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About the product
- Day One Edition includes: Final Fantasy XV game and Masamune DLC Weapon
- More action oriented instead of the traditional turn based or active time battle system that Final Fantasy is known for
- Characters can perform actions like double jumps according to player input and move with great speed
- Open environment that player is free to explore and roam about via a car, an airship, or a famed Chocobo
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From the manufacturer
Reclaim Your Throne
As the Crown Prince Noctis and his three best friends set out on a journey to wed his fiancée Luna, a terrible tragedy befalls his country. Under the guise of peace, the neighboring Niflheim Empire invades the kingdom of Lucis, severing his connection to his father King Regis and Luna.
Season Pass - (Sold Separately)
The Final Fantasy XV Season PASS gives you access to three original episodes and an online co-op multiplayer mode. Gladio, Ignis and Prompto will become playable characters for the first time ever and a new play mode for up to 4 players will be added to the game.
Massive Open World
Experience a vast open world with a variety of different landscapes that resemble real world locations.
Craft, combine, and obtain elements from around the world to create devastating magic.
Ready yourself with a variety of different weapons never before experienced in Final Fantasy.
The universe of Eos is rich with diverse landscapes, mysterious dungeons, and intimidating beasts to battle.
"Get ready to be at the centre of the ultimate fantasy adventure. Enter the world of FINAL FANTASY XV, and experience epic action-packed battles along your journey of discovery. You are Noctis, the Crown Prince of the Kingdom of Lucis, and your quest is to reclaim your homeland from the clutches of the imperial army. Joined by your closest friends, you will take the wheel and experience a voyage like no other, travelling through the breath-taking world of Eos encountering larger-than-life beasts and unforgiving enemies. You will learn to master the skills of weaponry and magic, channelling the power of your ancestors allowing you to effortlessly warp through the air in thrilling combat. Fresh faces and long-time fans, fulfil your destiny and experience a brand new kind of fantasy. Pre-order the Day One Edition to receive the exclusive FINAL FANTASY series weapon - the Masamune!"
Top Customer Reviews
Final Fantasy games have always been associated with delivering stunning graphics that push the boundary of what IS capable with current hardware. And Final Fantasy XV doesn’t disappoint. I doubt anyone would argue that the graphics of this game are anything less than amazing. I played this game on a PlayStation 4 Pro connected to an OLED television and I just couldn’t believe how good the game looked.
Combat System 8/10
The ol’ turned based system is left behind; in this game fighting occurs in real time. As you wonder throughout the open world enemies attack within a designated zone. Combat is fluid. You do, however, have the option to turn on the Wait Timer, which temporarily pauses the games action when not in motion allowing you to think out your strategy. I found this to be sufficient for those who miss turned based gameplay.
There are, however, some problems with this games combat. The AI system is daft. Elemancy (the magic system in this game) involves storing spells in grenade like containers to be released during battle. Game developers decided to make magic more real in the sense that a fire spell, for example, actually affects the game’s surrounding environment; meaning that characters get burned when running into fire that has been released from a fire spell. The AI system doesn’t direct companion characters away from the fire. Instead they stay there and take injury from burns, lol. Doesn’t make sense. The AI system makes battling with the three companions frustrating at times. In some fights it makes more sense to let them die leaving you to solo the boss.
The camera system also makes combat in this game a task at times. The camera would lock onto a tree or rock obscuring gameplay. This really annoyed me at times.
The summons are animated incredibly well. In this game, however, the player doesn’t have the ability to summon Astrals at will. Conditions have to be satisfied in order for a summon to appear; I both like and dislike this. Astrals are supposed to gods and so it makes sense that one shouldn’t be able command an Astral in full. There were fights, though, that lingered on without a summon appearing.
This is the weakest point of this game. I watched Kingsglaive prior to playing Final Fantasy XV and so I was somewhat prepared. But even I found the story choppy, incomprehensible and generic. There were events that occurred in the game’s story that weren’t followed through or explained. And this is quite poor considering Final Fantasy’s pedigree is associated with a compelling story. I would go further into the story but I don’t want to fill this review with spoilers.
Voice Acting 10/10
The actors who voiced these characters did a fantastic job. Mouths move and appeared to match the dialogue. Shout out to Darin De Paul who voice acted Ardyn, the games antagonist.
Game completion and content 10/10
It took me 56 hours to complete this game. I probably could’ve completed this game in approximately 40 hours. As a working adult with a lot less time to play games these days I definitely appreciate that it is capable to complete this game in such a short time. And there is A LOT of side and postgame content. One can easily spend 100 hours on this game. The only side quests I enjoyed in this game are the hunt side quests. They remind me of Monster Hunter but with ridiculously better graphics. I found all the other side quests boring and a waste of time but they aren’t necessary to complete the game so I don’t count them as a negative. If SquareEnix is going to keep hunts apart of future Final Fantasy games then I think they should make hunts more complete in that sequential hunts climax into one complete side story.
I have played Final Fantasy VII, VIII, IX, X, X-2 and I can definitely say this game is a worthy addition to the Final Fantasy franchise. Perhaps the most important goal this game achieved is leaving me excited for the remake of Final Fantasy VII
Magic is handled pretty terribly. It essentially functions as an elemental grenade that also damages you and your teammates that get caught in the blast, and unfortunately, your teammates' AI will absolutely run into a raging inferno and start screaming (sorry, Prompto). It wouldn't be quite so bad, I think, if the effects didn't linger in a wide area for at least 10 seconds afterwards, during which, again, your teammates will run into it and flail for however long it lasts. (Yes I know you can Regroup with Ignis to somewhat avoid this, but the fact that there's a workaround does not make it a good feature.)
