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Final Fantasy VII: Dirge of Cerberus

4.0 out of 5 stars 180 customer reviews
Rated: Teen
Metascore: 57 / 100
$ 64 99
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Platform: PlayStation2
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About the Product

  • Unravel the past to protect the future as Vincent Valentines story is finally told.
  • Modify Vincent's weapons, including the Cerberus, with five different varieties of parts that directly affect firepower, range, firing rate, and more.
  • Three customizable gun types allow for three distinct playing styles
  • When enemies get too close, break out powerful melee attacks or Vincents signaturelimit break technique.
  • Witness cutting-edge cinematics that challenge next-gen graphics in a way that only the Final Fantasy series can.

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Product Description

Three years after the events of Final Fantasy VII an unknown group of seemingly unstoppable soldiers appears bringing a swift and bitter end to the peace enjoyed by the people of the world. The members of this enigmatic group are the ones who were trapped under the ruins of Midgar for three long years the Deepground soldiers. Vincent Valentine finds himself pursued by several elite members of the mysterious Deepground organization. An unrelenting chain of events leads Vincent to the truth behind his past and forces him once again to be the key player in a battle for the pla itself and all those living on it.Format: PS2 Genre: ACTION/ADVENTURE (VG) Age: 662248906065 UPC: 662248906065 Manufacturer No: 90606

Product Information

Release date August 15, 2006
Customer Reviews
4.0 out of 5 stars 180 customer reviews

4.0 out of 5 stars
Best Sellers Rank #11,286 in videogames
#567 in Video Games > More Systems > PlayStation 2
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.5 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

By Tsanche VINE VOICE on August 17, 2006
The unfortunate thing about Dirge of Cerberus is that it has the curse of being in the universe of one of the greatest and most beloved video games of all time: Final Fantasy VII. There's no way Dirge of Cerberus could possibly stack up to Final Fantasy VII. To expect any spinoff to stack up to the original Final Fantasy VII name and legacy is unrealistic. Dirge of Cerberus is pretty different... for Final Fantasy, that is. For your basic shooter, though, it's really not that different from any other shooter.

A group of underground soldiers known as Deepground have plans to revive the dreaded Omega Weapon. In order to do that, however, they need Vincent Valentine. Throughout the game you'll play as Vincent Valentine, getting to the bottom of this mystery. The gold of the story is that it provides quite an interesting look into Vincent's past. There are moments when the story feels a little complicated, but it's still a good experience nonetheless.

Dirge of Cerberus isn't really an RPG. Square refers to it as an "RPG Shooter," but in reality, it's really just a shooter. The game has a rather simple formula for its missions. You'll view a cutscene that introduces you to the level. The cutscene is usually long, and you'll have to wait for it to load first, and then you'll have to wait for it to load after its over. Then you'll go into said level and blast everything and anything that moves. Then at the end of each level you'll fight a boss. Rinse and repeat. Every stage in the game is pretty straightforward. All you need to do is keep shooting at virtually anything that moves. In some missions there are other things you can do, but really, you don't have to do these optional events. They're just there so you can improve your score.
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In an odd twist, the Final Fantasy series has "gone backwards" to expand on Final Fantasy VII. Latching onto a minor character - Vincent Valentine - we now find out what happened 3 years later.

Vincent is older than the typical Final Fantasy Teen character - more along the lines of Auron from FFX. He loves to dramatically swirl his cape as he moves. He is dark, brooding, and ruthlessly efficient in his attacks. I like all of this.

The cut scenes are simply *gorgeous* at times. The movements of characters is just amazing. The small motions, the emotions shone, this is a work of art.

Unfortunately, given these great achievements, the actual gameplay really doesn't hold up well for me. I understand that this is not a RPG - it is a combat game. You go around attacking enemies, little numbers of damage bounce over their heads, and you reduce them to zero. The "world" is a Final Fantasy world, but it's not really a Final Fantasy game. It's about building up gun components, shooting, and then shooting some more. Puzzles involve getting cards to get through doors, and figuring out how to kill enemies.

The in game graphics are much less impressive than the cut scenes. Your character is reduced to jumping and walking. There's no diving, rolling, or other special moves. Even worse, there are incredibly numerous long pauses as you go between gameplay and cut scene. There must have been a better way to integrate those quickly, especially as many of the cut scenes are just brief little "thank you"s.

Also, while I know Vincent is a dark, brooding type - a type that appeals to me a lot, by the way - I find him a bit too uncaring about the people around him. He seems often to get involved reluctantly.
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Ah.. What have they done to you Vincent? Final Fantasy VII for the Playstation was an instant classic. Final Fantasy VII: Advent Children also received fine reviews. How then, could Dirge of Cerberus be bad? Well.. if it was done like this I guess.

This game is unique to the Final Fantasy world because it is an action game, not the usual RPG. Also, it stars a side character from an earlier game which hasn't been done yet either. However, in this case change isn't good. For starters many of the guns are basically the same thing. Of course there are a few differences, but none really too noticeable. Also, the action just becomes stale after awhile. Sure, the enemies change but it's never anything special. All you really have to do is click the R1 button a few times and they all die. Not to mention, the game designers seemed to try and make it as annoying as possible. There are constant loading and saving in the middle of the game that really bogs down the action. But, even after all these saves mid-mission death takes it's toll. You can run through three parts of a four part mission, waste a bunch of time doing boring gun fighting, and then die. And sometimes when you die, they send you all the way back to the start. ...That sucks.

Still, for fans of Final Fantasy the game does have some redeeming qualities. The CG cutscenes are beautiful and the story of Vincent Valentine is rather interesting. Still, when those cutscenes are just popping up two or three times every mission it can get a little tedious. Not to mention, there are load times between the cut scenes and the action. So, you have to wait through that as well.

It is also good to note, that it is cool to hear voices of the characters from a game from 1997. The music isn't too bad either.
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