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About the product
- The tale begins with four young warriors, each possessing a Crystal. They are summoned to bring the world back to a harmonious elemental balance. During their voyage, they discover a powerful being creating turmoil in the structure of time. To prevent this entity from taking control of the world, the heroes will travel to places they never imagined possible.
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In Final Fantasy the tale begins when four young warriors each possessing a Crystal are summoned to bring the world back to a harmonious elemental balance. During their voyage they discover a nefarious entity has created turmoil in the structure of time in order to take control of the world causing the heroes to travel to places they never imagined possible.Remastered exclusively for the PSP system this all-new anniversary edition features all-new character art updated graphics new dungeons full 16:9 widescreen presentation and an updated camera view that gives players a new vantage point on such a timeless classic RPG.Format: SONY PSP Genre: NO GENRE Rating: E Age: 10+ UPC: 662248907031 Manufacturer No: 90703
Top customer reviews
Excuse me I don't know what came over me there. I will try to start the review off on a better foot. Let's see. As remakes go this one is great. It really succeeds in capturing the essence of its aged counterpart, while eliminating all of the unmanageable game system quirks from the first. I will go into that more in a minute. Lets just say that I got my money's worth considering the cheap price of this item on Amazon.
Graphics and Sound
The sound is good. You will find all the same tunes from the original, with just a light touch up and a little less of that tinny analog sound that we grew up with. Right from the get go the all too familiar Final Fantasy Theme will let you know that you will soon be getting your fix of crystals swords and sorcery. The music in this Final Fantasy is memorable, if not a little subdued and strange. No complaints there. Things are a little sharper in this version and its a good change. Its especially nice to be rid of the silly sound effect that cued whenever you talked to someone in the game as the text box lazily crawled onto screen. fweeeEEEH... FWEEEeeeh...
The graphics have come a long way from the original Nintendo title, and this is certainly a welcome change. The sprites now show a great deal more detail, and the designs are better on the whole. I really enjoy these remakes, and appreciate that they have kept most of them in 2D. I think a nice looking 2D sprite will beat any amount of sub par 3D rendering you care to put on offer. If only they would now put out FF3 for the PSP with 2D sprites, instead of that awful geometry-land mess you had on the DS.
Characters and Plot
Well your characters have no personalities. This predates the more story and character driven days of the series. You start the game with all of your party members, and you choose their job classes and their names, and you even get to make up all their dialogue yourself! That's right, your characters must have been with each other for a long time because they feel they have little to say to each other, and given the less than riveting conversational style of the towns people you can hardly blame them for being silent there! In fact the well in the starting town offers up better conversation that anyone else in the game.
Joking aside, the game has no character development, or even dynamic, and the dialogue is terse and strange in most cases.
The plot itself is very basic. The four crystals which hold the world in equilibrium, have been taken by four elemental fiends. Its up to you and your three mute comrades to dutifully kick their butts, retrieve the crystals, and restore order to the world. You spend most of the game wandering around fairly aimlessly for all that. without any character interaction and scant dialogue with NPCs, or "non player characters" to move things along, you are really without any sort of perceivable motivation. You more or less stumble on the first crystal after defeating the Earth Fiend known simply as Lich, and then after that its sort of like; "Well I guess we already have one...Can't do much with an incomplete set of crystals I suppose..."
Its important to remember that this game was a pioneer of the genre. One of the earliest examples of a full on RPG video game. With that in mind you cannot judge some of the silly aspects too harshly. The game is almost fully a nostalgia experience, or maybe research if you are some sort of budding RPG-ologist, but it has a hard time holding up on its own merits by today's gaming standards. There just isn't much here besides a nearly endless procession of monsters to chop up, and a smattering of treasure chests to plunder. It hearkens back to a day when your imagination had to work in tandem with the electronics you might say.
This remake has held on to all of the improvements made in the various incarnations of this game over the years, and this serves to make the experience much more enjoyable. Some of the important changes are worth mentioning. At least you will appreciate what they did for you this way. Some may complain, but this isn't a direct port and its clear that they only changed elements that made the game frustrating, or fixed things that were simply limitations in programming knowledge at the time.
For one all of the items in the game cost significantly less than they did in the original. You would have to spend hours upon hours decreasing populations of the same monsters just to buy a single weapon or spell previously. Because there was not as much of a world divide in the game, you would run into the pathetic weak enemies that hardly gave you a lead gil, right along with the strong rich ones, which meant you could not count on consistently gaining money. Oh and god forbid you should be poisoned or have a character die because that will mean a long hard trek back to town to buy some ludicrously expensive antidote, or get shaken down by the local church. Our heroes had it way wrong. They should have become merchants...
Next up you can now save your game anywhere at any time. This is a great boon in a game where you can potentially encounter nine enemies that can each cast a party targeting instant death spell... Before, you could only save your game at inns. Oh and did I mention that you actually had to pay to stay at the inn? That's right you had to pay your had earned gil just for the privilege of saving your game. This essentially leashed you to the towns for most of the game, and going from a town to a dungeon, could likely turn disastrous if you were to take a wrong turn and end up in the middle of nowhere. It might be better if anyone in town had a clue where the places you had to go were, but then I guess if the people you play are legendary warriors of light, and even they get the crap kicked out of them walking through a field...