I'm eight chapters in, which I believe is a little over halfway through the game, and the plot is not drawing me in at all. Many Final Fantasies lead with the main narrative element of "defeat the evil empire that wrecked your home/kingdom/city/planet", and Final Fantasy XV is no exception. This is not a bad thing, but unfortunately whoever was in charge of piecing this into a cohesive narrative seems to have twiddled his thumbs for nine-tenths of the decade it took to make this game.. in fact, it honestly seems like this happened with the whole game. Ten whole years, and it feels like they rushed it out in the last year and a half. I can definitely see why they delayed it another few months from its initial September release date. Imagine what it would've been like then?
There is so. much. waiting. in this game. Loading times are poorly optimized and take FOREVER if you aren't teleporting to somewhere close by where you just were. I'd say I'm spoiled by PC load times, except my old PC is a hunk of junk compared to the PS4's hardware. Driving is entirely uninteresting (save when you're doing the story driving missions, at least people talk then), and you have nothing at all to do in the up to 10 minute driving time except get suckered into nostalgia by the older FF soundtracks you can play, or look at the scenery. I should never have to pull out my cellphone and mess around on it out of boredom while I'm doing something that's supposed to be fun. It might also help to note that while you can "drive," it's pretty much an on-the-rails experience. If you try to veer too far to the right or left, Noctis will automatically correct it for you. So after trying it out once or twice, you're probably going to let your nanny/butler Ignis do the driving for you.
Granted, you don't have to manually drive everywhere; there is a fast-travel option which costs a pittance of gil. But you don't get chocobos until Chapter 3, and if you're anything like probably a good majority of RPG enthusiasts, you do as many quests as you can, as early as you can. This means a ton of very slow walking/sprinting in a sprawling, rather empty world, and early on it's a bunch of rather boring sandy/rocky scenery.
But even after getting chocobos, there's the extremely irritating issue of literal miles of invisible walls along roadways for no discernable reason I can see other than to make it difficult to get anywhere with any degree of ease. It wouldn't even be quite so irritating if it was a consistent rule, but it isn't! Some rails you can jump off of, some you can't, and there is no way to tell the difference until you try. It might make sense if it was a drop that would probably kill you if you lept off, but usually it's just some grass on the other side, infuriatingly out of reach over a very low jump unless you take the looooong way around. And, again, some of these rails go on for miles. How fun do you think it is to run your chocobo for miles and miles, searching for some obtuse way out? What a stupid decision.
The game is maybe 10-15% story missions, and the rest mostly filler sidequests. The story missions are fairly enjoyable, and the dungeons especially are probably the high points for the game in general (actual plot happening, interesting/funny chatter, unique enemies, often very beautiful scenery - the one in the Vesperwood is my favorite so far). It's a shame that there aren't more important sidequests. Previous entries in the FF series had more benefits from sidequests than just extra gil/consumables or a decent new weapon. There was more lore, more character-building.. but the majority of these sidequests just feel like busywork.
The waiting comes into play again here with the hunts, which will be the majority of the filler busywork. Like 80% of the problem I have with the hunts in particular would be gone if they'd just let us be able to accept multiple hunts, but no - get one, finish one, report back to a tipster, repeat ad infinitum, which is especially fun with the few hunts that require special weather conditions. And of course, you can only do a slow jog in major cities to get back to a tipster (god I hate you Lestallum, why does the guy have to be way in the furthest corner of the bazaar), which means even MORE waiting. FFXII did multiple hunts just fine over a decade ago. What excuse does FFXV have?
Also, it doesn't really take that many extra sidequests to become obscenely overpowered and able to steamroll through the story quests. Might as well just watch an FMV when you finally get back around to the story if you're a completionist of any sort.
Aside from the fairly excellent dungeons and sparse setpieces, one thing that I and I think a lot of my fellow players enjoyed was the camaraderie between your main boy-band cast. Hearing them all pipe up to comment on things from time to time was pretty neat, and helped establish each of their characters. Even if Noctis is a bit of a mopey emo brat, each one of them has something to like about them (Prompto keeps the mood light and also takes cool photos, Ignis is the rational caretaker backbone who makes beautiful food, Gladiolus gives everyone both physical and mental strength to pull through) and you do really find yourself getting kinda attached to these guys.
I just wish Square-Enix could have done this with .. pretty much any of the other characters in the game in any meaningful way. The only ones they seemed to have made an effort on, at this point in my playthrough, are Cindy and Iris, who both sadly are kind of terrible. Cindy has literally no depth other than "extremely blatant fanservice mechanic", and Iris' entire schtick is "Gladio's little sister that tries way too hard to be cute and has a serious crush on Noctis." Which is really weird that Iris is going for it and Gladio is egging her on when the point of this boyband roadtrip in the first place is to meet up with Noctis' fiancee so they can get married, which Noctis does not at all seem to be reluctant about. ..Ah, and Aranea. They did alright with her, actually. Everyone else (aside from prominent villains) seems to show up once or twice and then fade into the background.
So, would I recommend this game? Sure. Is it a must-have? Nah. If you're on the fence, wait until it goes on sale and play something better in the meantime. It's obviously been rushed out in the past couple years, and it's not much of a Final Fantasy game in terms of pacing and plot and cohesiveness in general, but it is a generally entertaining action RPG, if fairly repetitive.