Final Fantasy VIII
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Product information
| ASIN | B0000296O5 |
|---|---|
| Release date | June 30, 2003 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #31,909 in Video Games (See Top 100 in Video Games) #122 in PlayStation Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.5 x 4.9 x 0.9 inches; 4 Ounces |
| Type of item | Video Game |
| Rated | Teen |
| Item model number | 9758 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 ounces |
| Manufacturer | Square Enix |
| Date First Available | September 4, 2000 |
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Game Synopsis
In a time of both sophisticated technology and powerful magic, an evil sorceress corrupts the world's largest military power through manipulation and deception, enslaving mankind to do her bidding. Her goal is not something as simple as world domination; but to completely conquer all of space and time.
To counter the turn of events, various leaders head combat training schools, known as Gardens that turn out elite fighting forces. Known as SeeDs, they defend, serve, and protect humankind from the sorceress. The sole purpose of these academies is to vanquish the sorceress and save humanity, as we know it, although they take many other assignments for the right price.
A small, loose-knit group of SeeD graduates find themselves wrapped in a much bigger endeavor than simple military combat. Now, a gunblade specialist, together with a diverse group of young heroes, must set aside his fears, face the emotions he's run from, and become the leader that he never wanted to be.
Amazon.com
SquareSoft has always had a sure-fire hit when releasing any of their Final Fantasy titles, and Final Fantasy VIII should be no exception. The basis of a good RPG (role-playing game) has always been the story; spectacular graphics are secondary. Final Fantasy VIII's involved and interesting story line is filled with great twists, well-developed characters, suspense, and romance. As an added bonus, the graphics are beautiful. Everything--from the low-lit jazz club to the steam-filled railroad tunnels--is gorgeous and perfectly sets the mood and tone of a scene.
The game mechanics are standard fare for an RPG: acquisition of items and spells, turn-based combat, experience points earned in combat allowing advances in levels. From exploration to battles to dialogue, Final Fantasy VIII has it all. However, Final Fantasy VIII falls to that great weakness of RPGs: random battles. While necessary for advancing in levels, the battles occur with such frequency that they can grow annoying, making for a tedious game experience.
The epic storyline spans four discs--over 40 hours of gameplay--and is based around a mercenary cadet who finds himself caught up with an underground rebel faction. He winds up in a plot to assassinate the sorceress who has just seized power from the president.
You could complain of limited replay value, but this gripe is of no consequence: the game is such a satisfying experience, it doesn't require replay. Final Fantasy VIII is easily worth both the hype and the wait. You can't buy a much better game. --John Cocking
Pros:
- A story to beat all stories
- Characters worth caring about
- Hey--it's from SquareSoft
- Stunning animations
- Too many random battles
- Combat is, as always, turn-based and offers minimal excitement
- Weak souls might give up after two or three discs of play
Review
I've been a Final Fantasy fan ever since the day the Nintendo Power strategy guide first arrived in my mailbox. Poring over the pages, I just knew that I had to play this game, to live in this other world. Heroes and villains, magic and mystery, epic quests and noble causes were all waiting to unfurl before my eyes. And ever since I vanquished Chaos, I've been hooked. Each of the English games has been analyzed, replayed, and studied as if it were a sacred text - and I'd be lying if I didn't acknowledge the Final Fantasy series as the primary impetus behind my Japanese studies.
But after the seventh game, my seemingly limitless faith in the series began to falter. Final Fantasy VII was an excellent title, to be sure; but with a Final Fantasy game, "excellent" is never good enough. Some sections seemed like they were straight out of a Hollywood summer blockbuster: flashy, impressive, but ultimately unsatisfying. It was with some trepidation that I awaited Final Fantasy VIII's release: Would it be a return to the series' roots or a further digression into flash and brashness? In the end, any qualms I had were for naught; Square has finally understood how to use the power of the CD properly. Fear not. Final Fantasy VIII is a masterpiece.
