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Final Fantasy VIII
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Product description
Product description
Game Synopsis
In a time of both sophisticated technology and powerful magic, an evil sorceress corrupts the world's largest military power through manipulation and deception, enslaving mankind to do her bidding. Her goal is not something as simple as world domination; but to completely conquer all of space and time.
To counter the turn of events, various leaders head combat training schools, known as Gardens that turn out elite fighting forces. Known as SeeDs, they defend, serve, and protect humankind from the sorceress. The sole purpose of these academies is to vanquish the sorceress and save humanity, as we know it, although they take many other assignments for the right price.
A small, loose-knit group of SeeD graduates find themselves wrapped in a much bigger endeavor than simple military combat. Now, a gunblade specialist, together with a diverse group of young heroes, must set aside his fears, face the emotions he's run from, and become the leader that he never wanted to be.
Amazon.com
SquareSoft has always had a sure-fire hit when releasing any of their Final Fantasy titles, and Final Fantasy VIII should be no exception. The basis of a good RPG (role-playing game) has always been the story; spectacular graphics are secondary. Final Fantasy VIII's involved and interesting story line is filled with great twists, well-developed characters, suspense, and romance. As an added bonus, the graphics are beautiful. Everything--from the low-lit jazz club to the steam-filled railroad tunnels--is gorgeous and perfectly sets the mood and tone of a scene.
The game mechanics are standard fare for an RPG: acquisition of items and spells, turn-based combat, experience points earned in combat allowing advances in levels. From exploration to battles to dialogue, Final Fantasy VIII has it all. However, Final Fantasy VIII falls to that great weakness of RPGs: random battles. While necessary for advancing in levels, the battles occur with such frequency that they can grow annoying, making for a tedious game experience.
The epic storyline spans four discs--over 40 hours of gameplay--and is based around a mercenary cadet who finds himself caught up with an underground rebel faction. He winds up in a plot to assassinate the sorceress who has just seized power from the president.
You could complain of limited replay value, but this gripe is of no consequence: the game is such a satisfying experience, it doesn't require replay. Final Fantasy VIII is easily worth both the hype and the wait. You can't buy a much better game. --John Cocking
Pros:
- A story to beat all stories
- Characters worth caring about
- Hey--it's from SquareSoft
- Stunning animations
- Too many random battles
- Combat is, as always, turn-based and offers minimal excitement
- Weak souls might give up after two or three discs of play
Review
I've been a Final Fantasy fan ever since the day the Nintendo Power strategy guide first arrived in my mailbox. Poring over the pages, I just knew that I had to play this game, to live in this other world. Heroes and villains, magic and mystery, epic quests and noble causes were all waiting to unfurl before my eyes. And ever since I vanquished Chaos, I've been hooked. Each of the English games has been analyzed, replayed, and studied as if it were a sacred text - and I'd be lying if I didn't acknowledge the Final Fantasy series as the primary impetus behind my Japanese studies.
But after the seventh game, my seemingly limitless faith in the series began to falter. Final Fantasy VII was an excellent title, to be sure; but with a Final Fantasy game, "excellent" is never good enough. Some sections seemed like they were straight out of a Hollywood summer blockbuster: flashy, impressive, but ultimately unsatisfying. It was with some trepidation that I awaited Final Fantasy VIII's release: Would it be a return to the series' roots or a further digression into flash and brashness? In the end, any qualms I had were for naught; Square has finally understood how to use the power of the CD properly. Fear not. Final Fantasy VIII is a masterpiece.
The core of any Final Fantasy game has always been its story, and Final Fantasy VIII's story is the best the series - and likely the genre - has ever seen. With Final Fantasy VII, Square showed that it had mastered the epic; with VIII, it shows that it has mastered the personal. The characters and their relationships are all extremely believable and complex; moreover, the core romance holds up even under the most pessimistic scrutiny. The decision to eschew a cast of dozens and focus on a central cast of six major characters appears to have been a wise one. The characters don't seem like base archetypes or generic "heroes," but like actual people.
Squall Leonheart is a student at Garden, the world's foremost military academy. His classmates are a motley bunch: the brash but good-natured Zell Dincht; the brash but ill-natured Seifer Almasy; the childlike Selphie Tilmitt; the precocious Quistis Trepe; and the personable Rinoa Heartilly. After a successful training mission, Squall, Selphie, and Zell are all inducted into the elite combat-unit-for-hire, SeeD. Their first mission: assisting a rebel organization in the capture of Galbadian president Deling, who is set to announce a new alliance that will bring Galbadia glory and triumph over its opponents. This alliance is not with any faction or nation, but with a powerful sorceress named Edea.
Don't worry that the schoolyard trappings make Final Fantasy VIII seem like "Teen Beat RPG," though; these engaging characters experience some of the most epic, grandiose events imaginable. While the plot may begin at an academy, it eventually spans the entire globe - and beyond. The twists and turns the story takes will leave you reeling; at the end of disc four, you'll laugh at the misconceptions you had about the plot with which you first began. A great deal of credit for the story's attractiveness must go to the graphic design. The first Final Fantasy through the sixth featured super-deformed, or SD, heroes: squat body, huge head, saucer-plate eyes. Final Fantasy VII was a hodgepodge of conflicting graphical styles; the field models were SD, the battle models were non-SD, the FMV was mostly non-SD (with a few SD exceptions almost humorously juxtaposed). With Final Fantasy VIII, Square has taken the series fully non-SD, and it's all for the better. The more mature plots of recent titles seemed at odds with the quirky, cartoony look with which the series began. Involving, personal, and emotional stories are far more believable when they come from, well, people, not short, bizarrely shaped cartoon characters. While the SD style suits many games, it's not the best choice for every RPG - and it certainly isn't the best choice for Square's latest Final Fantasy. In Final Fantasy VIII, the field models always match the battle models, which always match the FMV models. Always. This coherency of design is the game's greatest visual asset over its predecessors.
