Top critical review
6 people found this helpful
pretty fun most of the time
on June 6, 2014
-the class system was interesting, fun to learn
-gameplay was not difficult to pick up, and not overly explained
-good graphics for this style of game
-surprisingly a lot to explore/secret areas/etc. there were lots of places that i saw at early levels that were blocked off, and was able to come back to later, and they usually had some cool boss or secret item, which is cool
-extremely repetitive grinding. and you can't really not grind in this game, with the way classes are designed. i fought so many dumb level one goblins when i was upwards in the 50-60s, just mashing a distractedly while i was doing something else like reading or playing another game.
-the repetitive gameplay can be kind of depressing. you think, 'why did i spend so much time doing this?' and that's never a great thing to think when you're playing something. the best games are the ones where you don't question it. of course i spent 150+ hrs on persona 4, how else would i have gotten 100%? not the case with this one.
-story is lame
-game overs are frustrating and more frequent than i would have liked
-related to ^, no way to save in dungeons- ughhhh
i haven't played it in a while and i don't remember anything about the music, so it was probably forgettable/inoffensive
that said, i had a lot of fun playing this. i didn't want to replay it or go the extra mile with post-game challenges, but i enjoyed the run.