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About the product
- Just as the monsters appear on screen, a dial clock called "Mog Clock" appears in the middle of the bottom half of the screen and a red ring surrounds the player's character with a radius of about 3 meters.
- The Crux system allows players to jump through various gates throughout XIII-2. Players will see a drastic change, based on their choices. This would also go towards the multiple endings of the game.
- Players will be presented with a puzzle-like problem in a void between dimensions.
- The player will be presented with a series of "dialogue trees" when talking to non-player characters (NPCs).
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Cocoon - a utopia in the sky. Its inhabitants believed their world a paradise. Under the Sanctum's rule, Cocoon had long known peace and prosperity. Mankind was blessed by its protectors, the benevolent fal'Cie, and believed that tranquil days would continue forever. Their tranquillity was shattered with the discovery of one hostile fal'Cie. The moment that fal'Cie from Pulse - the feared and detested lowerworld - awoke from its slumber, peace on Cocoon came to an end. Fal'Cie curse humans, turning them into magic-wielding servants. They become l'Cie - chosen of the fal'Cie. Those branded with the mark of a l'Cie carry the burden of either fulfilling their Focus or facing a fate harsher than death itself. A prayer for redemption. A wish to protect the world. A promise to challenge destiny. After thirteen days of fates intertwined, the battle begins. Set several years after Lightning and the others saved Cocoon, some survivors have decided to start over by rebuilding on Gran Pulse. Lightning, however, is nowhere to be found and thought dead by many, but Serah believes otherwise. When her town is suddenly overrun by monsters, a mysterious man named Noel appears to save her.
From the Manufacturer
FINAL FANTASY XIII-2 is the follow-up to the 2010 hit title FINAL FANTASY XIII, and the latest installment in the world-renowned FINAL FANTASY series, which has shipped over 100 million units worldwide. The all-star production staff returns to create a true sequel that offers a more immersive experience than its predecessor, with extraordinary level design that encourages exploration, a more strategic paradigm-based Active Time Battle system, the ability to tame monsters and have them fight in your party, and a multi-path, player-driven experience that offers significant replay value.
Three years after Lightning and the others saved Cocoon, some survivors decided to start over by rebuilding on Gran Pulse. Lightning, however, is nowhere to be found and thought dead by many, but Serah believes otherwise. When her town is suddenly overrun by monsters, a mysterious man named Noel appears to save her. Together, the two set off on a journey that transcends time and space, hoping to find Lightning.
- Player-driven scenario with freedom over story progression
- Multiple endings offer extensive replay value
- Tame and develop over 150 different monsters as party members, including iconic monsters like cactuars, tonberries, and behemoths
- Newly added "tuning" feature allows for greater strategic control over paradigms
- Cinematic Action sequences blur the line between battles and cutscenes
- Diverse in-game environments rife with NPCs offer an abundance of exploration opportunities and side missions
Top customer reviews
The story was great. The story in FFXIII was great to but this one lived up to the first. Many grade this one down below the first but IMO it was just as good. The story follows Serah, the younger sister of Lightning, the hero from the first, as she travels through time with Noel, the last human born at the end of days, to find her sister. Their enemy is a mysterious man named Caius who's goal is to destroy the timeline and stop time and allow Chaos to sweep the world. Along the way they meet up with several of the characters from FFXIII and finally figure out what happened on that fateful day where cocoon fell and was held up by a crystal pillar.
This story is really well developed. It is a bit confusing and if you don't stay with it, it can be rather maddening. But all in all this story is great. Very complex, which a lot of people take issue with, but overall it delivers.
This is the real strength of this game. The battle system in the original was really good. In XIII-2 they took it and polished it up and made it better. Overall the battle system is the same but instead of 3 characters, you have two plus a monster. Now the each monster plays a different role (Commando, Ravager, Sentinal, etc) and you have a max of 3 different monsters at your disposal during a fight. To be able to use a specific monster, you must capture it (yes like Pokemon). To capture a monster, you must defeat that type until it gives you it's crystal. Once you have the monster crystal, you can then level up your monster with items, teach it new abilities, and use it in your party. This is a great addition to the gameplay and adds hours of questing and replaying to maximize the monsters you have.
The biggest weakness for me in XIII was the lack of sidequests. Really all it had was all the different hunts. While those were fun, there weren't really any that had any depth. XIII-2 fixed that in a big way. TONS of sidequests. But don't think that it is quantity over quality. They range from simple "go pick up this item and bring it to me" to "open up this new world and find out more about a specific character kupo" to "go defeat these monsters and get some kick but weapons". Just a really really great set of sidequests.
If there is a weakness to this game I suppose it would be the characters. There are two main characters. Serah, the younger sister of Lightning, and Noel, a guy who traveled back in time from the end of days to help Serah. While both characters were good, they were not great. They were just kind of bland...kind of there. They had distinct personalities, they were developed and had an interesting back story. But, other than their back stories...they just weren't that interesting. However, XIII did do something great with them that a lot of times they do not do with FF's. They gave great back story to each character and developed them very well. The enemy, Caius, was in many ways, just like Noel and Serah. He had an interesting back story, he was developed well for an enemy, but overall, he was just a dark, evil presence that Serah and Noel were battling. Lightning was great but she wasn't in the story enough to be considered a character. Overall these characters were good. But they don't compare to some of FF's greater characters (IMO Auron, Vincent Valentine, Lightning, Cloud, Vivi, Zidane). I'm talking like the characters were a real weakness. They weren't really. They did a good job in the story. It's just a reflection of how great this game is. If I have to pick a weakness, here it is.
This game is great and absolutely should be played if you were at all a fan of FFXIII. Many of the complaints of FFXIII were that it was too linear and the sidequests weren't there. Also a lot complained there was a lack of towns and shops and such. Well all of these things were fixed and the good things in FFXIII were improved upon (except for maybe the quality of the characters). Overall, this game should not be skipped for fans of the FF series.
Final fantasy 13-2 wasn't what I wanted in a final fantasy game but I have come to appreciate it and love it for what it is.
Some people did not like the ending. It makes it not feel like a final fantasy game because there is no solid conclusion. This is worth noting in any review. It didn't bother me, but it angered a lot of people.