They also mercifully changed the attacking mechanic in battle. Previously, you had to have all your characters select their targets in combat and then they and the monsters would attack in a seemingly random order. The problem being that you would often have to sit through 6 wolves gnawing your leg off, before you even got a chance to retaliate. In addition to this, if an enemy died from the last person attacking it, the next person would still try to swing at the dead monster instead of selecting a new target. This made battles 10 times harder and more frustrating, because it was always a guessing game as to whether you were going to kill three enemies, and reduce your incoming damage, or lightly scratch three different enemies, and have them turn around and beat you half to death. Thanks for doing away with this miserable mechanic guys!
Finally I will mention that the entire magic system has been changed to be like the later MP or "magic point" based system. The magic system was set up more like Dungeons and Dragons, where the characters have 8 different levels of spells, and could cast a specific number of each level before resting. I'm a bit conflicted on this one, as I actually liked the old system a little better for the game. In the new system you have boatloads of MP and never really need to conserve your magic. In the old version there was a strategy based around saving all your most powerful magic for big encounters. The result was that you ended up getting use out of most of your magic, instead of just using whatever spell is most powerful all the time. Still I think it does make the game a bit more accessible to most players, and its not bad exactly, just different.
There are also some extra dungeons to explore, which helps to lengthen the game a bit, and give access to some new items, weapons, and armor, but all of these feel a little tacked on, and I found myself so irritated by them that I didn't bother going through them after the first couple. I found them boring and hardly necessary, as the game becomes something of a cake walk by the time you even gain access to the final extra dungeons. I suppose it could be fun if you care enough about completion to want to do everything. I suspect that most of us will be ready to move on to bigger and better things however, and will just want to get it over with. You see side quests with extra powerful weapons usually work best when you do them so that you can fight some super powered secret boss. Unfortunately in this game you have to fight all the secret bosses to get the new items so after you have them, you are left with almost nothing to use them on...
This game is a remake plain and simple, and its a game that will most likely appeal to people with nostalgia for the first Final Fantasy or those who want to lightly explore the series' roots, without being forced to go mad from punishingly rigid old school game play. As remakes go, I can recommend this one, and I was very pleased with the reverent but firm treatment of the title. The team that does remakes for old Final Fantasy games is terrific. I only wish they would release them all for PSP with similar touch ups. 3,4,5,6 would be welcome in particular!
But I was at first disappointed right away when I noticed that the cost in shops was half what it was in the original. For example, instead of 100 gil, the spells are 50 gil. So when before I started with Fighter, Red Mage, White Mage, and Black Mage I could by 2 chain mail, two cloth, weapons for each and then have gil for two spells (usually fire for black mage and Cure for white mage). This version I had enough gil to almost purchase the max spells for each of the three magic users. Hmph.
The magic system is also different. You still buy the spells and you have a max of three per magic user per level. But they use MP instead of the limit of use per spell per level. This wouldn't be an issue, except that they give you TONS of MP. So cure costs 4 mp and I have about 70 mp at level 4... sad...
The battles are a little easier too it seems. I find that my characters are hitting better than in the original and getting multiple hits easier. My red mage was getting 2 hits per attack starting with level 2 or 3!
I feel that perhaps SquareEnix wanted to ease off the 'level grinding' that was common with the older RPGs and modernize the game. Which is fine. But they totally nerfed the difficulty. I wouldn't mind if there was an option to change the difficulty settings... but I remember seeing that game over screen quite a few times during my FF1 playing days.
If you haven't played the original Final Fantasy, then I would recommend downloading an original NES version ROM and playing through FIRST before playing this version. This version is nice, and the graphics and music are amazing... but there is really no challenge. At least not like the original. If you play the NES version, you will spend a lot of time level grinding and building up gil (unless you do the frost wolf peninsula cheat with Fir2 !). For extra challenge, try beating FF1 on an emulator without using save states outside of an Inn. Ahaaaaaaa! Oh, and the dialogue is pretty odd in parts... Kind of fun though.
Regardless, this is a very good game, and it's a nice dose of nostalgia. Worth $10, but I wouldn't spend $20+.
Allow me to make a believer out of you, for I was one of those seemingly next nonexistent people.
After recently obtaining a PSP, however, I decided to look into its library and saw, to my surprise, that the original NES Final Fantasy had been updated (not for the first time, I would learn) and given an amazing price tag. Not being a fan of the franchise or RPG's in general (that's changing slowly), I considered the purchase of this game something a risk.
Sometimes risks pay off! This 20th anniversary edition of Final Fantasy is incredibly fun in all the ways a game should be. The random encounters, combat, level systems, traveling to the various kingdoms and locations, the music and graphics, all superb.
Finally, this is the perfect game for a portable device. You can work toward long-term goals if you have a few hours to spare, or you can engage in a few random encounter battles to pick up some currency during your 15-minute work break.
Overall, Final Fantasy 20th anniversary edition is fun, charming, and great for gaming on the go. You need this!
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