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About the product
- Tactics A2 brings more than 50 job classes to the player, enhancing one of the FINAL FANTASY series’ most distinctive features
- All-new content and enhancements, including polished game mechanics, new jobs, new races and a new clan system that enrich the Ivalice experience for fans and newcomers alike
- The North American release will allow players to command characters in battle and navigate through menus all with a tap of the stylus
- Witness vibrant and colorful visuals in dual-screen presentation, made possible by Nintendo DS
- Increased replay value with up to 400 available quests, allowing players to immerse themselves in a multi-faceted storyline
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Return to Ivalice in the latest installment of the legendary FINAL FANTASY TACTICS series. Summer vacation has begun for all but one unlucky student. Alone in the school library, Luso solemnly toils away the punishment his mischief has brought him. It is there that he finds a dusty, mysterious book. Opening it, he reads aloud the only text it contains: “One is fated to fill these barren pages. Know you his name?” Scrawling his name onto the next blank page, Luso unwittingly begins the first chapter of an adventure all his own.
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As a note, this game plays just fine on my New 3DS XL. You have to go back to the main menu to change brightness, which is an annoyance, but is true of all original DS games when played on the 3DS. If you are thinking you may want this game in the future, you may want to pick it up before it becomes harder to find (something that is becoming common with many RPGs and strategy games for the original DS.)
The premise of the game is much more on the light side and feels something akin to a children's book at the start. But DO NOT let that stop you from trying out the game!! The story inevitably comes into its own and becomes more rewarding the further in you get. The battle system alone sets the game apart from most RPG's as well as how much fun the job system adds to fully customizing your crew of mages, soldiers, and archers (amongst many many other flavors of warriors). This game is great for long road trips or as a gift for the more meticulous and strategic minded gamer. I highly recommend giving this one a try.
I'm a long-time Role-playing game (RPG) fan, and the original Final Fantasy Tactics for Ps1 sparked my specific interest in Strategic RPGs. Unfortunately, this seems like a niche market. where choices and variety are few. Fire Emblem: Path of Radiance was an exceptional strategy game for Gamecube. However, other Atlus-style strategy RPGs served only to disappoint me.
I'm only 8 hours into this game, but I am happy to say that Final Fantasy Tactics A2 seems to capture the essence of the original Final Fantasy Tactics, at least from a game-play perspective. The presentation and story both seem slightly more juvenile and cartoon-like than the original Tactics, but are probably consistent with the "Advanced" series. Besides, not every story needs to be as dark and foreboding as the Ps1 Final Fantasy Tactics. This seems to be a light-hearted romp, so just prepare yourself for that before buying.
I give this 4 stars because it doesn't strike me as an epic and ingratiating story, and while the game is engrossing, it isn't quite sucking me in as other games do - particularly excellent strategic RPGs. In summary, this would be an entertaining gift for a teen who likes trying RPGs, most Final Fantasy fans, or any micro-manager who owns a DS.
The ability to save and quit during a battle is also a great feature, making those sudden interruptions that life will through at you much easier to deal with. And then when you turn the game back on, you get a quick refresher on what you're supposed to be doing in that battle (final goal, combat laws, automatic bonuses).
If there's a downside to the game it's the fact that things can get repetitive, especially over long sessions of game play. There's a few things that you can do besides the quests, such as a crafting system and trying to win all the surrounding regions at auction, but it's not enough to break up the cycle of accepting quests, deciding if you want to do them yourself or if you want to send someone else to do it, and then battling it out when the time comes.