All new death endings, written by Ian Livingstone. Not available in the print book!
Kevin Crossley's amazing illustrations colorised for the app, making full use of the high-resolution retina displays.
Alternate artwork to unlock by Fighting Fantasy favourite, Martin McKenna.
Make the gamebook as easy or hard as you like and even turn on a special cheat mode to read it old-school!
An automated Adventure Sheet to keep track of stats and inventory.
Realistic physics based dice rolling. Shake your Android device!
Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading the paperback!
Specially composed soundtrack and sound effects.
Fighting Fantasy, the world famous interactive gamebook series returns for its 30th Anniversary! Ian Livingstone and Tin Man Games present Blood of the Zombies!!
"Insane megalomaniac Gingrich Yurr is preparing to unleash an army of monstrous zombies upon the world. He must be stopped and his undead horde defeated. In this life-or-death adventure the decisions YOU make will decide the fate of the world. Can YOU survive or will YOU become a zombie too?"
Blood of the Zombies is a digital Fighting Fantasy gamebook, an interactive adventure in which YOU are the hero! You can only win through by choosing the correct path, finding equipment, avoiding traps and surviving combat.
“...it's surprisingly swift and exciting, with the hectic, minute-to-minute battling and health management beats of Left 4 Dead, and a real sense of the old-school RPG as you keep neat lists of the things you've collected...” – EUROGAMER 9/10 (for the paperback version)
Back in the day, the 80’s in this case, there were some really fun and well written choose your own adventure books. Read so far and then you have a choice of where the character goes or what he decides to do. An interactive book was a great idea back then, when they added the addition of a character sheet and things you could find and collect and then you had more options when a choice was made that was even a better way to get in part of the story. With everyone having a little computer in their pocket this is a great idea for those of us that liked that old format. Now it keeps track of dice rolls, how many hit points you have left and what not, though honestly there was many a time that I would keep reading since I would cheat (most of us I think would). A good combination of the chose your own and the electronic reader.
This is the type of a story that is good to have as an actual book (choose your own adventure book). The app is very well made and the story is in-depth and engaging. The one problem, as others have mentioned is the fact that you have to kill every single zombie or else you lose. This becomes more of an issue considering the fact that you often can't explore the entire castle. At a junction, you choose right or left, pick left and you may never have a chance to go right again. What if there was a zombie there? Well, then you just play through the rest of the story until the very end when you realize there was a zombie left and you lose. For the really hardcore types, they might enjoy playing through the story again and again looking for the best possible route (kind of like Zork, I suppose).
Personally, I would prefer a physical book so I can just cheat and look for the good ending regardless. I might play through it again after that, just to see the options, but it's really frustrating when you don't know where you went wrong or what to change to get it right the next time. You'll never know where you missed the zombie until you play through the entire campaign and see what ending you get (by the way, there is more than one junction where you can miss something. Quite a few of them, actually).
Update: I remembered there was a free read mode and decided to give that a try. Turns out, it was designed just for people like me who like to cheat rather than read the book repeatedly looking for what was missed. Playing through on that mode, I was able to unlock several different paths (without using very many cheats, as it turns out). Of course, by the end, I had still missed a zombie. Not to be disheartened though, I used a cheat and unlocked the good ending, pretending as though I HAD killed them all. Apparently there's an achievement for that too. Go figure. Anyways, since that was my one complaint about the book and that complaint was resolved, I have increased my rating to five stars. Good book, worth a try if you can afford it and don't mind reading (remember, it is a book, there is a lot of reading, still less than an actual book, though).
I grew up when these sort of books were really popular. (choose this go to such n such page choose something else turn to a different page). This book is well written and enjoyable. Having to kill all the zombies is odd. Why does our zombie killing machine hero suddenly loose that ability because he left the house. Seems if one or two zombies gets out and makes it to the town hes in (that the book says will be their first stop) wouldn't our able to kill dozens at a time dude just take the remainers out? Regardless this book is fun and the idea of creating an app around it was fantastic and well done.
I had no idea what this was for the longest time. It was FAOTD with high ratings so I got it. Now that I've played it I can't stress enough how much I wish I had played it sooner! This is an amazing game!
It is choose your own adventure but with a ton of Dungeons and Dragons style role playing, backpack filling, money spending choices. I love that certain pages will say things like, "If you have the key go here" or "If you don't have the key go here." The option you dont have is grayed out but it creates replayability as you wonder how you missed the key or whatever. I love that the game rolls dice for you based on your strength and weapon modifiers and that you can be wounded or killed based on that element of chance. Again, replayability.
A couple things I don't like: the buttons on where to go next are very small and some choices don't clearly explain limitations. The buttons thing is not a big deal but I'd like a more clear button that is bigger than a pin prick even on a 4+" screen. The choices are like this: at the beginning if you find the guys in the storage room you can buy stuff (weapons, ammo, health) from them. You also have an option to buy food. I went to the food after I spent some but not all of my money on stuff but the food was free and I couldn't go back and buy more stuff. I'd have liked to know that I needed to spend all my money on stuff because it was my last chance. Not a big deal, but something I want to mention in case the developers read these.
Overall a terrific game. Other games like this would be the Zombie High School and Wizard Choice by D Light Games which is similar but not quite as indepth.