Top critical review
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strait foreward storyline to start a more complexly developoed series
on May 22, 2009
FF3 is one of three games telling how the crystals came into being and how they are threatened. IV is the first to move away from this direct storytelling, i say direct as in not "a joke" or "stupid" as some have pointed which bothers most real gamers who played in the 1980' 1990's and are not so spoiled as kids now. The main plots are strait foreward, but a good start to more grandiose stories later on, as in 4 or 6 and the sucessors to them. As with anything you -start- with a simple plot and work up to the big stuff. The "3D" graphics are spectaular for a gameboy anything but the characters are cutzy dolls and look girlish though i ignor this and play the game for it's dialogue and gameplay element. Even if animea is compelled to draw thier male leads as girlie, they could at least make them less so than these(particularly "Luneth" who I call "Lameth") In the case of these "paperdolls' I would have just kept the original way. The "Avatars' (portraits you never see) are good, just the "figurines" are lame. This game is like FF5, you use "Jobs" to distinguish one PC from another. Yet in FF5 you can (sometimes, not all) compliment one job while taking another, not here, a warrior who was once a thief, for instance, cannot steal, no matter what level a thief he was until he returns to that profession. Thier is no use in switching jobs for a unique ability otheer than doing the task at hand, as in shrinking yeilds nothing unless you are a mage, not a fighter. Fighters can't do well at 2" tall magic works the same at any height. This is good, though for some odd reason changes during Cecil's rein in FF4 where "toads" and "Pigs" fight pretty well against "giant flame lizards" or what. though this is a recap, plotwise, of FF1,and 2 it is still interesting in how you carry this out via quests, and subplotts, a good game element not in storybooks. It's not what you do that is interesting it is HOW you do it! FF1 was merely wondering around a huge ridiculously laid out map for citys to find quests in about the crystals, ff2 was a bit more complicated in these quests, now you have most characters having agendas, not just "Larry Darrel/Darrel(an old joke from us 1980's gamers). Each of the four adventurers as well as most key NPC's have a big agenda(teaching the value of live and let live), they are not just there for the player. That, more than the main plot is what makes FF3 a good game and set apart from FF1/2. RPG's don't need a particular plot just good way of telling it. the graphics i won't go into, as that is not what truely makes a game, though they are nice, it is odvious they are very good and better than the original even better than the original ff4/2 which for 1990 was spectacular!