The core of any Final Fantasy game has always been its story, and Final Fantasy VIII's story is the best the series - and likely the genre - has ever seen. With Final Fantasy VII, Square showed that it had mastered the epic; with VIII, it shows that it has mastered the personal. The characters and their relationships are all extremely believable and complex; moreover, the core romance holds up even under the most pessimistic scrutiny. The decision to eschew a cast of dozens and focus on a central cast of six major characters appears to have been a wise one. The characters don't seem like base archetypes or generic "heroes," but like actual people.
Squall Leonheart is a student at Garden, the world's foremost military academy. His classmates are a motley bunch: the brash but good-natured Zell Dincht; the brash but ill-natured Seifer Almasy; the childlike Selphie Tilmitt; the precocious Quistis Trepe; and the personable Rinoa Heartilly. After a successful training mission, Squall, Selphie, and Zell are all inducted into the elite combat-unit-for-hire, SeeD. Their first mission: assisting a rebel organization in the capture of Galbadian president Deling, who is set to announce a new alliance that will bring Galbadia glory and triumph over its opponents. This alliance is not with any faction or nation, but with a powerful sorceress named Edea.
Don't worry that the schoolyard trappings make Final Fantasy VIII seem like "Teen Beat RPG," though; these engaging characters experience some of the most epic, grandiose events imaginable. While the plot may begin at an academy, it eventually spans the entire globe - and beyond. The twists and turns the story takes will leave you reeling; at the end of disc four, you'll laugh at the misconceptions you had about the plot with which you first began. A great deal of credit for the story's attractiveness must go to the graphic design. The first Final Fantasy through the sixth featured super-deformed, or SD, heroes: squat body, huge head, saucer-plate eyes. Final Fantasy VII was a hodgepodge of conflicting graphical styles; the field models were SD, the battle models were non-SD, the FMV was mostly non-SD (with a few SD exceptions almost humorously juxtaposed). With Final Fantasy VIII, Square has taken the series fully non-SD, and it's all for the better. The more mature plots of recent titles seemed at odds with the quirky, cartoony look with which the series began. Involving, personal, and emotional stories are far more believable when they come from, well, people, not short, bizarrely shaped cartoon characters. While the SD style suits many games, it's not the best choice for every RPG - and it certainly isn't the best choice for Square's latest Final Fantasy. In Final Fantasy VIII, the field models always match the battle models, which always match the FMV models. Always. This coherency of design is the game's greatest visual asset over its predecessors.
The graphics are absolutely breathtaking. The detail in the backgrounds is frighteningly meticulous, and almost all backgrounds contain some animated elements. Battle sequences are nicely textured, and the sheer number of battle environments is borderline obsessive. Most full-motion video sequences are well integrated with gameplay, eliminating jarring "cuts" to and from CG sequences. Words don't do the graphics justice; neither, for that matter, do stationary screenshots. The motion and animation are what set Final Fantasy VIII's graphics apart from the rest. Both the FMV and in-game graphics are extensively motion-captured, and the difference is stunning. Characters don't just move around the screen; they act. The dance sequence on the first disc is equal in every way to Final Fantasy VI's famous "opera house" sequence. Square has proven that it has the biggest, baddest graphic artists and sound composers in the known world. Now, size no longer matters; they're going to awe you with majesty. While the limitations of the PlayStation hardware rear their ugly head from time to time, the sheer artistry and detail of the movement, the models, and the textures are beyond reproach. The mind reels at the thought of what Square can do with the next generation of gaming machines.
The sound, while excellent, is perhaps the game's weakest point; the music doesn't match the perfection of Final Fantasies IV, V, and VI. Of course, almost no video game has ever equaled the aural bliss of Nobuo Uematsu's SNES trilogy - but the bar was set, and Final Fantasy VIII falls just short. Even so, Uematsu is still a certifiable genius, and the soundtrack is very good, with more "quality" songs than Final Fantasy VII's. Even Faye Wong's pop sensation "Eyes on Me" is surprisingly inoffensive. Sound effects are excellent during FMV sequences, but only average during battle and gameplay sequences. The promised "Dolby Surround Sound" is mostly unnoticeable. Voice acting would have added a great deal to the FMV sequences; the game sometimes feels like the most beautiful silent film ever made.
