folkloric art style of Helena Rosova, who captures the eye with vivid scenes of mythical characters. The game can be played as an extremely dark, realistic and gritty game, or as a cartoonish frolic through Norse lands, making it fun for ages 13+.
In this book a rules light version of the game is presented, and a fairly good number of examples are included to help clear up most of the confusion. It is not, however, an easy jump for some players to make from rolling dice to using tiles in a strategic manner, but it is well worth it.
For anyone who is a fan of Norse mythology, or unique rules systems this is an excellent product to investigate.
While a table-top roleplaying game, FOTN:R lacks the dredging monotony of your more typical high fantasy RPGs like D&D by making combat visceral and exciting. Drawing runes NEVER leads to total failure, unlike rolling a 1 in other RPGs! You will feel like a powerful Norse warrior, poet, or magic user no matter what path you follow or what actions you take.
The game is set in such a way that there is always room for something exciting to occur. Players don't have to waste time worrying about running out of potions or missing with their most powerful attack and losing it. The runic system keeps things interesting.
Do yourself and your friends a favor and pick up a copy of this book. You won't regret it.
If you are interested in diffident RPG gaming system/mechanics, then I think you will enjoy this product.
My only complaint is that the full rules do not seem to be ready for purchase. This is an introductory product, not enough to make a full new character or run a full campaign.
Looking forwards to the complete rules!
The adventure felt completely fresh and different each time, and left me with the feeling that I had only begun to scratch the surface of what was happening in and around the village of Evingard. This is not a simple run once and done adventure.
This saga also includes a "light" version of the full game rules and includes five example pre-made characters. The characters are each unique individuals and give a very good introduction to the diversity available within the game.
The book includes a brief background to the setting of Fate of the Norns:Ragnarok, play aids including a set of runes that can be copied and printed for play, and the adventure which includes examples of how to apply the rules along side each encounter.
All in all this is an excellent introductory package and a way to try on the system. It also features the same full colour through out and evocative Helena Rusova art.