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- supports 1 to 6 players, ages 10 and up, for 60 minutes of cooperative fun
- a great "gateway" game for people who haven't played board games in a while
- fun for people who enjoy a less competitive experience
- rules variations allow for customization of difficulty
- may be played as a solitaire game
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Top Customer Reviews
|Length: 4:08 Mins|
It's a fun, lighthearted game that doesn't involve a lot of set up, let's you work together, and involves slaying crazed monsters - what's not to love.
We really like co-operative games in our family and with Castle Panic we never feel like one person is directing the whole effort with the others just going along. Everyone is in it together and can really make their own choices. And it's even great fun when we lose.
And even though the game says ages 10+, everyone down to our 6 year old loves it.
Games play out in under an hour, and turns go quickly so no one sits around waiting. Time flies by when you're defending from incessant monster attacks.
Clues you've got an exciting game: 1. Your oldest and "too-cool" daughter runs mid-game to you and whispers in your ear: "Mom, we HAVE to have this game for my slumber party Friday night!"; 2: Your middle child, who is typically quiet, is a chatterbox the whole time, is cracking game jokes with the designer, and is asking questions about the game design and extraordinary art; and 3: Your 7-year-old boy , who usually can't stay seated for very long, is listening intently to the rules and is biting his nails trying to figure out how he's going to beat those BAD monsters coming out of the forest and is NOT willing to trade that Barbarian card for anything!
This game was so fun because, unlike most other games in which players compete against each other, we had to work together as a family to beat the monsters coming out of the forest. We won game one (Mom was the Master Slayer with the most monsters killed); the monsters won game two.
The "rule" book has clear explanations, big, beautiful pictures, and is very organized. This game is going to be a hit!
We have had Settlers of Catan and Carcassonne (with a number of expansion packs) for quite a few years now, and only recently added the other games above. We usually either play just as two adults, or with our two older children (age 9 and 8), and so our conclusions are based on how these games work in those settings. So here's what we've found:
Settlers of Catan
We got this around the same time as Carcassonne and initially just didn't latch onto it. Partly it's that it's supposed to be 3 players or more, and we often play as just two of us. Once we found online some instructions for playing as 2 players it came out more often, and as time's gone by it's become fairly 50-50 whether we play Settlers or Carcassonne on a quiet night in. The choice will usually depend on how much we want to think. With Settlers, you're always planning and calculating; with Carcassonne, you're taking it a card at a time.
Who should get it: Settlers is well-known as one of the great modern games. I'm not as sold on it as some people, and it takes quite a while to learn and feel comfortable with, but once you get the hang of it, it is an entertaining and enjoyable addition to a games collection. There are several 2-player rule variations out there if you need them and they work well (we found one that worked for us and we've stuck to it). But this isn't a game for kids; I would suspect not until they're 16 or so.Read more ›
The game has lived up to my expectations as a great way to spend time with friends and family; I have been playing with my wife and some friends avidly since the game arrived a few days ago.
The game mechanics are very balanced. I have only lost once out of the seven times I played (it was a solo game), but each victory has been VERY close, with only one or two towers remaining. Another great part of the game is that it is very customizable; rules can be changed here and there to make it easier or harder. For example, you can choose to start the game with no tower walls, draw more monsters each turn, etc.
I really like the cooperative aspect of the game, which seems to be a rarity in the gaming world. Although there is an optional competitive element to the game, where the player with the most monster kills is crowned the "Master Slayer," the main goal of the game is survive, and you either do it through team work, or you all perish together. As the game progresses, and you lose some walls and towers to approaching trolls, goblins, orcs, and special "boss monsters," the action gets very intense. With a hoard of monsters surrounding your castle, the tension of what will happen next becomes palpable.
If you are looking for a unique, light, fun way to spend time with friends and family, don't hesitate, try out Castle Panic!
Most Recent Customer Reviews
Great party game, also good when trying to introduce non-gamer to some new board-games.Published 4 days ago by Wayne Kruger
Definitely a fun game and quite a nice change from the typical PvP aspect of most games. It takes a lot of team work to not only defeat the monsters but also be the player with... Read morePublished 7 days ago by Pixy
Castle Panic is our family's second foray into cooperative board games, and it is a big hit with my wife, eight-year-old and five-year-old. Read morePublished 23 days ago by azsage
My wife and I LOVE this game - its great because I dislike games where we have to fight against each other because someone always loses.. NOT WITH CASTLE PANIC! Read morePublished 28 days ago by Nanaki255
Bought this game based on other reviews as an alternative to the board games that were creating chaos when played as a family due to the poor gamesmanship of my children. Read morePublished 1 month ago by Lorraine Murphy
I got this game for my fiancé for his birthday and we loved it! It's a fairly simple game and my younger sisters also had an absolute blast playing it. Read morePublished 1 month ago by Katelyn
I got this after watching it played on geek and sundry. It took us only a few minutes to get the hang of it. Read morePublished 1 month ago by Joshua M.