|Item Weight||4 ounces|
|Product Dimensions||0.5 x 5.3 x 4.9 inches|
|Item model number||CTRPFEFB|
|Is Discontinued By Manufacturer||No|
|Item Package Quantity||1|
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Fire Emblem Fates: Birthright - Nintendo 3DS Birthright Edition
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- Two kingdoms are on the brink of war. Whose side will you choose?
- Torn between two families, you're an heir of Hoshido, raised by Nohrian royals.
- If you walk the path of Birthright, you'll battle the corrupted king of Nohr beside a family of strangers.
- Command them expertly and forge deep relationships to master this turn-based strategy game.
- “T” Teen w/ Animated Blood, Fantasy Violence, & Suggestive Themes
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From the manufacturer
Two kingdoms at the crossroads of war and peace–which path will you take?
Two kingdoms are on the brink of war. Whose side will you choose? Torn between two families, you’re an heir of Hoshido, raised by Nohrian royals. If you walk the path of Conquest, you must fight to change your misguided kingdom from within. Command warriors with expert precision and forge deep relationships to master this turn-based strategy game.
A brand new Fire Emblem experience is on its way for the Nintendo 3DS family of systems. For the first time ever, your customized avatar is the main hero. An army of knights, mages, archers and more are at your command in the most tactical battles in series history. Each unit and weapon has strengths and weaknesses you must consider for every foe you face. Partner allies on the battlefield so they can support each other in combat. Building relationships is key—the closer your allies become, the better they’ll fight together. Their future is at your command, but first you must make the most important decision in the history of Fire Emblem.
For the first time in the Fire Emblem series, your customized avatar is the main character.
Which Family to Choose
Epic storyline centered on your avatar, forced to choose between bloodline and family who raised you.
New 'My Castle' area to interact with your allies and build stronger relationships.
Have StreetPass encounters with other players to visit their My Castle.
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|Sold By||JADD ENTERTAINMENT||Tdude20||Premium Shipment||games_for_sale||Gaming Depot.|
|Computer Platform||Nintendo 3DS||Nintendo 3DS||—||Nintendo 3DS||Nintendo 3DS|
|Item Dimensions||0.50 x 5.30 x 4.90 inches||0.60 x 5.30 x 4.90 inches||0.50 x 5.30 x 4.80 inches||0.60 x 5.40 x 4.90 inches||0.60 x 4.90 x 5.40 inches|
|Item Weight||4.00 ounces||2.56 ounces||2.24 ounces||2.24 ounces||2.24 ounces|
|Platform||Nintendo 3DS||Nintendo 3DS||Nintendo 3DS||Nintendo 3DS||Nintendo 3DS|
|Platform for Display||Nintendo 3DS||Nintendo 3DS||Nintendo 3DS||Nintendo 3DS||Nintendo 3DS|
|Video Game Region||NTSC U/C||NTSC U/C||NTSC U/C||Region free||Region free|
Two versions of the franchise's new installment offer players an unprecedented choice: fight an opposing force or join the other side and try to make changes from within. For the first time in the series, players take on the role of the main character and command an army, while struggling to decide which path to follow: helping blood relatives or the family that raised him or her.
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There are two main differences between Birthright and Conquest: Difficulty and Resource management. In Birthright, you get unlimited time between chapters to do side things and to frankly grind your units into perfect meat grinders. Conquest isn't so forgiving, giving you very few sidequests and forcing you to manage resources and units(levels, stats etc.) well due to this. Also, the level design is much more diverse in Conquest, with objectives such as "Seize the base" and "Escape with [character] alive," harkening back to the older Fire Emblem games (the GBA titles come to mind). Birthright has simpler maps with the objective being generally, "Kill the commander" or "Kill everyone on the map," reminiscent of Awakening's gameplay.
But hey, it's fun to play and the maps are amazing. While I like Birthright, I would strongly recommend Conquest for its amazing and fun level design. Also, don't buy Revelation. There's nothing good about it. Seriously, if you REALLY want closure on the story, watch a Let's Play or something because it's not worth the $20. It just steals maps from the other two routes and the only new maps have a silly "Fog of war" effect to them that just doesn't work in a turn-based strategy game.
The story is broken into 3 different games, which is not as clear as it should be at purchase. Further, to get the whole story, all 3 games are required for purchase. While it's true that the collectors/launch edition had all branches in a single cart, for this particular product being reviewed only a single branch of this game is programmed in this cart. To get the most out of the total story, a single cart (either Birthright or Conquest) along with the online/in-game purchases of the remaining branches will allow a full linkage of your paths (and some extra save game space). Buying the carts separately will not allow you to link the games together -- that is -- neither cartridge's game data will know that the other has been played. The final "Revelations" branch is only available via DLC.
