Fear 2: Project Origin - PC

3.4 out of 5 stars 133 customer reviews
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Rated: Mature
Metascore: 79 / 100
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About the Product

  • Confront enemy forces and Alma's supernatural powers as special forces operator Michael Becket
  • Enjoy improved world interaction features as you navigate the detailed environs of a ruined city
  • Experience a dramatic slow-motion effect as a result of your character's awesome reflexes
  • Combat all-new enemies that use improved AI to employ advanced tactics
  • Use multiplayer mode to compete with or against your friends

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Product Description

Platform: PC

Product Description

Fear Alma Again


Confront terrors both known and unknown in a explosive battle for survival with F.E.A.R 2: Project Origin for PC. This action-packed follow-up to Monolith Productions's award-winning supernatural shooter F.E.A.R. begins where the previous game left off. This time, you'll come up against Alma's powers from the perspective of special forces operator Michael Becket. After an enormous explosion has devastated the city of Auburn, you'll quickly discover that what seemed like an ordinary mission to retrieve and interrogate Genevieve Aristide is anything but.

Ghoulish supernatural enemies give F.E.A.R. 2: Project Origin a horrific, cinematic feel. View larger.

You'll explore and do battle in the dark corners of the ruined city of Auburn. View larger.

An enhanced graphics engine offers more dramatic effects. View larger.

Improved enemy AI means you'll need better tactics. View larger.

Project Origin Run Amok: Alma's Background
Fans of the first game will be familiar with the suspenseful story surrounding the psychic Alma, a peculiar and disturbing odyssey that adds depth to her devastating quest for revenge and immediacy to gameplay. Origin began as a secret military project run by the Aramacham Technology Corporation (ATC) . In an experiment run by Alma's own father, her DNA was used to create two clones that possessed her impressive psychic powers in an attempt to engineer a telepathic military commander. In the end, the research team became worried about the dangers of Alma's powers, and they tried to kill her.

While her heart stopped beating and her physical body died, her psychic energy continued to exist, and she manifested herself in many forms, including both a child and a deformed adult figure that betrays the gruesomeness of her ordeal. Due to a string of events tied to both her clones, Alma has escaped the disastrous explosion of the last game and the facility where she was held, and the haunting manifestations of her power are at work all around you, adding an unpredictable, nightmarish quality to the world.

Strange Events in a Supernatural Setting
In order to get anywhere in the rubble of the city of Auburn, you'll need to survive firefights, stay calm in the face of surprisingly graphic events, and uncover the terrifying and mysterious nature of your real enemies. Your character's phenomenal reflexes allow the much-talked-about slow motion effect from the original title to persist here, giving you an edge in combat and adding to the unique nature of your perspective.

Improved Details and Enemy AI
An enhanced graphics engine means more detailed environments to explore and better effects. The vast destruction in the city opens up a huge variety of spaces and enhances the other-worldly feel of your mission, and you better be ready to stay on guard because all-new enemies powered by improved AI don't just act more realistically than their predecessors, they employ advanced combat tactics and know how to use the environment against you. But they aren't the only ones with more resources at their disposal--additional world interaction enhancements allow you to create cover and protect yourself or remove obstacles from your path.

While it may be the horrific action and the details that first catch your eye, the tactical demands and the way story elements are slowly unveiled promise to help keep you interested as gameplay wears on. And for those times when you're not in the mood for a prolonged single-player campaign, this title also offers the ability to battle with or against friends in multiplayer mode.

Product Information

Release date February 10, 2009
Customer Reviews
3.4 out of 5 stars 133 customer reviews

3.4 out of 5 stars
Best Sellers Rank #11,508 in videogames
#1,124 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.4 x 5.3 x 0.6 inches
Media: DVD-ROM
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More


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Customer Reviews

Top Customer Reviews

Platform for Display: PC
In 2005, F.E.A.R. was an incredible experience for me. I loved the combat, loved the story, loved the scares. Which makes this experience all the more painful several years later. Simply put, F.E.A.R. 2 continues the trend of making console ports into PC games, and it's once again a tragic failure.

