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Final Fantasy XV Deluxe Edition - PlayStation 4
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Purchase options and add-ons
About this item
- Deluxe Edition - includes Final Fantasy XV game in an Exclusive Steelbook featuring artwork from Yoshitaka Amano as well as the following
- Kingsglaive: Final Fantasy movie Blu-ray
- Royal Raiment DLC costume - Dress Noctis in Lucian formalwear fit for a king!
- Leviathan Regalia Skin - Make waves wherever you go by detailing the Regalia with this sleek serpentine finish
- Masamune DLC Weapon - Add the legendary Masamune to your arsenal and cut foes down to size
What do customers buy after viewing this item?
- Most purchasedin this set of products
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Product information
| ASIN | B01DJPA9YE |
|---|---|
| Release date | November 29, 2016 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #44,537 in Video Games (See Top 100 in Video Games) #2,276 in PlayStation 4 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.34 x 6.75 x 0.6 inches; 4 Ounces |
| Type of item | Video Game |
| Rated | Teen |
| Item model number | 91819 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 ounces |
| Manufacturer | Square Enix |
| Date First Available | March 31, 2016 |
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Product Description
"Get ready to be at the centre of the ultimate fantasy adventure. Enter the world of FINAL FANTASY XV, and experience epic action-packed battles along your journey of discovery. You are Noctis, the Crown Prince of the Kingdom of Lucis, and your quest is to reclaim your homeland from the clutches of the imperial army. Joined by your closest friends, you will take the wheel and experience a voyage like no other, travelling through the breath-taking world of Eos encountering larger-than-life beasts and unforgiving enemies. You will learn to master the skills of weaponry and magic, channelling the power of your ancestors allowing you to effortlessly warp through the air in thrilling combat. Fresh faces and long-time fans, fulfil your destiny and experience a brand new kind of fantasy. Pre-order the Day One Edition to receive the exclusive FINAL FANTASY series weapon - the Masamune!"
From the manufacturer
Reclaim Your Throne
As the Crown Prince Noctis and his three best friends set out on a journey to wed his fiancée Luna, a terrible tragedy befalls his country. Under the guise of peace, the neighboring Niflheim Empire invades the kingdom of Lucis, severing his connection to his father King Regis and Luna.
Season Pass - (Sold Separately)
The Final Fantasy XV Season PASS gives you access to three original episodes and an online co-op multiplayer mode. Gladio, Ignis and Prompto will become playable characters for the first time ever and a new play mode for up to 4 players will be added to the game.
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Massive Open WorldExperience a vast open world with a variety of different landscapes that resemble real world locations. |
Unique MagicCraft, combine, and obtain elements from around the world to create devastating magic. |
Intense CombatReady yourself with a variety of different weapons never before experienced in Final Fantasy. |
Huge MonstersThe universe of Eos is rich with diverse landscapes, mysterious dungeons, and intimidating beasts to battle. |
Videos
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Final Fantasy XV: Launch Trailer 2
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Final Fantasy 15 is an open world miracle
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Final Fantasy XV: Launch Trailer
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Final Fantasy XV: Accolades Trailer
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Final Fantasy XV - Reclaim Your Throne
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FF XV: Spring Trailer
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Final Fantasy XV
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Final Fantasy XV: Masamune Sword
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Final Fantasy XV: Chocobo Regalia
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INTRO: I was at home, looking over a friend's copy of Game Informer when I saw the news ten years ago. Final Fantasy XIII was getting paired with another game, and one that seemed to be against what XIII was, to the point that it even had "Versus XIII" in the title, like it was gunning for a fight. The trailer was just as violent as the title seemed to imply, with our hero coldly and stoically warping from soldier to soldier, killing them all with a kind of lazy ease. He was cool, if a bit edgy for my taste, and I wanted to fly around in the same fashion once I learned the game was going for action rather than the turn based format traditionally in tune with the franchise.
As the months and eventual years went by I started seeing less and less of Versus XIII and more of XIII, and when the news trickled down into rumor territory, I took it as a quiet cancellation of Versus XIII. It made sense that they'd drop something, considering their risky Fabula Nova Crystallis direction (which I never liked) so I wasn't entirely surprised. XIII eventually came out, and 480 hallways, less than stellar characters, and a gigantic circle that was supposed to be an open world later, I left impressed only with the visuals and moved on. XIII-2 and 3 arrived without much reaction from me, and Final Fantasy just kind of faded into great memories I had from the first ten games, and hope for the fourteenth (and when that turned out to be a second online game, fifteenth) installment for the franchise.