Battles take place in the traditional RPG "active time" system: Your characters and their opponents take turns unleashing fury (or defending furiously). Final Fantasy VIII introduces (in traditional Japanese RPG style) several new "systems" for you to learn and master: the draw system, the guardian force system, and the junction system. --Andrew Vestal
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review
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Learn more how customers reviews work on AmazonReviewed in the United States on June 2, 2018
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I'm so glad I got the game. First, let me start with the gameplay. Being the first time I seriously played a FF game, I was not used to turn based battle. But I soon realized how awesome it is. VIII has a very simple battle system, wait for the the ATB gauge to fill, then do something! I've heard that a lot of people don't like this game because of the way you have to draw magic... but that didn't bother me at all. Some exaggerate and say that "you have to spend 3 hours drawing magic from an enemy that will kill you before you can draw 100 of a certain spell." Nothing like that EVER happened to me. In fact, all you have to do is draw 100 of a certain spell and junction it to one of your party member's magic stat (the higher your magic stat, the more spells you can draw from an enemy). After that, you'll be drawing 9 of any spell every time! It really isn't as bad as people make it out to be.
Speaking of junctioning, the junction system is awesome. In the game you get different GFs (Guardian Forces, basically summons like Ifrit, Shiva, Bahamut etc) and you can junction (basically, assign) them to your party members. Let's say I have Shiva and it knows the GF skill STR +40%. All I have to do is junction Shiva to Squall.. and you guessed it, Squall's strength stat will rise by 40%. But that's not all there is to junction! Let's say I want Zell to be strong as hell (who doesn't?). That means I should get 100 of a certain spell like let's say, Ultima (the strongest spell in the game), and then I'll junction it to Zell's strength stat. Thanks to the 100 Ultimas, Zell's strength will skyrocket-- and I mean SKY ROCKET. With the junctioning system, you only have to level up the stats that YOU want. If you want Squall to be strong and fast, just junction spells to have strength and speed. If you want Zell to be a tank, just junction spells to his HP, vitality, and spirit.
Besides an awesome battle system and level up system, Final Fantasy VIII has a lot of exploration and sidequests. If you don't feel like following the story, you can explore the giant world map and find hidden villages or towns. You might be able to find some of the hidden, powerful GFs that the story won't lead you to on it's own! There is also a card game that you can play with most of the NPCs in the game. Besides the game being fun, you can get a lor of spells and useful items by basically refining the cards that you win from the game.
...and that's not all! Final Fantasy VIII has an amazing story with amazing characters and amazing musics! Not to mention the CG cutscenes in the game as beautiful and awesome to watch.
FF VIII's story is epic, engaging, yet easy to follow. There was not one character in the game who I did not like. The story will have have you on the edge of your seat always wanting to find out what's next. Magical evil sorceresses, time travel, love, comedy, military cadets, what more could you want?
Final Fantasy VIII is a great game that everyone should play. Whether you've never played a Final Fantasy before, or any RPG at all, you should get this game! You'll love it and end up wanting to play another FF game!
Story (7/10): You know what? I liked FF8's story. I liked the serious, realistic atmosphere which was such a deviation from past FF's. To me, it seemed like an interesting change. I loved Sorceress Edea, and enjoyed how the plot developed...for the most part. However, and I say this as an author of fiction, the love story between Squall and Rinoa was HORRIBLY done. My hatred of Rinoa's character aside, it seemed like the game designers didn't even care about realistic character development. Play through the game again, and you will see what I mean. Squall makes little advancement in his character in the first couple disks, yet in the third, he suddenly becomes incredibly gushy over Rinoa. Grr. The poor character development just slaps me in the face every time I play this game. I do understand that this is a video game, but I am one of the few who enjoys playing RPGs for their interesting storylines, and this just insults me.
