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About the Product
- Tactics A2 brings more than 50 job classes to the player, enhancing one of the FINAL FANTASY series' most distinctive features
- All-new content and enhancements, including polished game mechanics, new jobs, new races and a new clan system that enrich the Ivalice experience for fans and newcomers alike
- The North American release will allow players to command characters in battle and navigate through menus all with a tap of the stylus
- Witness vibrant and colorful visuals in dual-screen presentation, made possible by Nintendo DS
- Increased replay value with up to 400 available quests, allowing players to immerse themselves in a multi-faceted storyline
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Top Customer Reviews
+Deep, strategic combat
+Loads of customization
+Crisp, detailed graphics
+More incentive to obey the law
+It overall greatly improves on its predecessor on the Gameboy Advance
-There are some ridiculous laws
-No control over the camera in battle
-Battles can be unusually sluggish
-Tacked on Stylus Controls
In 1998, Square released a game called Final Fantasy Tactics on the original Playstation. In 2003 we finally saw the follow up, Final Fantasy Tactics Advance. While the original game gained a strong cult following, Tactics Advance had a love/hate relationship with many gamers. With that in mind, Final Fantasy Tactics A2 is very much in tune with its predecessor on the Gameboy Advance. If you enjoyed Final Fantasy Tactics Advance, you'll more than likely enjoy this one. If Final Fantasy Tactics Advance wasn't your cup of tea, then Tactics Advance A2 doesn't do much to make you like it. It sticks to many of its conventions and in turn, suffers from many of the same problems. It's problems, however, don't have as great an impact, and that overall helps Final Fantasy Tactics A2 be a better game than the Gameboy Advance outing.
Final Fantasy Tactics A2 focuses on Luso, a school student who is geared up for summer vacation. Unfortunately, his lazy ways have made the teacher want to straighten him out and instead of beginning his summer vacation right away, Luso is sent to the library to help clean it up. While he's there, he stumbles upon a book where the pages are blank.Read more ›
However, I wouldn't recommend it; after completing the first hundred or so missions you begin to wonder to yourself just how many times you have to clean an airship, deliver correspondence, help with the spring festivals, and other menial tasks. Don't get me wrong, it was awesome to be able to level-up by accomplishing such tasks. It's also a nice break from always battling foes, but is it really worth the trouble? Is it really worth trying to visit four different areas in six days, visiting different baby mamas while posing as your client? Is it moral?
Most of the time it isn't; the dialogue is incredibly drab and after the tenth hour I always skimmed the words. This is an unprecedented move for me, as I generally love the dialogue/storyline of Final Fantasy games. It unnerved me that I just couldn't get into this game.
However bad the storyline may be the battle system more than makes up for it. The classes, weapons, attacks, terrain, enemies, and laws are all incredible. I played this game mainly for the battle system, not understanding most of the reasoning behind why I was killing this bunny, aiding this witch, picking up this flower, or intimidating this blob monster. It had to be for the good of mankind right? I believe I was fighting the forces of evil, but I don't really know. People were paying me to do it, and as a mercenary you don't ask questions.
It's probably a good thing there was no morality gauge in this game.Read more ›
For everyone familar with FFTA, you would know the worlds were rich with detail and color and the characters animated quite nicely out on the battlefield. Each race had their own appearances and features that made them distinguishable from the other races in the game.
FFTA2 retains its predecessor's graphics. While the game's graphical engine remains identical to its predecessor's, the special effects used for spell skill and tech animations are a breath of fresh air as they were all redone and appear quite flashy.
In the same vain as Marche in FFTA, Luso opens a book and finds himself immersed in the world of Ivalice. Most of the game is comprised of gameplay; however, the story slowly developes. While definitely not the highlight of the game, it is intereseting unless you found FFTA's story to be uninteresting.
Some of FFTA's music can be heard throughout the game. A portion of the game's soundtrack is all new. One of the boss themes were straight from Final Fantasy XII. The music is a light-hearted and beautiful symphony that creates its very own mood varying from battle to battle and scenarios/situations.
The sounds and sound effects are similar to that of FFTA. The same can be said about the sounds each character makes when they are KO'd, but with better audio quality.Read more ›
Most Recent Customer Reviews
Everything you want in a final fantasy game and a tactics game!Published 29 days ago by Amazon Customer
The gameplay is great, though it does start being repetitive and not at all like the turn based gameplay of the original final fantasy tactics that I'm used to playing. Read morePublished 2 months ago by Amazon Customer