I will not delve on the story, except to say surprisingly few of the main characters from F.E.A.R. are in there. Sure, a certain little girl roams the halls of this new release, but other than that there is not a whole lot of the First Encounter Assault Recon team in this "F.E.A.R." experience. The story is also quite short, even on the hardest setting, but I suppose this is the trend nowadays. Or perhaps it is for another reason, like the glaringly dumbed-downed enemy AI, or the lack of an "extreme" difficulty setting like its predecessor had.

Which brings me to the laundry list of problems with this game for PC gaming. For starters, the AI pales in comparison to the original. At first I was disappointed that they took the ability to lean out of the game (especially because the enemies can still use this forbidden feature), but then I realized that it was so easy to best the AI in combat it didn't matter. And be careful when using that slow-motion, because it causes the enemies to light up with a glow effect reminiscent of Assassin's Creed, in case you had any trouble shooting them before. Overall, combat is not nearly as polished or as fun as F.E.A.R. The new cover system? Might be helpful if anything you took cover behind actually fit the player; instead, most of your body is still exposed.

And the list of egregious errors continues.
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Platform for Display: PC
FEAR:2, the long awaited sequel to the original Fear Trilogy (not really a trilogy, but there were three games: Fear, Fear: Extraction Point, and Fear: Perseus Mandate) is finally here and it doesn't disappoint. Walking the footprints of giants in the horror game genre isn't easy, especially when one of them was your previous incarnation, the original FEAR. Gladly, they got it right, and in fact, even better than the original in many ways.

First off the level design is much more imaginative than in the original F.E.A.R. There are a wider variety of environments (No more endless office corridors!) and they are all very nicely done.

Second, the shock value is as good or better than the original with new affects, startling moments, and fast paced action akin to Doom 3. Slow moments are mixed in, complete with visions of the dead, 1st person cut scenes that move the story along, and a few nice nods to the earlier game.

One of the things I liked best in the original F.E.A.R when it was released was the way the weapons worked. They just felt 'right' and meshed with the environments to create clouds of concrete dust from bullets hitting the walls and support beams, fires, etc. That's been taken to a whole new level in FEAR:2. The combat feels cinematic with you controlling the action. It's amazing. Sometimes I wanted to just sit back and watch what was going on, but couldn't because I would have gotten hacked to pieces by one of the swarming zombies coming my way...

This is a fairly short game, and replay value is average. Once you've played it for the story and been shocked out of your socks at a few places, the intensity level will be lower. However, the game play and visuals will keep you entertained nonetheless.
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18 Comments 68 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Platform for Display: PC
I am not about to rant about DRM/STEAM as this has worked well since Half Life so who cares. What I am going to rant about is how lousy this is.

The game that PC gamers made famous now goes CLEARLY console with an afterthought port to the PC. Jerky graphics, loss of leaning (my prized feature), lame story. FEAR original had a decent (if sometimes incoherent) story with great cut scenes and a creepy factor.

FEAR Original AI was brilliant!! Their reaction to the flashlight, grenades, your movement and they would hide and sneak up it was amazing. Equally amazing is that ALL OF THAT IS MISSING HERE!

Sierra made lots of money selling out to Vivendi or Warner Bros or whoever is responsible for this steaming pile

-Went out of my way to buy it and waited in anticipation
-A SLAP in the face of the PC gamers that made this famous
-Clearly a console game with console graphics and action
-Console jerky mouse movement (think 10 year old on Ritalin)
-WHERE IS THE LEANING????? Oh yea ran out of CONSOLE buttons I guess
-AI is STOOOOOOPID and I mean dumb as a box of rocks. On normal difficulty, I can mow then down all day.
-Poor level design (horrible to be honest)
-TOTALLY linear although they attempt to convince you that there are other ways to go
-Creepy factor has been replaced by weak attempt and flashes of Alma
-Completely lacks the original dark feel and story
-Lame dialogue ripe with foul language for no reason. In the original game when the guys would yell F*** or S*** or otherwise, it had a place and increased the realism. They sounded shocked. This just feels like an onslaught of pointless cussing to make little boys giggle.
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