Fisher-Price Think & Learn Code-a-Pillar
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- 1 motorized head and 8 easy-to-connect segments for endless combinations!
- Kids connect the segments to make Code-a-pillar go forward, left, right or wherever they choose
- Each segment lights up as the action happens!
- Motorized head segment features lights, fun character sounds and blinking eyes to bring Code-a-pillar to life!
- Can you reach the target? Challenge kids to configure the segments so Code-a-pillar can get to the targets and reach their goals
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From the manufacturer
With Code-A-Pillar, Development Really Comes Into Play!
See what develops as kids play with Code-a-pillar. Problem-Solving Skills Once kids can 'program' a path for Code-a-pillar, the sky's the limit! It opens the door to problem solving as they figure out how to get Code-a-pillar to go wherever they want! Planning and Sequencing Skills After rearranging his segments a few times, kids will discover that if they plan out a path for Code-a-pillar and put his pieces together in the right sequences, they can get him to follow it! Critical Thinking Skills The more kids rearrange Code-a-pillar pieces, they more they develop critical thinking skills by 'programming' different combinations to send him in different directions!
Make Lots Of Fun Connections!
Can your child make Code-a-pillar go from 'Start' to 'Finish'? Place the 'Start' and 'Finish' targets on the floor. The path he takes to get there is up to your preschooler! Or you can turn any room into an obstacle course! Have your child figure out how to rearrange Code-a-pillar to send him under a table or around a chair. Or draw a map together and see if you can get Code-a-pillar to follow it!
Code-a-pillar inspires little learners to be big thinkers by encouraging preschoolers to arrange (and rearrange) the easy-to-connect segments in endless combinations, sending Code-a-pillar on his path. This learning toy encourages experimentation while developing important skills like problem solving, planning & sequencing and critical thinking. There's no end to the combinations kids can make – mix up the segments and put them back together to send Code-a-pillar in a different direction every time! Where can you make him go next? Every time kids change and rearrange his segments, Code-a-pillar takes a different path. Every time – with cool sounds and lights wherever he goes! Includes 1 sound segment, 3 straights, 2 right turns and 2 left turns to send the learning fun in endless directions! Kids can even configure the segments to make Code-a-pillar reach targets they set up throughout the room. Code-a-pillar is one of the new Think & Learn toys from Fisher-Price that goes beyond ABCs and 123s to help children learn how to think independently. Each toy fosters 21st century skills like curiosity, experimentation and problem solving in ways kids haven't seen before. They're engaged in hands-on, open-ended discovery that helps them become lifelong learners.
By Fisher Price
Legal DisclaimerLOC TD 75
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|Sold By||Available from these sellers||Kaplan Toys Co||Amazon.com||Amazon.com|
|Item Dimensions||4 x 16.13 x 13 in||6 x 6 x 3.2 in||13 x 11.25 x 11.25 in||9.4 x 14.7 x 6.3 in|
|Item Weight||3.03 lbs||0.7 lb||1.98 lbs||1.26 lbs|
Top customer reviews
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The components plug into each other and the catepillar head through USB connections. These are too difficult to plug in for young children, and I would guess that even a three year old would have some consistent difficulty plugging everything in.
Beyond it's novelty of teaching your kids to "code" this is something that will simply house a bunch of batteries and sit in a corner after a few uses.
My daughter is 5 and could not wait to get this. She loves electronics and computers. It is very easy to get out of the box and get running. Please note it arrives in demo mode and you will need to turn the switch under it to get it to go. It also arrived with batteries in it.
She played with it for a bit. She then took it apart to see how it worked with each piece. Each piece goes a different direction. It also had two pads that you are supposed to ‘code’ the device and start it on green and end it on red.
The con of this device is room. You really need hard floors which I have. I also have a decent size area to play and it still was not enough. Once it starts and if it does not have enough room, it stops. Keep in mind it does not reverse, it only goes straight and turns. We tried the start and end and changed the pieces out. It did not have enough room to navigate through the ‘code’ it needs to make wide turns if you have all of the pieces connected. We kept moving it around and it still did not seem to have enough room. My daughter became rather frustrated and did not want to play with it anymore. For the older age range, the kids might get frustrated. For the younger, they might not understand how it works and think it is just a toy that moves.
For the price point I did expect more from this. Again, the amount of room this requires is a lot! I was looking forward to buying the extra pieces but immediately decided not to since it means it will need more room to turn with more pieces on it. That is not a selling point for me but a reason not to buy it.
There is only the start button at the top get the toy going. I wish it had a volume control, even low and high, but it doesn’t. If you are prone to headaches, the sounds this makes might annoy you. When storing you will need to find an area to store the red and green pieces if you want to code it.
I love Fisher Price and think this is a good idea but perhaps it needs more thought. A reverse would be nice or to know to turn if it does not have room to move, which seems like a lot. Right now it seems like an overpriced caterpillar that just moves.