The graphics are absolutely breathtaking. The detail in the backgrounds is frighteningly meticulous, and almost all backgrounds contain some animated elements. Battle sequences are nicely textured, and the sheer number of battle environments is borderline obsessive. Most full-motion video sequences are well integrated with gameplay, eliminating jarring "cuts" to and from CG sequences. Words don't do the graphics justice; neither, for that matter, do stationary screenshots. The motion and animation are what set Final Fantasy VIII's graphics apart from the rest. Both the FMV and in-game graphics are extensively motion-captured, and the difference is stunning. Characters don't just move around the screen; they act. The dance sequence on the first disc is equal in every way to Final Fantasy VI's famous "opera house" sequence. Square has proven that it has the biggest, baddest graphic artists and sound composers in the known world. Now, size no longer matters; they're going to awe you with majesty. While the limitations of the PlayStation hardware rear their ugly head from time to time, the sheer artistry and detail of the movement, the models, and the textures are beyond reproach. The mind reels at the thought of what Square can do with the next generation of gaming machines.
The sound, while excellent, is perhaps the game's weakest point; the music doesn't match the perfection of Final Fantasies IV, V, and VI. Of course, almost no video game has ever equaled the aural bliss of Nobuo Uematsu's SNES trilogy - but the bar was set, and Final Fantasy VIII falls just short. Even so, Uematsu is still a certifiable genius, and the soundtrack is very good, with more "quality" songs than Final Fantasy VII's. Even Faye Wong's pop sensation "Eyes on Me" is surprisingly inoffensive. Sound effects are excellent during FMV sequences, but only average during battle and gameplay sequences. The promised "Dolby Surround Sound" is mostly unnoticeable. Voice acting would have added a great deal to the FMV sequences; the game sometimes feels like the most beautiful silent film ever made.
Battles take place in the traditional RPG "active time" system: Your characters and their opponents take turns unleashing fury (or defending furiously). Final Fantasy VIII introduces (in traditional Japanese RPG style) several new "systems" for you to learn and master: the draw system, the guardian force system, and the junction system. --Andrew Vestal
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review
Product information
| ASIN | B0000296O5 |
|---|---|
| Release date | June 30, 2003 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank |
#15,737 in Video Games (See Top 100 in Video Games)
#34 in PlayStation Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.5 x 4.9 x 0.9 inches; 7.2 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | 9758 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 7.2 ounces |
| Manufacturer | Square Enix |
| Date First Available | September 4, 2000 |
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| Customer Rating | 4.7 out of 5 stars (1219) | 4.7 out of 5 stars (1563) | 4.7 out of 5 stars (1518) | 4.7 out of 5 stars (766) | 4.7 out of 5 stars (849) | 4.7 out of 5 stars (1320) |
| Price | $39.49$39.49 | $19.24$19.24 | $499.99$499.99 | $19.90$19.90 | $17.75$17.75 | $21.95$21.95 |
| Sold By | Birdie's Games | Delaware | austins-games | Online-Source | Game Express Online | Amazing Sales Fast |
| Platform | PlayStation | PlayStation | PlayStation | PlayStation | PlayStation | PlayStation |
Customer reviews
Top reviews from the United States
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This game suffers wrongly from poor reviews due to it changing the style of the characters. Though that style is now common people won't let go of the bias held when released.
Those who are open-minded will love the game. Fun, sometimes challenging and filled with hours of side quests to get the best stuff. Also, unlike some FF games the main character is less wishy-washy. The alternate time line characters are also great fun. The GFs are beautiful and powerful. This is also where Tonberries earned their fearful reputation.
Get this for anyone who isn't obsessed with other people's options yet loves Final Fantasy. I do suggest getting the guide too so they don't miss out on fun hidden quests and characters.
Graphics are pretty nice for the time this game was released. There are cinematics that are of course nicer looking, but many elements of the actual game are gorgeous. The animations for when you use your GFs (guardian forces, formerly "espers" in other games) in battle are pretty awesome too.
The music is beautiful, as can be expected from the FF series. There are some truly memorable tunes that range from happy, sad, sweet, even spooky.
Exploration and side quests do not disappoint! You get a huge world to explore in (and yes you get an airship!) full of side quests to obtain more GFs or just unlock intriguing mysteries, and quite simply the most addictive card game I've ever seen invented for any video game ever.
Oh, and don't let anyone lie to you about the battle system. You do NOT have to draw magic at any point if you don't want to. Just like any other FF game, you can choose to do a little grinding to become overpowered or you can speed through and rely on strategy instead.
All in all, this is definitely worth buying, especially if you like a good love story.
This game features Squall , a lone wolf, that becomes a Seed from Balamb Garden (This garden educates people and trains them so that they can fight evil sorceresses.While the story progresses, Squall stops being a lone wolf,and eventually makes friends. When Squall , and two more Seeds, have their first mission,while being in the subway, they pass out and have this dream about the adventures of three soldiers Laguna , Kiros and Ward. As the game progressess, these three characters turn out that they do exist and that that they play a very important role in the game.
It also has two superbosses at the end of the game, Ultima and Omega weapon , the last one, being the most difficult monster in the whole game and it's optional to fight him. The best about this game , is that the ending is perfect.
Another great thing about this game is that that it has a lot of sidequests like in final fantasy X and x-2 so that makes it a very long game (mine in total has 93 hours of gameplay).
In conclusion, you should buy this game, I can assure you, that that you will not regret it!
Top reviews from other countries
Very impressed
Haven’t tested it out yet, but looks near flawless.
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