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Final Fantasy Tactics A2: Grimoire of the Rift

4.4 out of 5 stars 158 customer reviews
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$ 22 99
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Platform: Nintendo DS
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About the Product

  • Tactics A2 brings more than 50 job classes to the player, enhancing one of the FINAL FANTASY series' most distinctive features
  • All-new content and enhancements, including polished game mechanics, new jobs, new races and a new clan system that enrich the Ivalice experience for fans and newcomers alike
  • The North American release will allow players to command characters in battle and navigate through menus all with a tap of the stylus
  • Witness vibrant and colorful visuals in dual-screen presentation, made possible by Nintendo DS
  • Increased replay value with up to 400 available quests, allowing players to immerse themselves in a multi-faceted storyline

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Product Description

Return to Ivalice in the latest installment of the legendary FINAL FANTASY TACTICS series. Summer vacation has begun for all but one unlucky student. Alone in the school library, Luso solemnly toils away the punishment his mischief has brought him. It is there that he finds a dusty, mysterious book. Opening it, he reads aloud the only text it contains: “One is fated to fill these barren pages. Know you his name?” Scrawling his name onto the next blank page, Luso unwittingly begins the first chapter of an adventure all his own.

Product Information

Release date June 24, 2008
Customer Reviews
4.4 out of 5 stars 158 customer reviews

4.4 out of 5 stars
Best Sellers Rank #3,193 in videogames
#49 in Video Games > Nintendo DS > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5 x 5.2 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More

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Customer Reviews

Top Customer Reviews


+Deep, strategic combat
+Loads of customization
+Crisp, detailed graphics
+Fantastic artwork
+Great music
+More incentive to obey the law
+It overall greatly improves on its predecessor on the Gameboy Advance


-Forgettable storyline
-There are some ridiculous laws
-No control over the camera in battle
-Battles can be unusually sluggish
-Tacked on Stylus Controls

In 1998, Square released a game called Final Fantasy Tactics on the original Playstation. In 2003 we finally saw the follow up, Final Fantasy Tactics Advance. While the original game gained a strong cult following, Tactics Advance had a love/hate relationship with many gamers. With that in mind, Final Fantasy Tactics A2 is very much in tune with its predecessor on the Gameboy Advance. If you enjoyed Final Fantasy Tactics Advance, you'll more than likely enjoy this one. If Final Fantasy Tactics Advance wasn't your cup of tea, then Tactics Advance A2 doesn't do much to make you like it. It sticks to many of its conventions and in turn, suffers from many of the same problems. It's problems, however, don't have as great an impact, and that overall helps Final Fantasy Tactics A2 be a better game than the Gameboy Advance outing.

Final Fantasy Tactics A2 focuses on Luso, a school student who is geared up for summer vacation. Unfortunately, his lazy ways have made the teacher want to straighten him out and instead of beginning his summer vacation right away, Luso is sent to the library to help clean it up. While he's there, he stumbles upon a book where the pages are blank.
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9 Comments 107 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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I spent over 100 hours playing this game and all of its various side quests, and I only managed to complete a little more than half of the total missions. This game also has a Hard setting so if you're into this game, you can easily get your money's worth by purchasing it and letting it siphon months of your free time.

However, I wouldn't recommend it; after completing the first hundred or so missions you begin to wonder to yourself just how many times you have to clean an airship, deliver correspondence, help with the spring festivals, and other menial tasks. Don't get me wrong, it was awesome to be able to level-up by accomplishing such tasks. It's also a nice break from always battling foes, but is it really worth the trouble? Is it really worth trying to visit four different areas in six days, visiting different baby mamas while posing as your client? Is it moral?

Most of the time it isn't; the dialogue is incredibly drab and after the tenth hour I always skimmed the words. This is an unprecedented move for me, as I generally love the dialogue/storyline of Final Fantasy games. It unnerved me that I just couldn't get into this game.

However bad the storyline may be the battle system more than makes up for it. The classes, weapons, attacks, terrain, enemies, and laws are all incredible. I played this game mainly for the battle system, not understanding most of the reasoning behind why I was killing this bunny, aiding this witch, picking up this flower, or intimidating this blob monster. It had to be for the good of mankind right? I believe I was fighting the forces of evil, but I don't really know. People were paying me to do it, and as a mercenary you don't ask questions.

It's probably a good thing there was no morality gauge in this game.
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4 Comments 67 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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In the same vain as its predecessor, Final Fantasy Tactics A2 welcomes you once again to the world of Ivalice where you are reintroduced to the various races/inhabitants of the world: Bangaa, Nu Mou, Viera, Moogle, and the Humans/Humes. This time around, there is the introduction of two new races and a series of new job classes as well.


For everyone familar with FFTA, you would know the worlds were rich with detail and color and the characters animated quite nicely out on the battlefield. Each race had their own appearances and features that made them distinguishable from the other races in the game.

FFTA2 retains its predecessor's graphics. While the game's graphical engine remains identical to its predecessor's, the special effects used for spell skill and tech animations are a breath of fresh air as they were all redone and appear quite flashy.


In the same vain as Marche in FFTA, Luso opens a book and finds himself immersed in the world of Ivalice. Most of the game is comprised of gameplay; however, the story slowly developes. While definitely not the highlight of the game, it is intereseting unless you found FFTA's story to be uninteresting.


Some of FFTA's music can be heard throughout the game. A portion of the game's soundtrack is all new. One of the boss themes were straight from Final Fantasy XII. The music is a light-hearted and beautiful symphony that creates its very own mood varying from battle to battle and scenarios/situations.

The sounds and sound effects are similar to that of FFTA. The same can be said about the sounds each character makes when they are KO'd, but with better audio quality.
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