Gameplay wise, Birthright takes all of the good stuff from Awakenings and tries to one-up it. Generally it works out well, however some of the plot elements, such as having offspring that come to assist you in battle later, are a bit overblown for this story and don't fit as well as they do in Awakenings. The story itself is not very interesting. It may be better to say that the writers tried too hard at trying to get you to feel for your decision to go with one group or the other. Neither group is all that endearing and it takes away from any sort of remorse you might feel if your character should perma-die (other than the hard work you put into your characters statistics). The plot itself is not that great, and while Awakenings wasn't amazing, it did have an element of future-travel/impending doom that this game does not. It also didn't pretend to be deeper than it is. I feel like the story could have been better played out.
Many of the characters are unlikable, either from the forced english-voice acting or the ugh dialogue. Unlike Awakenings (or 3 Houses) you have no choice in the voice language and you are generally stuck listening to the localized voice actors.
The main character can be styled to a much lesser degree than in Awakenings.
The music/soundtrack is phenomenal!
The maps are pretty good and force a reasonable level of strategic thinking.
The gameplay itself is quite good and can be extremely difficult though satisfying depending on the settings.
Overall, the game (as a game goes) in-and-of-itself is worth playing. For the price, at least including BOTH birthright AND conquest in the same cart seems like not a big ask.
(minor spoilers that are mostly described in this product's description are in this paragraph) Enter Fire Emblem Fates: Birthright. Fire Emblem Fates is actually a trilogy of games—Birthright, Conquest and Revelation—all set in the same world, featuring the same characters; at Chapter 6 (which happens quite early on) of Birthright or Conquest, you "pick" one of two kingdoms to side with: either the medieval-themed Kingdom of Nohr, where you've been raised for most of your life; or the Japanese-themed Kingdom of Hoshido, where you have royal bloodline and your family wants your safe return. I say "pick" because the decision is based on which game you have, though, if you get either of the other two games via DLC (you can buy them directly from the game as opposed to the eShop or a physical release, which is STRONGLY recommended), the other options will unlock, with Revelations (the "third" game) as a download-only (or with the special edition) exclusive.
It's a little hard to explain how this all works; at first glance, I thought it would be like, say, Pokémon, where the games are mostly the same plot-wise but have a few little differences here and there. That's NOT at all the case! Not only are Birthright (the one that I played) and Conquest (the other main version) extremely different plot-wise, their GAMEPLAY is also very different, with Birthright being more like the recent Fire Emblem: Awakening where you can visit bonus areas and can do more grinding at your leisure, while Conquest defines itself as the harder of the two and gives you virtually no opportunities to gain extra EXP at your leisure, playing more like Fire Emblem for the GBA where you have to be a lot more strategic in how you train.
One big departure from previous Fire Emblem games was the removal of most weapon durability. In the past, every weapon you used in combat had limited durability, meaning you had to replace broken weapons often and save rarer ones for the most opportune moments. For me, that meant stashing everything and then forgetting about it rather than using the really cool stuff. At first, when I heard that Fates was dropping durability, I thought they were nuts! But after playing it, I found myself enjoying this style a lot, because the weaker weapons were substantially more accurate, while stronger weapons would not just be less accurate (common in older Fire Emblem games), but they'd also lower your stats, or have other effects. There were some positive effects, too, and a lot of shenanigans with the stable weapon triangle. Most weapons felt unique, which was cool. One thing to note, though: in Birthright (more specifically, in Hoshido), the weapons are entirely different from your usual Swords, Axes, and Spears; instead, you have Katana (Swords), Clubs (Axes), and Naginata (Spears). It can be a little confusing if you're familiar with the traditional weapons, especially since your enemies often use them (since they're used in Nohr), but you get used to it after awhile and it's actually a neat touch. The spell triangle was changed as well.
Story-wise, I enjoyed the story quite a lot. I was compelled to keep playing chapter after chapter, and I haven't felt that way about a Fire Emblem game since Path of Radiance, so it was refreshing to be sucked into the game again. I won't say any spoilers relating to the story, but I'll just say that there were some good twists and it had a reasonable conclusion at the end. It was challenging, but not too brutal—though you can adjust this to your liking by setting the difficulty and also which mode to play. I played on Normal, which was enjoyable for me, and using the Classic mode, meaning when units die in battle, they're gone for good; there's also Casual for less-experienced players that care more about the story, where fallen units are healed after the battle and it's just game over if everyone dies in a single battle, and there's also the newly introduced Phoenix mode, which is even easier than Casual, where units are revived in battle after a few turns. That makes the game incredibly easy, but it's nice to have as an option for very casual players who are looking for a good story and want to get into the Fire Emblem series (but are maybe too inexperienced with tactical RPGs).
Overall, I really enjoyed Birthright. It was a lot of fun and, while it did change a lot in the Fire Emblem formula, I felt the changes made it worth playing.
Top reviews from other countries
-mínimo 50 horas de juego por versión
-AMO el sistema de emparejamiento, se siente bien jugar a ser dios y emparejar a 2 personajes por los diálogos especiales
-vale la pena cada centavo y te va a dejar con las ganas de comprar las otras 2 versiones (OJO cada versión es un juego diferente por si solo y ninguno se siente recortado a propósito como para sacar dinero)
El envío y la entrega a tiempo y en forma, sin ninguna queja.