Then E3 2016 happened and, around nine years after I thought I'd forgotten it, I saw that same black clad hero, warping from one enemy to another, fighting Titan, looking up at Leviathan, summoning Ramuh, running around in a huge open world with three friends who I recognized years before, with the freedom that XIII seemed to have abandoned. Somehow it came back under my nose. It was undeniably different, sure, but the changes didn't feel unwelcome, or even all that numerous. I got a Playstation 4 partially for that gameplay demo, and started following the now titled Final Fantasy XV again. It was a long 5 to 6 month wait, and the anime and tie-in film, while enjoyable, did little to shorten it. When it did come out I was relieved, to say the least. The wait was finally over, and I was as ready as it got.
REVIEW:
But was it worth the wait? I wasn't too sure at first. Its tone is very lighthearted at the early stages, and it does have some technical shortcomings, but now that I've really savored the contents of this game, and completed its story, I'd say yes. It was worth the wait. In fact I'd say it's the best Final Fantasy we've had since X was released fifteen years ago.
GRAPHICS: This game is genuinely beautiful, though like its predecessors, it tends to prioritize certain visuals in favor of others. NPCs, for example, won't look as good as the main characters and background food stands won't be full of the photorealistic dishes Ignis provides the party. That said, where the graphics shine, they really shine. Water dripping down the side of your car in the rain. Realistic and varied clouds floating through the sky. Detailed and well designed enemies. Great lip syncing during story cutscenes. Dynamic effects such as snow on your clothes after casting Blizzard. Truly magnificent, even godlike, summons. Gorgeous and extravagant setpieces The most appetizing in game food to ever grace a video game.
In contrast there is the occasional ugly NPC and low quality texture, with priority on what the team really wanted you to see and what they expected you to see often. A similar tact to the difference between Auron in a higher quality cutscene next to a generic NPC in FFX.
STORY: To be clear, Final Fantasy XV's main narrative is the shortest since Final Fantasy 1, and it took me around 25 hours to finish. Some characters also did feel left behind as the party moved onto the next destination, and it was clear that the director wanted total focus on its main characters and the game's primary antagonist. You'll find some development among some secondary characters, but they definitely took a backseat to the title characters.
That said, it is steeped in character development and struggle from its main cast, is very subtly and atmospherically told, and it ends on a very satisfactory and emotionally impactful note.
I strongly recommend to watch the feature film, Kingsglaive (included with the Deluxe edition or sold separately) to fully understand parts of the narrative, as the post-patch cutscenes cover a very barebones version of events preceding the game. I'd also suggest watching Brotherhood, but only because it's free and decent in its own right. It bears far less to the main story than Kingsglaive, which I'd argue is vital to XV's narrative. That said Brotherhood does get alluded to in the game, especially regarding one of the main characters. I also suggest you pay attention to everything. This story doesn't always jump out at you and is instead woven into the world. This is a kind of natural storytelling that really appealed to me, but it's easy to miss.
GAMEPLAY: The Active Cross battle system introduced in the final release is one of the coolest mutations of the Kingdom Hearts system I've ever played. Aside from some foliage based camera issues in which leaves and trees can block your view, the combat is fluid, fun, very timing-based, and demands situational awareness on many fronts in order to be played well. While overlevelling in the story can definitely happen, luckily this issue is being addressed via an upcoming level cap patch along with a new hard difficulty setting. I can't say anything about Wait Mode, as I had neither desire nor inclination to use it. The Ascension system was basically just a skill tree, but added plenty of spice to the combat, and the equipment variety made for an enjoyable experience. The magic system and its experimental nature was fun to play with and beautiful to look at.
The dungeon designs in XV are some of the best since Final Fantasy IX, at times surpassing even the best FF titles in their intricacy. You can tell that this is where the game really sought to stand out over Final Fantasy XIII, with its many straight corridors. No two dungeons in XV are alike, and are filled with traps, secrets, and unique features, like climbing a steep hill while trying not to slide to the bottom, or pushing through a maze of cubes while running into opposition on the way. On two occasions I got legitimately lost due to their labyrinthine and layered structures. In a game full of little highlights, the dungeons are by far the most impressive, and I'd love to see this dungeon designer work again and more often in the future.
The fishing minigame was a pleasant surprise thanks to the inclusion of limited line health that adds intensity and challenge, especially when dealing with larger fish. The randomly occuring camping minigames were also enjoyable, and sparring turned out to be a bigger challenge than I expected. Other games like Chocobo racing, Justice Monsters Five, monster fight betting, and small one-off games dotted here and there were all fun little distractions that reminded me of the PSX titles in a good way. Quests range from common fetch quests to many many monster hunts; on the generic side, but the gameplay and dungeons make up for them.
After around 50 hours of playing and not yet at 100% I still haven't found this game boring, with the dungeons still throwing me unexpected curveballs.
MUSIC: Yoko Shimomura's captivating and atmospheric compositions were a great fit for the game and its dual theme. Her score was brilliant. The inclusion of various tracks from many Final Fantasy titles of the past was also a great touch, and a very welcome addition while driving from place to place.
