Fight Night Round 3 - Xbox (Limited)

2.7 out of 5 stars 22 customer reviews
Rated: Teen
Metascore: 83 / 100
83
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About the Product

  • 3 new Impact Punches, with high risk and high reward - put down your opponent or get knocked on the canvas. Players are only one punch away from the entire dynamic of the fight changing!
  • Clench down on that mouth guard, rookie! Super Punch lets you feel the impact of a devastating punch, as the boxer's face ripples from that blow
  • Design a fighting style all your own, and see how you match up against the authentic signature styles from the world's best fighters
  • Establish rivalries by intimidating opponents before the big fight with heated press conferences, trash talkin', and fights at weigh-ins
  • Watch ESPN Classic footage of real-life bouts or re-create the greatest fights from past and present

Frequently Bought Together

  • Fight Night Round 3 - Xbox (Limited)
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  • Fight Night Round 2 - Xbox
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  • Fight Night 2004
Total price: $76.98
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Product Description

Platform: Xbox

Fight Night Round 3 brings back Fight Night, the undisputed champion of boxing games. It's one of the best looking and playing sports games on the market. Now it takes the action outside the ring -- where gamers can establish rivalries through pre-fight events, putting purpose and passion behind every hit. It's the closest thing to being in the ring without getting punched. Film-quality graphics - Gamers rely on facial expressions and body language to gauge an opponent's health and energy creating a more emotionally immersive experience Online gameplay for wilder boxing action against real-life opponents

Product Information

Platform:Xbox
ASIN B000CRSBKW
Release date February 23, 2006
Customer Reviews
2.7 out of 5 stars 22 customer reviews

2.7 out of 5 stars
Best Sellers Rank #32,233 in videogames
#534 in Video Games > More Systems > Xbox > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.8 x 5.2 x 0.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Reviews

Top Customer Reviews

By Joseph S. Newburg on March 6, 2006
Platform for Display: Xbox
Alright, now I know they put all sorts of effort in to the Xbox 360 version and the game is fantastic. The Xbox and PS2 versions were put together as afterthoughts however. They are terrible. For instance, you can heal any cut on your boxer in the 360 version and the commentary says things about it. In the Xbox and PS2 version you can't and they haven't even taken out the commentary about cuts that you can't heal. It can't get any more simple than that. The A.I. is unrealistic and practicing against it isn't going to make you fight another person in vs. any better. Simple things like being able to preview items you have to press a button for and then you can't even rotate your boxer to see what it looks like. It's very evident that they didn't care about these versions. In fact there's less content than there is in Fight Night Round 2. If you're looking for a good boxing game look back to the last game for a much cheaper price tag.
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Platform for Display: Xbox
I decided to rent this title after seeing this game being played by some of my brother's friends on the Xbox 360. With my curiosity, and my newfound powers as an 18-year-old, I rented it and popped it into my Xbox. What I had expected was a good fighting title that would consume many hours of my life. Unsurprisingly, it did... for the first day.

When I first entered the game, I played a skirmish fight against my brother, mainly for control of the Xbox for the time being. He played as Roy Jones Jr. and I played as James Toney. Unfortunately, I lost the match via TKO. Therefore I lost the Xbox for the night.

Back on the subject, the fighting mechanics of this game seem difficult to learn at first, due to the movements needed to execute a simple jab or an uppercut. However, the controls are surprisingly intuitive. After a few fights, you'll have a basic jist of what you need to do to execute most moves within the game. You have to mix up these punches, just like in real life as well, so you can't just go in there and throw a knockout punch with your first punch. You also have your specialty punches (to go out and K.O. your opponent with style), taunts, and cheap shots to put in there to catch your opponent (and sometimes the referee) off guard.

The mechanics are pretty good, but it doesn't come without it's flaws. The only gripe I have with the fighting mechanics is the random pause that you get when your opponent blocks your move. When your opponent does this, you randomly stall for about two seconds. During this time, your opponent has probably knocked your memory back a few hours with a swift haymaker to the temple. It isn't much, but it gets very frustrating after a while.

For the career mode, I had high expectations.
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Platform for Display: Xbox
Well, I own Fight Night Round 3 for Xbox, and its one of the best games ive played. Wat the hell is up with all these bad ratings? I guess that some of these people prefer the cheaper way out by just pressing random buttins. The use of the nalog stick makes it realistic and fun, and the graphics are SWEET! the gameplay is also very realistic and fun. u can fix up your boxer, and there are hundreds of ways to custimize! This game is hot!
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Platform for Display: Xbox
I love fight night, and I have been playing EA's boxing games on XBOX since Knockout Kings 2002. The total punch control is nothing new now, and I find it very intuitive once learned. The reason why I cannot give this game more than 3 stars is because A) it has very few new boxers from last year's edition. If there can be over 500 baseball players in a baseball game from EA and several hundred real Football players in Madden, why not make more fighters in Fight Night? Also, this game is really easy. I am a true boxing fan, and if you fight with the right style it is very difficult to lose a fight, even on the hard setting, until your fighter has lost all his attributes on the decline in career mode. (the Mike Tyson punch out style actually works the best for this game) What I mean by that is... Block and Parry your opponent and counterpunch rather than lead. After successful parries, you should be able to land 3 and 4 punch combinations at will and you should have no difficulty breaking down your opponents and stop them 95 percent of the time within the distance. When I first played the game, I went straight to career mode on hard... and unified the title with a 35-1, 34KO record. The one loss was me fighting out of character going for a KAYO when I was ahead on the scorecards but didn't play it safe and paid the price. The game is just too easy against the AI.

For those wondering why your boxer freezes sometimes when you are blocked... it is because the computer is parrying your punch, which renders you useless for a bit and opens you up for very damaging counters. Do this to the computer, land counters in combination (I prefer a right hook to the head, right to the body, left to the body, right to the body or head as my bread and butter combo thats easy to pull off) At least 3 punches should land hard and clean after a successful parry.
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Platform for Display: Xbox
I bought and enjoyed Fight Night Round 2 as it is a great button masher for parties. It's fun to beat up one another on the screen and the graphics were second to none in terms of boxing titles.

Simply put, DO NOT BUY Round 3. It's terrible. It is EXACTLY the same thing as Round 2. The "added features" of weigh-in brawls are terrible. )I still cannot figure out how to swing back in those things, so they're more like weigh-in beat downs as I try to block my angry opponent's punches.) The press conference fights promised on the back of the game do not exist. The in ring fights are exactly the same as Round 2, as are the training sessions for your fighters. This title has all the hallmarks of something rushed out of development a full 6 months before it was ready. EA should be ashamed. It's not even like a football or baseball game where the real life season means a hard and fast deadline. This is boxing where 6 months wouldn't have meant anything to EA.

Some other things that bothered me: when you win a championship belt there is no animations denoting this fact. All you get is a little text box that tells you you're the heavyweight champion of the world. Great. Thanks for having me spend 3 hours to get there EA. The fight entrances are always the same whereas they were customizable in Round 2. Maybe Round 3 has more boxing shorts available for purchase than Round 2, but if that's what EA thinks makes up for the disaster that this game is I'd be shocked.

You will find yourself mashing buttons endlessly in the off chance that something new and unexpected will happen. Don't waste your time or money. It won't.
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