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About the product
- Journey on land, on sea and in the air, exploring caves and mountains to recover stolen crystals
- Twelve different characters with new abilities, spells and items join and leave the party at different parts of the quest
- Explore 18 different towns and castles
- Collect dozens of magical spells and hundreds of weapons and items to help you on your quest
- All the astounding music, challenging adventures and interesting storyline that are the hallmarks of the Final Fantasy games
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What's included? (1) The Final Fantasy IV (complete) video game for the GameBoy Advance - Video game cartridge - Instruction booklet - Original box Specs: Platform: Nintendo Game Boy Advance Region Code: NTSC U/C Cartridge Color: Standard gray/grey Original Box? Included Original Instruction Manual? Included Version/Variation: Standard Functional Condition: Used, but still works great! Cosmetic Condition: Good Condition Notes: (Please see photos) - The instruction booklet has some whitening of the spine, a few wrinkles, and general wear. - The box has some slightly frayed and whitened corners and edges, as well as some light creases and wrinkles.
From the Manufacturer
This classic adventure includes 18 towns and castles, dozens of magical spells, and hundreds of monsters, weapons, and items to help players on their quests. The game features the astounding music, challenging adventures, and interesting storyline that are the hallmarks of the Final Fantasy franchise. Additional game elements also have been added to enhance the Game Boy Advance version.
Players can expect 30 to 40 hours of playing time as they journey on land, on sea, and in the air, and explore new towns, caves, and mountains in their attempt to recover stolen crystals. Twelve different characters with new abilities, spells, and items join and leave the party at different parts of the quest to keep the game fresh.
Top customer reviews
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The only reason I can't in good conscience rate it higher is because I played and fell in love with FFVI before this, and it just doesn't quite hit that bar. Granted, that's unfair as this one came first, but I can't help it. It's still a must have for any old school fans of this series, and the GBA remake is a solid one.
Still it is Final Fantasy IV and is one of the two versions of Final Fantasy IV that are closest to the original Japanese version in terms of graphics and style. The other is the Playstation version which also features Chrono Trigger.
The basic story is fairly simple -- you play Cecil, a Dark Knight who came to age in the care of, and who now works for, the King of Baron. The King develops a lust for the Crystals, and he preys upon Cecil's loyalty, and his skill as a Dark Knight, to take what he wants by force. Cecil questions the King's motives and is quickly relieved of his command of the Red Wings (air ships that act as the Royal Air Force for the kingdom of Baron).
Cecil, along with his dragoon friend Kain, are sent on a menial task which ends up being more than they bargained for, and that's when the story really gets cooking.
The basic plot elements aside, Final Fantasy IV Advance is mostly the same game as it was in its earlier form. There are some nice bonuses in this version -- the script has been revised, two new dungeons have been added, there is a party swap feature later in the game, and there are some new boss battles. There is also a Bestiary and a Soundtrack Player.
I would have given the game 5 out of 5 stars, but there are some technical issues. The GBA version is a port of the Wonder Swan Color version, thus making it a port of a port. Sadly, this shows. The maps do not scroll with perfect smoothness while playing on the Game Boy Player (although it's not so bad on the actual SP). This is especially bad when you're using an air ship.
The battle scenes sometimes lag if there is a whole lot going on at once, and the menus also display some noticeable lag. This can create problems if you're trying to cast magic quickly.
The biggest issue that I noticed is a bug that allows a character to attack twice in a row, despite whether the ATB gauge is full or not. This can drastically alter the way battles unfold, and I personally found it bothersome to think that the monsters I'm facing might be getting the same benefits from this troublesome glitch. The last thing you want to think about is whether or not some Super Boss is about to strike twice when by rights it should only get the one attempt.
The above bugs were apparently fixed for the European cart, but buyers of the North American cart beware.
Despite the bugs, I would definitely suggest this cart to those who love classic SNES RPG titles, and to those who are curious to see the beginnings of what the Final Fantasy franchise is best known for today. The bugs and glitches aren't enough to make the game unplayable, but they're definitely noticeable. Thankfully, none of these issues seem to have carried over to the ports of Final Fantasy V or Final Fantasy VI.
After completing the basic path of this game, I have so far found the additional levels to be particularly engaging and quite challenging.
You get a lot of game for the price.