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Faux Cabulary - The Outrageous Game Of Wild New Words

3.8 out of 5 stars 39 customer reviews

Price: $11.69 & FREE Shipping on orders over $49. Details
Only 2 left in stock.
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  • Ages 13 to adult
  • For 3-7 players
  • 5 minutes to learn
  • Great party game
  • Over 300,000 possible Faux Cabulary combinations
30 new from $9.14 21 collectible from $7.99
$11.69 & FREE Shipping on orders over $49. Details Only 2 left in stock. Sold by J/M Supplies and Fulfilled by Amazon. Gift-wrap available.

Frequently Bought Together

  • Faux Cabulary - The Outrageous Game Of Wild New Words
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  • Faux-cabulary Expansion 1
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  • Faux-cabulary Expansion 2
Total price: $48.13
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

About the Author; Roger Price and Leonard Stern created Mad Libs in the 1950s and the series has been a favorite among kids of all ages ever since. Although Roger Price passed away in 1990, Leonard Stern keeps the tradition alive by writing new Mad Libs all the time. Roger Price and Leonard Stern are both well known for their comedy writing. In the 1950s Roger Price created and developed cartoons called Doodles, which were turned into a television show. Before that Price worked with Bob Hope on a newspaper humor column, and he even appeared on Broadway in Tickets, Please! Leonard Stern has an equally colorful and varied history. Before co-founding Price Stern Sloan with Roger Price (Sloan came later), Stern was a successful television writer. In addition to his creative involvement with over twenty television series and over ten motion pictures, Stern worked with Jackie Gleason in New York writing the Honeymooners. He also wrote for the Phil Silvers Show, The Steve Allen Show, and wrote and produced the original Get Smart television series. Recently, Stern published A Martian Wouldn't Say That, which compiled weird and wacky memos written by people in the entertainment industry. Currently, Stern serves as a senior vice president of Price Stern Sloan, where he still writes those hilarious Mad Libs. copyright 2000 by Penguin Putnam Books for Young Readers. All rights reserved.

From the Manufacturer

First, a crazy definition is read to the group. Next, players use the wacky word parts to create wildly funny new words to fit the definition. Each new word is read out loud, and the "Wordmeister" picks the best one. Faux·Cabulary—it's where new words come from.

Product Information

Product Dimensions 10.2 x 10.5 x 2.5 inches
Item Weight 1.7 pounds
Shipping Weight 1.7 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B004QZZGNQ
Item model number 3210
Manufacturer recommended age 13 years and up
Best Sellers Rank #67,007 in Toys & Games (See Top 100 in Toys & Games)
#10,491 in Toys & Games > Games
Customer Reviews
3.8 out of 5 stars 39 customer reviews

3.8 out of 5 stars

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Customer Reviews

Top Customer Reviews

Verified Purchase
This is the funnest party game!! Be careful who you play with, mixing words up can get pretty naughty at times. Playing with your 20 something friends and parents or grandparents is not recommended. Make those separate games, play with friends OR parents/grandparents. Otherwise there could be some major embarrassment!!! Unless you don't care about that.

It is a FUN game!!!
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I first played this game about a year ago, when someone brought it to my Friendly People Games meetup group in NYC. I got it for Christmas and played it a second time. No dictionary is needed because the words are all nonsense. Here's the basic premise:

Like Apples and the T-shirt game, players take turns being the "Wordmeister" or judge. The other players all try to make up a nonsense word based on a given definition and the cubes they have in front of them. There are 21 cubes, each six-sided with a different letter or syllable on them, like UBER, FWAP, Y, TION. Player get three cubes for each round. They use these cubes to form a word for the definition on the card that the judge reads, like "the sticky stuff on movie theater floors." One at a time, players reveal their words by lifting the cube holder that hides their words from others. After hearing all the choices, the judge picks a winner. That person gets the definition card. Depending on how many are playing, the first one to get a stated number of cards (like four or five) wins.

Up to seven can play and everyone plays each round, so there's no sitting around and waiting your turn, like Trivial Pursuit. You'll get laughs from some of the words you make. A fun game that will liven up your game night.
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Faux-cabulary is like an improved Apples to Apples. Being able to make your own words from the dice provided is a great aspect to the game. And the definitions on the cards very much need words for them. Of course, at times you're going to get stuck on finding a word with the 3 random dice you get, but sometimes putting your dice in a random order works for the better. Being able to use any number of the 3 dice you get also adds to the variations. Just one thing, this game is best with a large group. It's by the makers of Apples to Apples, so it's meant to be a party game.
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Verified Purchase
Great game, lots of laughs! I was a little disappointed when I opened my package, the plastic card holder was broken, but it doesn't make a huge difference. Overall, the game is a blast, well worth the money.
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My sister likes this more than me. You are going to want to get one or both expansions pretty much immediately, and this game is probably best for teens, as it's a little too "clean" for grown-up game night. This game is a great warmup/icebreaker and should not follow Cards Against Humanity unless you want to immediately end game night.
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This is a neat idea that just doesn't seem to work well, at least not in the way this game presents it.

The game is simple enough, there are a bunch of dice with 6 different words or word parts on them. A definition is read and you put together 2-3 of these dice to create a word to fit that definition. Then the reader picks the one that makes the most sense/is their favorite.

Like I said, neat idea. But there's only a small number of dice in the game (when playing with the maximum 7 players there were only 2-3 dice left un-chosen each round. This means it can be pretty hard to come up with a workable word for each definition and you can end up picking the same dice several times a game or even in a row. Truly funny or fitting words end up being rare and you can get bored or even frustrated playing when you see the same dice repeatedly or can't come up with anything using your limited options.
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The dice in the game do not match the expansions. I'm usually not very picky but it's a bummer. Not sure which are irregular or which to exchange. If they are all like this that would be very disappointing. Also feel like there are to few dice. Obvious intentional upsell to expansions. Game is decent. -1 star for dice color issue. -1 for too few dice IMHO
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This game is fun as heck for adults but I'd question whether kids should play. Some of the word combinations are questionable. If you're a grown-up, want to have a blast making up stuff...this is the game for you.
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