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About the product
- Join FFXII characters in a new story
- Modified version of Final Fantasy XII's Active Dimension Battle system can be played with the stylus
- Wide variety of powerful summons to battle with
- New cutscene animation
- All-new soundtrack from Hitoshi Sakimoto, the composer for the original Final Fantasy XII
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Sequel to FF 12, for the Nintendo DS handheld gaming systems. By Square Enix.
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It kind of is simple, yet there is a good amount of strategy involved. Each monster class has a different elemental affinity and a different kind of attack. There are three types: melee, ranged, and flying. There is a rock paper scissors style to which unit type is stronger than the other. So if the opponent has a lot of flying monsters, use some ranged type. The elemental affinity is also key. It doesn't make too much of a difference in battles with summoning circles, since you can just replenish your stock over time; but other battles without summoning circles are tougher since you can't revive your monsters, only the principal characters.
The game is fun, and doesn't have a huge learning curve. The story is suitable for young people but also has some fun moments that appeal to the grown up that I am. It's still rather light in story. It's a lot of fun to see the characters after the closing of FF12. Vaan is a lot less whiny but even more nosy and gung-ho if you can believe it!
The synthing system is not too deep yet is still fun to use. Often the items you can synth are discovered in chests before you can synth them. Setting up gambits is limited to one gambit per character, but you can issue commands to the main characters other then the gambits. It requires some clicking over, especially for characters with multiple offensive spells.
Overall a fun game, though not too difficult nor to deep. I think FF Tactics A2 is a better strategy RPG, but they are both worthy of a purchase.
Unlike other FF games, this is a real time strategy meaning that you have to create your own troops and give them actions (similar to games like Starcraft and Warcraft). It's much more complicated than the regular turn based strategy FF games usually have in store for gamers. Like all other Final Fantasy games, the production values are gorgeous - cutscenes, music, etc. However, the actual gameplay graphics are cartoonish and seem very pixelated. I wasn't impressed in that department. The story like all other FF stories is pretty good.
I've never played FF12 (but do plan to do so in the future) and I found myself enjoying the game nonetheless. In the beginning, I was a bit turned off by the gameplay but once I got the hang of it, it was pretty easy. The difficulty varies - some missions are almost impossible, while some are too easy. Leveling up helps to some extent, but not as much since the enemies' levels increase as your groups' levels increase. The storyline progresses quickly, but you have a bunch of sidequests (that unlock espers and other items) that prolong gameplay.
I think this game is worth getting if you're a final fantasy fan, I still the think the price is way too high for it to be worth buying (unless it drops back down to $29.99).
- Amazing depth of gameplay, for a DS game. RW manages to perfectly balance the RTS and RPG elements, creating a great experience. In many ways, this game takes a lot of good things from Warcraft 3 and applies them to the FF Universe.
- Graphics and music are very good. Especially the levels with waterfalls look gorgeous.
- Game Speed is on the slow side (no Command and Conquer 3 here), but this works well with the limitation in controls. Having to be in multiple places at once is a bit more difficult on DS, so I look at this as an advantage.
- Game Difficulty varies between Normal to Hard. I am at 83% of the game and overall, all battles felt fair, even if some were more difficult than others. Like in any RPG, the key here is to level up a lot, which you can do with the side missions.
- How cool is this: You can create weapons - more powerful than anything you can buy or find. All RPG classes are also represented here, even if they have different names. You can also level up your summons, use high level spells that can change a battle's outcome and you can set up a gambit, for automatically using of a spell.
For all its depth, it is rather hard to play this game as intended. The main problem here is the size of the screen. Your summons and characters are sprites and - when it is 20 of them on screen - it is difficult to select the ones you want. In this game, even summons have spells and using them efficiently, can help a lot. While the Y button can be used to select groups, I found myself using just the heroes' spells for most of the game.
The story starts very, very slow. I would guess that most reviewers that gave up on this game, did it because they got bored quickly. It takes 5-8 hours before you can start talking strategy / RPG gameplay, so be aware that you need some patience in the beginning.
Overall, this is a 5 star game in my book. Despite some minor setbacks, the final package is probably the best RTS/RPG on DS and maybe one in many iterations to come.
Do yourself a favor and buy this.