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The First Quarter : A 25-year History of Video Games Paperback – September 25, 2001
| Steven L. Kent (Author) Find all the books, read about the author, and more. See search results for this author |
Above all, this book provides an intimate look into the lives of a group of brilliant and quirky people, and the sometimes serious and sometimes wacky way they ran their business.
- Print length466 pages
- LanguageEnglish
- PublisherB W D Pr
- Publication dateSeptember 25, 2001
- ISBN-100970475500
- ISBN-13978-0970475503
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"Ok, we admit we're biased. Like most NEXT GEN readers, we've been waiting for years to get our hands on Kent's opus -- the entire history of the videogame industry, writ large through the words of the men and women who created it. Can such an anticipated book possibly live up to our expectations? In a word, yes.
The result of more than 500 interviews (he failed to bag only Yamauchi, Kuturagi, and Sam Tramiel) and years of research, the book delivers an authoritative yet personal view of the game industry, packed with great quotes and anecdotes. While some of the book will be well known (especially to readers of Next Gen), frequently the book exposes totally new (and fascinating) behind-the-scenes secrets. More than that though, it delivers the personal stories behind the facts, brining you the faces behind the games, and giving you a feel for what it's like to work with those people.
If Phoenix is the game industry's textbook, this is its unauthorized biography. Both books are great on their own, but they also complement each other amazingly well -- reading one makes you want to reread the other immediately.
We did have a few quibbles with The first Quarter. Frequently the text is too wordy, and several times we felt Steve was devoting too much space to minor issues that weren't worth it -- like a multi-page anecdote about Nintendo buying the Mariners --or glossing over bits we wanted to hear more on. (Sega's famous "Sega Scream" campaign gets far less ink than their nearly forgotten "Sega does what Ninten-don't" ads.) Those issues aside, though, this book is a major triumph, destined to stand with Hackers, Game Over, and Phoenix as "must reads" for anyone who cares about the game industry."
--Chris Charla
*
Selected by the DigiPen Institute of Technology, the only school offering degrees in video game creation, as a textbook for the Game150 class.
About the Author
Product details
- Publisher : B W D Pr; First Edition, First Printing (September 25, 2001)
- Language : English
- Paperback : 466 pages
- ISBN-10 : 0970475500
- ISBN-13 : 978-0970475503
- Item Weight : 1.35 pounds
- Best Sellers Rank: #939,929 in Books (See Top 100 in Books)
- #1,860 in Video & Computer Games
- #2,224 in Computer & Video Game Strategy Guides
- Customer Reviews:
About the author

Steven L. Kent has published several books dealing with video and computer games as well as a series of military science fiction novels about a Marine named Wayson Harris.
Born in California and raised in Hawaii, Kent served as a missionary for the LDS Church between the years of 1979 and 1981. During that time, he worked as a Spanish-speaking missionary serving migrant farm workers in southern Idaho.
While Kent earned a Bachelor's degree in journalism and a master's degree in communications from Brigham Young University, he claims that his most important education came from life.
Many of the lessons he learned from the Mexican field workers in Idaho have appeared in his stories. Later, from 1986 through 1988, Kent worked as a telemarketer selling TV Guide and Inc. Magazine. His years on the phone helped him develop an ear for speech patterns that has been well-reflected in dialog in his stories.
As a boy growing up in Honolulu in the 1960s, Kent developed a unique perspective. He spent hours torch fishing and skin diving.
In 1987, Kent reviewed the Stephen King novels Misery and The Eyes of the Dragon for the Seattle Times. A diehard Stephen King fan, Kent later admitted that he pitched the reviews to the Times so that he could afford to buy the books.
In 1993, upon returning to Seattle after a five-year absence, Kent pitched a review of 'virtual haunted houses' for the Halloween issue of the Seattle Times. He reviewed the games The Seventh Guest, Alone in the Dark, and Legacy. Not only did this review land Kent three free PC games, it started him on a new career path.
By the middle of 1994, when Kent found himself laid off from his job at a PR agency, he became a full-time freelance journalist. He wrote monthly pieces for the Seattle Times along with regular features and reviews for Electronic Games, CD Rom Today, ComputerLife, and NautilusCD. In later years, he would write for American Heritage, Parade, USA Today, the Chicago Tribune and many other publications. He wrote regular columns for MSNBC, Next Generation, the Japan Times, and the Los Angeles Times Syndicate.
In 2000, Kent self-published The First Quarter: A 25-year History of Video Games. That book was later purchased and re-published as The Ultimate History of Video Games by the Prima, Three River Press, and Crown divisions of Random House.
During his career as a games journalist, Kent wrote the entries on video games for Encarta and the Encyclopedia Americana. At the invitation of Senator Joseph Lieberman, Kent has spoken at the annual Report Card on Video Game Violence in Washington D.C.
In 2005, Kent announced his semi-retirement from video games so that he could concentrate on writing novels. Though he still writes a monthly column for Boy's Life, he has mostly concentrated his efforts on writing novels since that time. His first efforts in science fiction, The Clone Republic and Rogue Clone were published by Ace Book in 2006.
Despite his "retirement," Kent continues to write the occasional game article or review. His sixth novel, The Clone Empire was released in October, 2010, and a seventh novel is due in 2011.
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Much of the books deals with the true "father of video games," Nolan Bushnell. In this book, you will see how Nolan was pushed around in the name of sales. You will also learn that he invented the Chuck E Cheese Corporation. It book also covers the "dark days" during the first video game crash. This was indeed a dark time where people were turning to their Commodore 64's and leaving their old consoles to collect dust.
I also enjoyed following the Atari saga. You will read that Atari attempted to make several comebacks only to fail due to poor marketing. Just imagine if Atari had stayed in top. What would the world of video games be like today?
If you even have a passing interest in how video games got started, this is the book to have.
The First Quarter is an amazing collage of interviews put together into one book. At first glance I was a little shocked to see a book of this magnitude to be nearly all interviews. But, upon reading it I discovered that it was quite insightful and I managed to complete it in a matter of days. Some of the most interesting pieces of information are covered in The First Quarter, including references to Steve Jobs and Bill Gates. I highly recommend anyone interested in this subject to grab a copy before they run out and read until your eyes hurt.
A highly insightful book that will keep you thinking for a long time about the events and people involved in getting the video gaming market started and how those people contributed to keeping it alive and breathing. I want to thank Steven Kent for publishing such a masterpiece and wealth of information.
My only caveat is that this book has been entirely reprinted as "The Ultimate History of Video Games". So closely do these two books resemble each other that there are a number of typos that passed from one book to the newer edition.
Had I known that "The Ultimate History of Video Games" was a reprint I wouldn't have had this so high on my Wish List. My girlfriend search and searched and picked this book up for 75 bucks on ebay. The bonus for me is that it was signed by Mr. Kent...and the signature is vague enough that I can go...oh yeah...I saw him at E3. I don't mind having both this book and the reprinting in my collection and if you to are building the definitive video game history library, you should get it otherwise...I'd say track down the "Ulitimate History of Video Games" and be confident that you aren't missing out on anything in this book.







