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About the product
- Two kingdoms are on the brink of war. Whose side will you choose?
- Torn between two families, you're an heir of Hoshido, raised by Nohrian royals.
- If you walk the path of Birthright, you'll battle the corrupted king of Nohr beside a family of strangers.
- Command them expertly and forge deep relationships to master this turn-based strategy game.
- “T” Teen w/ Animated Blood, Fantasy Violence, & Suggestive Themes
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From the manufacturer
Two kingdoms at the crossroads of war and peace–which path will you take?
Two kingdoms are on the brink of war. Whose side will you choose? Torn between two families, you’re an heir of Hoshido, raised by Nohrian royals. If you walk the path of Conquest, you must fight to change your misguided kingdom from within. Command warriors with expert precision and forge deep relationships to master this turn-based strategy game.
A brand new Fire Emblem experience is on its way for the Nintendo 3DS family of systems. For the first time ever, your customized avatar is the main hero. An army of knights, mages, archers and more are at your command in the most tactical battles in series history. Each unit and weapon has strengths and weaknesses you must consider for every foe you face. Partner allies on the battlefield so they can support each other in combat. Building relationships is key—the closer your allies become, the better they’ll fight together. Their future is at your command, but first you must make the most important decision in the history of Fire Emblem.
For the first time in the Fire Emblem series, your customized avatar is the main character.
Which Family to Choose
Epic storyline centered on your avatar, forced to choose between bloodline and family who raised you.
New 'My Castle' area to interact with your allies and build stronger relationships.
Have StreetPass encounters with other players to visit their My Castle.
Two versions of the franchise's new installment offer players an unprecedented choice: fight an opposing force or join the other side and try to make changes from within. For the first time in the series, players take on the role of the main character and command an army, while struggling to decide which path to follow: helping blood relatives or the family that raised him or her.
Top customer reviews
Awakenings was the first English language Fire Emblem to allow players to insert themselves in the game. To make the immersion more complete, players could marry and have children with the comrade of their choice, taking shipping to a whole new level.
The player's avatar had a role in the plot of Awakenings, and this is taken to 11 here in Fates. After a few introductory missions to ease players into the game, the player must choose whether to side with Nohr, their adopted family, or Hoshido, their country they were ruthlessly kidnapped from. There is also another choice, Revelations, DLC only, where you attempt to forge an independent path.
Birthright is a gentle way to ease new players into the strategy RPG genre, although the final missions are still a challenge even on Normal (unless you don't mind tossing aside a few units). A new Phoenix mode is also available, letting defeated characters take the field once more. Lastly, the player's bloodline allows them to use Dragon Veins to affect the battlefield. Effects differ between maps, allowing you to generate healing zones to wear the enemy down or call down lightning to bring enemies near death.
Combine that with 29 missions (including the prologue and epilogue) and you've got a game that could well stay with you forever.
(minor spoilers that are mostly described in this product's description are in this paragraph) Enter Fire Emblem Fates: Birthright. Fire Emblem Fates is actually a trilogy of games—Birthright, Conquest and Revelation—all set in the same world, featuring the same characters; at Chapter 6 (which happens quite early on) of Birthright or Conquest, you "pick" one of two kingdoms to side with: either the medieval-themed Kingdom of Nohr, where you've been raised for most of your life; or the Japanese-themed Kingdom of Hoshido, where you have royal bloodline and your family wants your safe return. I say "pick" because the decision is based on which game you have, though, if you get either of the other two games via DLC (you can buy them directly from the game as opposed to the eShop or a physical release, which is STRONGLY recommended), the other options will unlock, with Revelations (the "third" game) as a download-only (or with the special edition) exclusive.
It's a little hard to explain how this all works; at first glance, I thought it would be like, say, Pokémon, where the games are mostly the same plot-wise but have a few little differences here and there. That's NOT at all the case! Not only are Birthright (the one that I played) and Conquest (the other main version) extremely different plot-wise, their GAMEPLAY is also very different, with Birthright being more like the recent Fire Emblem: Awakening where you can visit bonus areas and can do more grinding at your leisure, while Conquest defines itself as the harder of the two and gives you virtually no opportunities to gain extra EXP at your leisure, playing more like Fire Emblem for the GBA where you have to be a lot more strategic in how you train.
One big departure from previous Fire Emblem games was the removal of most weapon durability. In the past, every weapon you used in combat had limited durability, meaning you had to replace broken weapons often and save rarer ones for the most opportune moments. For me, that meant stashing everything and then forgetting about it rather than using the really cool stuff. At first, when I heard that Fates was dropping durability, I thought they were nuts! But after playing it, I found myself enjoying this style a lot, because the weaker weapons were substantially more accurate, while stronger weapons would not just be less accurate (common in older Fire Emblem games), but they'd also lower your stats, or have other effects. There were some positive effects, too, and a lot of shenanigans with the stable weapon triangle. Most weapons felt unique, which was cool. One thing to note, though: in Birthright (more specifically, in Hoshido), the weapons are entirely different from your usual Swords, Axes, and Spears; instead, you have Katana (Swords), Clubs (Axes), and Naginata (Spears). It can be a little confusing if you're familiar with the traditional weapons, especially since your enemies often use them (since they're used in Nohr), but you get used to it after awhile and it's actually a neat touch. The spell triangle was changed as well.
Story-wise, I enjoyed the story quite a lot. I was compelled to keep playing chapter after chapter, and I haven't felt that way about a Fire Emblem game since Path of Radiance, so it was refreshing to be sucked into the game again. I won't say any spoilers relating to the story, but I'll just say that there were some good twists and it had a reasonable conclusion at the end. It was challenging, but not too brutal—though you can adjust this to your liking by setting the difficulty and also which mode to play. I played on Normal, which was enjoyable for me, and using the Classic mode, meaning when units die in battle, they're gone for good; there's also Casual for less-experienced players that care more about the story, where fallen units are healed after the battle and it's just game over if everyone dies in a single battle, and there's also the newly introduced Phoenix mode, which is even easier than Casual, where units are revived in battle after a few turns. That makes the game incredibly easy, but it's nice to have as an option for very casual players who are looking for a good story and want to get into the Fire Emblem series (but are maybe too inexperienced with tactical RPGs).
Overall, I really enjoyed Birthright. It was a lot of fun and, while it did change a lot in the Fire Emblem formula, I felt the changes made it worth playing.
There are two main differences between Birthright and Conquest: Difficulty and Resource management. In Birthright, you get unlimited time between chapters to do side things and to frankly grind your units into perfect meat grinders. Conquest isn't so forgiving, giving you very few sidequests and forcing you to manage resources and units(levels, stats etc.) well due to this. Also, the level design is much more diverse in Conquest, with objectives such as "Seize the base" and "Escape with [character] alive," harkening back to the older Fire Emblem games (the GBA titles come to mind). Birthright has simpler maps with the objective being generally, "Kill the commander" or "Kill everyone on the map," reminiscent of Awakening's gameplay.
But hey, it's fun to play and the maps are amazing. While I like Birthright, I would strongly recommend Conquest for its amazing and fun level design. Also, don't buy Revelation. There's nothing good about it. Seriously, if you REALLY want closure on the story, watch a Let's Play or something because it's not worth the $20. It just steals maps from the other two routes and the only new maps have a silly "Fog of war" effect to them that just doesn't work in a turn-based strategy game.