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Final Fantasy XII

4.1 out of 5 stars 529 customer reviews
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Rated: Teen
Metascore: 92 / 100
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Platform: PlayStation2
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About the Product

  • Trace the mysteries behind the Empire's invasion.
  • Unmask the players in a drama of justice and betrayal.

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Product Description

Our story takes place in a world called

Product Information

ASIN B000F5IH2I
Release date October 31, 2006
Customer Reviews
4.1 out of 5 stars 529 customer reviews

4.1 out of 5 stars
Best Sellers Rank #2,314 in videogames
#42 in Video Games > More Systems > PlayStation 2
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.5 x 0.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Format: Video Game
After a long wait, Final Fantasy XII is finally here, after such a long wait. Everything about it shines. From it's deep storyline, to its fantastic and complex gameplay. All worries aside, Final Fantasy XII is a keeper.

The Archadian Empire has taken over the Kingdom of Dalmasca. The King has been assissnated and the princess is presumed dead. The people of Dalmasca are displeased with the Empire, especially a young boy named Vaan who believes it is up to him to take Dalmasca back. Luckily, he's not alone. There's an entire resistence group out there that are willing to help him out. The storyline of Final Fantasy XII is different from all the Final Fantasy games. For one, it relies far more heavily on its political drama and philosophical intrigue. What you get from Final Fantasy XII isn't a huge epic story in scope, but rather a drama that unfolds. It's a different way to tell the story for Final Fantasy, but here it actually works. It's still got some good twists and it is somewhat deep, but don't expect something along the lines of previous installments such as Final Fantasy X or VII. It doesn't have the most memorable ensemble cast either, but you do, for the most part, like the characters.

What many fans are most concerned about when it comes to this new installment is the battle system itself. It strays away from the series roots. It is no longer the ATB style battles we've been used to since Final Fantasy IV. Instead it's Active Dimension battle. All enemies in any given area of a dungeon are present at all times and will charge you upon seeing you.

You can free roam through any area, and so can your enemies. As your characters approach an enemy they pull out their weapons and you can begin to issue attacks.
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Format: Video Game Verified Purchase
Last night I finished FFXII. It is my favorite FF game and the best video game I've ever played. I logged 120 hours and loved it.

My favorite Final Fantasy games that I have played are now, in order: XII, X, VI, VII, and X-2. I plan to play VIII and IX next.

What I loved about FF XII:
- beautiful graphics
- lots of challenging fights
- huge world to explore and freedom to travel around
- scenes including dark dungeons full of undead, icy mountains, foggy marshes, rolling praries, mystic forests, and more
- combat system (with gambits optional) that I grew to love
- memorable characters
- license system for abilities is flexible and lets you choose who is a fighter, mage, etc.
- no random monster encounters - you can see them approaching and use location and range to your advantage
- the game stayed challenging pretty much the whole way
- the NPC interaction and side quests are interesting and can be helpful, but are mostly optional

What I didn't like about FF XII:
- if I could redesign it, I would change the end fight - it was good, but could have been better.

The best thing about FF XII is that I loved it all the way through the game, all 120 hours I played. I enjoyed all of the areas, all the boss fights, and monsters, weapons, magic, were all fun. In previous FF games, I have always liked developing character abilities and powers, and this game seemed to be the best yet that I have played at keeping the balance between toughness of monsters and power of characters good to keep fights challenging. I got wiped out a few times and had to restart from save points, and there were a bunch of close encounters where I just barely got out, but that to me is challenging and fun.
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Format: Video Game
So, here's my take on Final Fantasy's latest. Is it the greatest? Read on and find out!

BATTLE SYSTEM: Everything is in real-time, which any veteran FF gamer knows is not the way it used to be. Although it takes a while to get accustomed to this change I found the real-time battles a breath of fresh air--something this series is definitely going to need if we're ever to hope of seeing Final Fantasy 24 or so. It is so nice when the only transition screens you have are those that occur when going to menus, new locations or cut-scenes. Also, the ability to run for your life all the way across the map is really nice, especially in addition with the sounds of thousands of angry hooves and feet stamping after you!

TRANSPORTATION: I don't know about you, but I LOVE flying airships on a world map! Sadly, in Final Fantasy 12 this is not possible. Very ironic, because this is the powerful Playstation 2 and the game itself sports alot of airships. There are Chocobos, but that is the only type of transportation you actually steer on your own. You can take teleport crystals to warp you almost anywhere and later your airship can "fly" you places.

STORYLINE: I would disagree with anyone that says that this game has no storyline. But I would agree that there is so much leveling up/looting to be done between locations that when you reach your final destination you might forget your initial motive for going there. As a whole, FF12's storyline is not as prominent as other storylines, like FF6 and FF7. And of course part of what makes a good storyline are good . . .

CHARACTERS: Since anyone can learn any weapon or magic, the only thing that makes them unique are their looks.
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