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Fly! 2 - PC

Platform : Windows 98, Windows Me, Windows 95
Rated: Everyone
3.2 3.2 out of 5 stars 10 ratings

$1.98
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Fly! 2 - PC

Fly! 2 - PC


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Product Description

Amazon.com

Fly! II takes you places never before seen in an aviation sim. With your choice of five distinct aircraft, you'll experience realistic flight experiences for the PC and Mac. Everything from avionics to aircraft controls to radio and GPS systems have been modeled after the exact specifications of the aircraft and systems manufacturers.

With the feature-enhanced Fly! II, you'll get Roger Wilco support, allowing players to engage in single or multiple conversations. The Sky! Environment Exciter produces hyper-realistic sun and clouds, detailed weather models, accurate night lighting, and enhanced graphics for runways, taxiways, and airport buildings. You'll also get the 172 Skyhawk Instrument Flight Rules (IFR) panel, allowing you fly in all weather conditions using instruments rather than sight as the primary means of navigation.

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Customer reviews

3.2 out of 5 stars
3.2 out of 5
10 global ratings

Top reviews from the United States

Reviewed in the United States on December 23, 2013
Platform: PCVerified Purchase
For the date it was released, the simulation is impressive as far as graphics when run on a system not even possible back then.My Saitek yoke and rudder pedals work great too. I prefer MS FSX but heck, it was fun getting it work run and also to fly it afterwards!
I am Happy to add it to my collection.
Reviewed in the United States on September 27, 2001
Platform: PC
Fly! II has been the target of a lot of prejudice. GODGames did make a big mistake relaeasing the game minus cities and manual, but that doesn't mean the rest of the game is trash.
Unfortunately, right from it's release, the word spread out in every flight simulator forum: GODGames and TRI messed it up bigtime, there's no manual, the game requires huge resources, it is very hard to learn and so on.
Because the pros of this game are so heavily shadowed by it's cons, it would be best to clear the cons first. There are four of these, primarily:
1. NO MANUAL: People have cried this aloud. First things first: does a manual make somebody a great flight sim piot? Does having a fancy, glossy, hardbound, colorful manual on your lap enable you to fly like a pro? The answer is NO. Sure, you do need a manual to know how the game works, and these form a small percentage of the total manual size (36 MB).
The other constant complain is the long line encountered during download. Well, there are atleast a dozen other sites where you can get the manuals faster.
2. POOR SCENERY: The epitaph poor in this phrase refers, more often than not, to city sceneries. Any Fly! II hater will also accept the fact that the land and water are rendered good, while the mountains are stunning. So how much flying does one do over a city? Hardly 5 minutes. Most of the time, you'll be looking at rivers and mountains out of your cockpit.
3. HIGH RESOURCES: OK, this is one point that cannot be defended. Fly! II does consume a lot of resources. Frankly, the minimum resources recommended by TRI is a joke: the accepted minimum is 600 Mhz, 128 MB RAM, 16 MB AGP, 1.3 GB hard disk space.
Here, however, I must directly compare with Fly! II's only competitor, FS2000. It's the same story there, minimum too minimum, just enough too big. There, Fly! II and FS2000 stand together. It's an accepted fact today that flight simulators do not come cheap: they aren't for the internet surfing computer with specs that'd make an office suite choke. They are for the real enthusiast who'll give over a GB of his hard disk and much of his RAM to get in a cockpit that feels like a cockpit.
4. LEARNING CURVE: Ironically, this con is more of a pro, because the greater the learning curve of a game, the more realistic it is. That's just what Fly! II: more realistic. With the amazingly all-working cockpit, life-like simulation engine, the user can forget the hitch it out of the hanger-take it off for a spin days. The learning curve is great, but every minute in the curve is an enjoyable experience.
And here are the pros:
1. REALISM WHOO-HOO!!: Whoo-hoo, indeed. Taking off from Bern and flying over the Swiss Alps to Italy is an unforgettable experience. All the terrain is there: the whole Earth is mapped. From the Himalyas to the Hawaii Isles, from Scotland to the North Pole, everything is there. Plus about 95 % of the airports and VOR's.
There's an incredible flight planner you can use to chart out your course. Plus there are sectional charts for the whole of US, and vector maps of the whole world.
2. DETAIL: There are eight aircrafts in Fly!II: The TRI Flyhawk Trainer, Kodiak, Aurora, Sahara, Pilatus PC-12, Peregrine 800TR and the Barracuda, plus a chopper, the Bell 407. So there's a lot of variety. But the detail of each aircraft is such that one would have sufficed.
99 % of the buttons and switches in the cockpit really do something, however subtly, to the way the aircraft flies. There are six external views to choose from plus a 360 degree internal cockpit. All the aircrafts are neatly done, with carpets and seats added for good measure. Their handling and sounds are different enough. All this adds up to a great flight.