TECHNICAL PERFORMANCE: Unfortunately this game does have its share of minor bugs, but from my experience they've all been both minor and brief thus far. The framerate on a standard PS4 also dips in small places, though this happened rarely. The fact is that despite all of the updates there are still flaws here and there, but nothing compared to earlier prerelease demonstrations.
IN CONCLUSION: Final Fantasy XV is a labor of love, and I did feel that over the course of the game. The story was beautiful and rewarding, albeit shorter and more quietly told than its predecessors. The gameplay is fun and exciting, with exceptionally designed dungeons and memorable bosses. The atmosphere is all consuming and incredibly comfy. The tonal shift between the two halves of the game was expertly crafted and emotionally compelling.
This is a game that I can gladly put in my collection, and it is fantastic that Square has finally placed its crosshairs in the right direction after all these years.
Graphics are great as standard with any FF game, lots of stuff to look at in the open world and everything looks amazing. This by the way combined with the sound in a few spots, mainly the side dungeons, is the first time an FF game made me jump a little bit which is pretty cool. FF is known for a lot but horror is not one of them so nice SE. There are graphical glitches here and there which hurts this score a bit causing weird things to happen, many youtube videos show weird things, like characters swimming on chocobos and such, hilarious but still it hurts the score.
Sound is really good, especially in the parts with epic monsters, the chorus type music really hits it out of the park showing the size and scale of these giant beasts vs you. The main theme, (which they could have used more in my opinion) was great and is just overall an amazing piece which was one of the few things from the original trailers that was kept and it is great. It is somber and slightly sad but still very moving and almost haunting when being listened to.
The gameplay/combat is good in most respects, all the little abilities we were expecting and shown for this game are available and then some. The layout is pretty decent and easy to center not a problem getting comfortable with it. Biggest issue however is combat can get chaotic when there are many enemies on the field. Some enemies are so big you can barely see your characters or sometimes the camera will fight you and you'll get an extreme closeup which is terrible when fighting a large amount of enemies. The fighting controls are very basic so most can do it and if you want more strategy, a wait mode is available to slow things down a bit. The camera does also lock up sometimes but this may be corrected in the newest or a future update.
Finally the bread and butter, the Story. Its OK. This is this reviewer's opinion but the baseline story has good moments but are very sloppy explanation wise or make little sense, the transitions getting to the next scene sometimes feel just off as well. This is also a transitional mark in the series since to understand the whole story you need to watch an anime (Final Fantasy XV: Brotherhood) and a 3D animated movie (FInal Fantasy XV: Kingsglaive) to understand certain sections of the story. It is a nice touch but is not enough to explain most of the characters backstories or motivations or to smooth out any plot holes but explains enough to be considered "helpful". Otherwise the story is standard, if you've seen the trailers, you'll understand, not that it is bad or anything, just nothing really notable about it or anything I would want to include that would be considered a spoiler. This is apparent to the point where we are getting updates to the story in this game to help explain things better, which I hope are pushed out quickly so the only thing left is extra content.
Speaking of Extra content, like FFXII before it, this is an open world game and the side quests are here to fill some time. And they are fun! If you like dungeon crawling, you can stumble onto dungeons and the enemies and dungeon maps are huge with great bosses so it is very satisfying do quest around and just enjoy jumping into caves to explore. Some missions will be for pictures or collection missions which are standard, also Chocobos are back and better than ever. I've never enjoyed or used Chocobos so much and felt it blend in so well than in this game. You also have hunts to kill powerful monsters lurking in the area, those will give you some enjoyment. This is just only touching on them though, there are quite a few of each of these which makes this side section of the game amazing.
Still 7.5 out of 10. Graphics are good but glitches are VERY abundant, though hilarious they are, they are still a problem and it looks sloppy on a final product(-1 point). Gameplay loses half a point due to the camera issues, it may seem harsh but when going though those giant dungeons and your camera messes up locking in place forcing you doing the giant dungeon over again b/c you can't hit a switch, you'll understand. (-0.5 points). Finally, Story loses a point since this is normally where these games are supposed to be pretty fleshed out and not only do we have to watch 2 other medias (movie and anime series), to get the information that should be in the game, its still not enough to make the game make sense in the epic and just coherent way it is supposed to, character motivations are missing for some big characters and others barely have any information at all, also not that we're just missing that, we don't have any way of keeping track of the story so its even possible to forget what is going on and no way to review(some people go nuts with the sidequests)(-1 point).
Please keep in mind this review is of the game at just the day one update, patch 1.02. If corrected I will review and update this in the event the previous problems brought up are corrected.
Top reviews from other countries
La simple caja -steelbook- es tan detallada y ornamentada con un arte magistral. Estilo de combate tipo "Kingdom Hearts" aunque con compas más participativos. Con pequeños detalles que los seguidores desde el primer FF agradecemos ¡y la música de ambientación perfecta como siempre!



































