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Fireside Games Bloodsuckers
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- supports 2 to 4 players, ages 13 and up, Time to play : 1-2 Hours
- players choose to fight as either Vampires or Hunters with different abilities for each side
- day and night (tracked with a clock dial) have special effects on gameplay
- multiple ways to combine cards give players exciting strategic options
- four--player games allow for unique team-based gameplay
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Bloodsuckers is a highly competitive, card-driven, combat game that pits Vampires against Hunters in a brutal turf war for the town of Blackwood. Choose a side, and fight to the death to control the most locations within Blackwood. Unleash powerful card combos to attack your opponent, but beware, as your strength rises and falls with the time of day. Battle alone or alongside a teammate to recruit the innocent bystanders at each location to join you in your quest for dominance. Win the battles and claim the most locations to declare victory in the fight between the living and the undead! For comprehensive product support, go to www.firesidegames.com/bloodsuckers.
From the Manufacturer
Fight for the soul of Blackwood. The once quiet small town of Blackwood has become a battleground. A coven of vampires has crept in under the cover of darkness to drain the very life from its helpless citizens. As powerful as these creatures of legend are, they do not prowl the streets unchallenged. A team of skilled vampire hunters with an arsenal of modern weapons has tracked these bloodsuckers down and the battle for the soul of Blackwood is about to begin. 2 to 4 players. 60 minutes. Play as either a vampire or a hunter in this game. You can either help destroy or save the town of Blackwood.
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|Sold By||HobbyLink||Amazon.com||Amazon.com||Amazon.com||QB's & Pitchers||Top Shelf Books and Media|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||10.5 x 2.5 x 10.5 in||1.5 x 5.25 x 5.25 in||2.62 x 10.5 x 10.5 in||10.5 x 2.5 x 10.5 in||1.75 x 5.5 x 8 in||4.1 x 11 x 10.6 in|
|Item Weight||2.2 lbs||—||2.48 lbs||2.07 lbs||—||2.74 lbs|
Top customer reviews
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There is a youtube video on how to play, I would recommend reading the instructions first though.
The Cards are artful and with great detail
Game length can be customized withe the in game chart.
The components, I must say, were very eye-catching and colorful. There was an obvious difference between the vampires and vampire hunter factions, unique decks aside. I personally would have prefered a board in place of the mat, though due to how large it is lengthwise I can see why the former wasn't used (packaging, costs, etc.). The mat still serves its purpose in helping to keep the separate bystanders organized and was of surprisingly good quality. The manual did a good job in detailing the rules, though it is about twenty pages long. While this is standard in a lot of the sixty to ninety minute games in my collection, some families may feel overwhelmed at first. There's also a bit of a learning curve, especially with how the cards function and interact with one another. I'd highly recommend reserving an extra hour of play time on your first time through.
I really enjoyed the differences between the vampires and vampire hunters when it came time to actually start playing cards. Combat cards consist of attack, impact, strike, and dodge cards...while both decks contain cards all four types, the abilities listed on them are fairly unique. Vampires, for example, have the ability to bite vampire hunters. Left unchecked, the vampire hunter character card will be converted to a vampire, to be used by their faction in the future. Vampire hunters have an equally devastating arsenal, making use of more conventional weapons. I liked the fact that some of the cards could only be played during the day or night.
The combat mechanics employed when dealing with bystanders was an interesting choice. Rather than continually add attack values to the tracker's current value, you'd simply adopt the new number. I found that this helped to keep the tug-of-war for a particular bystander evenly matched throughout a day. I thought about what the game would be like if the former were true and realized that some cards might allow for a runaway leader, with the other faction having no hope of ever winning back that bystander. There's still a little luck in drawing some good combat cards to play on bystanders, but the "adopt the new value" mechanic forces players to combine card elements to make the attack value higher than normal. This gave us a reason to care about how the cards worked together.
In terms of whether or not the game is strategic or luck-based in nature, I'd have to say that the game employs a little bit of both. As with most games that employ a deck of unique cards, players are at the mercy of what they draw. With that being said, the ability to pick and choose which bystanders you want to focus on certainly make the game feel more strategic than luck-based. With each side gaining bystanders as the game goes on, there's a bit more room to manuever. Blood and adrenaline tokens, which are earned by playing strike cards, modify / buff particular characters of your choice. This can help turn the tide and win a particular bystander back into your good graces. So while there is some luck in the cards, there's a lot of other things going on to keep players from feeling "out of control".
When it comes down to it, "Bloodsuckers" is the vampire vs hunter game that I've always wanted. I've enjoyed playing games like "Dracula", but they tend to ignore or lack that "player versus player" feeling. There are actually two learning curves to overcome...one being getting into the groove of a typical turn while the other involves getting used to how the cards function. The former usually clicks before the latter, so definitely be patient and accept the fact that things won't be perfect on your first few times through. There's also some semi-violent card art, so keeping with the age recommendation is a good idea. It's worth noting that I had no issues letting Vinnie (12) play the game, though every parent must make that determination on their own in regards to letting their own kids play. Deep and highly thematic, "Bloodsuckers" is a must for any vampire/vampire hunter or board game enthusiast.
Some other reviewers have said that the card mat really should be a board. I can understand how such a long board may have been difficult to manufacture, but I wish they'd made something sturdier than a piece of paper.
Overall, the game is beautiful and fun to play. I gave it an educational value of three stars because of the strategy and complexity in this game.