3. THIRD PARTY SUPPORT: The third party support to this game is incredible. Already, you can download the Boeing 747, Boeing 737, Stemme Glider and even an F-16 Falcon at flight simulation sites, with the total download size less than 10 MB.
The add-ons don't end here. There are hordes of small sceneries, city sceneries, patches, tweaks with the average file size below 1 MB. And it's going on...
The conclusion, therefore, is that Fly! II fully deserves five stars. The game is worth playing, and this is for FS2000 fans: have a dekko at this game, I guarentee you'll switch loyalties.
12 people found this helpful
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Reviewed in the United States on July 4, 2001
Platform: PC
...So how is Fly! II inferior than Flight Simulaor 2000? Unfortunately in many ways.
Firstly, the game out of the box that you pay for has precious little when it comes to scenery. There's only one CD and a slim manual. The minimal installation takes up a whopping 1.3 GB. So when you give away so much space of your hard disk for one game, you except something big. You are then sorely disapointed.
The game takes about a minute to get to the first screen. Then after you give all the language and graphics options and click "Start",... well, for those doing this for the first time, this is my advice: have a good nap. The actual game takes a generous 4-5 minutes to load. And this is the next problem: Fly! II is extremely resource consuming. To put this into perspective, the game took a whole 4 minutes to load on my 800 MHz, 128 MB RAM, 4 MB AGP machine.
OK, so it's loaded. Next: a screen asking you to choose between QuickFlight and Adventures. The former for the firsties, so I choose QuickFlight. After 3 minutes I find myself facing a cockpit, on an unknown airport in the middle of nowhere. There are a thousand-and-one buttons apparently for everything. Ok, so I've done this before in Flight Simulator 98. Start the engine. Already started. Look for the throttle. Nowhere to be seen. Ok, check out the manual. Nothing there. Half an hour gone. Explore the menus. Ok, Options>Keys & Buttons. Alright, first step towards the sky. Got all the keys written down. Start the trottle. Started. So why's not it moving? Oh-parking brakes. OK, got those babies removed. Ok, off we go. In the air. So how do I turn? Trim, pitch, elivator? Nothing is working. Disgusted, I quit the game. Another 3 minutes. In fact: huge, huge, huge learning curve.
Now that after weeks of plodding, you've learned the game. And then you find that all those hours spent weren't worth it. There are simply no sceneries worth flying over. TRI, it seems, was in such a hurry to release this game that they chose not to put any cities at all and in a display of supreme cheek, put it in the manual that the cities were available for "free download" at their site. At 100 MB per city, it's going to take a lot of determination to sit through all those hours of Internet watching your cities creep into your system.
And now, after this thorough battering, it's time to give some plus points. There are some. First: the cockpit. The actual functioning of all and I mean all the buttons are enough to make the folks at Microsoft a blushing lot. The attention to detail is evident elsewhere: you can make a full 360 throught the plane and see everything from the floor mattress to the comfortable seats at the back. And the scenery that is there is basically decent. The planes are few, but exciting enough. There is also a chopper.(Which inspite of all appearances, is the most difficult to handle). The third party support to this game is tremendous: there are hordes of communities discussing about how to solve various bugs. GODGames itself has provided quite a few patches on it's site.
The verdict: one star definitely. Beacause today gamers are not really prepared for the Internet-platform Fly! II has accidentally got itself onto. This is a rich game poorly presented. Wait for Fly ! II Gold and hope that it will contain everything Fly! II is lacking now.
9 people found this helpful
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Reviewed in the United States on September 14, 2002
Platform: PC
Fly!II is in many ways, the most realistic flightsim software I have used. This fine work by TRI (Terminal Reality) was forced out the door by their publisher before TRI had finished the package - a very unfortunate occurrence which tainted the experience of early users and reviewers!
The Fly! aircraft (after the updates and patches) are the closest to reality I've seen in instrumentation and systems modeling. Most of them also have extremely realistic handling and performance. There are many aircraft, scenery add-ons, utilities, etc. still being developed. Because of the built-in tools and free developer programs, you can make a lot of scenery add-ons yourself or import the fruit of others labors. Many of these (plus a lot of help) are available at online communities such as Avsim and Flightsim.
I would not really classify this as a game, if you expect you can jump right in and be able to fly. But, if you're looking for a great simulation of flying and aircraft operation, you just found it - and like the real world, that takes time and a little effort.
4 people found this helpful
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