Characters (4/10): In FF8, you have your typical cast of characters. However, unlike most other FF games, I wasn't able to connect with the characters as much. There were only a few which I really liked. I probably enjoyed Zell's character the most for reasons which I'm sure fans of this game can easily identify with. I actually really liked Selphie as well. I thought she was a hilarious take on the whole "hyperactive girl" role. Squall was...all right. Now, I can't say I was a huge fan of Irvine. But most importantly...RINOA. I know that there are a lot of Rinoa fans out there, but I'm not one of them. In my opinion, she's a helpless princess-type character and is a horrible love interest for Squall. How many times did we save this girl throughout the course of the game? And, most annoyingly, she acts like a royal brat and is overly clingy to Squall. Correct me if I'm wrong, but the majority of the guys I've met can't stand clingy girlfriends. Most of her dialogue makes me want to claw my eyes out. Just...no. Square, please never put a female lead like this in a game again. Terra and Aeris are good examples of female leads who should never be mentioned in the same breath as Rinoa out of respect for their well-designed characters and stories. And here ends my rant, for it could go on forever.
Graphics (7/10): I'm being lenient here, taking into consideration that it was a PSX game. The backgrounds were well-detailed, and the cinematics were gorgeous. I would have liked to see some more attention to detail on the character models, however. I never managed to fall in love with them as I did with the cheesy, blocky characters from FF7. Polygon Cloud was just too cute.
Gameplay (7/10): Not the greatest of the Final Fantasies. I liked being able to customize my characters' stats by junctioning magic, and on my first playthrough, I thought that the whole drawing system was kind of neat. Having played through it again, I now realize how tedious it is to sit in battle drawing magic for 5 minutes just so you can improve your characters' stats. I still love the customization, just not the drawing. GF summons are cool for the first few hours of the game, but eventually you realize how much they slow the game down and it gets to be a bit of a drag. Unfortunately, especially with bosses, you have to sit there boosting your GFs' attacks with the square button, so it's not as if they could just stick a "short summon animation" option in there or something. My aching thumb could say some more about that whole method of powering up abilities, but I'll save it. I did like the whole trigger system for normal attacks, and I thought the pacing between random battles was pretty good (but then again, I just finished FFX).
Music (10/10): Uematsu shines for us once again. The soundtrack is rich with brilliant songs, many of which you'll remember long after you've completed the game. I frequently find myself looking FF8 music up on Youtube to leave as background music while I work on other things. This element may be why I enjoyed this game so much.
Miscellaneous/Extras (9/10): One of the things I enjoy most about FF8 is the sidequests. That may sound stupid, but it's true. There are so many different things to do once you get the Ragnarok on disk 3. Also, unlike many other reviewers here, I liked the card game. I found it addictive and fun, although the Random rule in some areas annoyed me.
Overall: 7.33/10 - This game had great potential, but it fell short in very important ways. I would recommend this to anyone who likes a good RPG with some creative twists, but be warned...it's missing some things. Like a good heroine, for instance.
Top reviews from other countries
You play as Squall, an introverted student in the prestigious education facility Balamb Garden. The story details the struggle of Squall and his fellow Garden companions against a powerful sorceress from the future who is possessing sorceresses from the present in order to achieve her goal of compressing time. At the heart of this epic adventure is the romance between Squall and Rinoa, the daughter of a rich politician who is more dangerous than even she knows.
The gameplay is turn-based like all the older generation Final Fantasy instalments, but the more sophisticated and player-friendly ability, weapon, armour and stat systems that existed in previous games are replaced by the "Junction System", in which you junction spells to stats in order to buff them up. That means you spend a lot of time in menu screens adjusting your characters, so bear that in mind. I personally disliked the system very much in comparison to the systems established in older (and newer) Final Fantasy games.
This game is also very easy, so if you're looking for a challenge I suggest looking to another JRPG. If it's a pleasant (albeit cheesy) romance and a fun, science-fiction inspired fantasy adventure you're looking for, you'll definitely enjoy Final Fantasy VIII. Just take it as it is and don't nitpick the flaws too much. At the end of the day it's still a great addition to the franchise.













