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Forza Motorsport 5 Day One Edition

3.4 out of 5 stars 289 customer reviews
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  • Never Race Alone - By learning how you and your friends drive, the power of the cloud delivers real human behavior. Drivatar technology creates an ever-evolving network of opponents who are always ready to race. Real tendencies, real mistakes, real v
  • Your Ultimate Car Fantasy - The most diverse lineup of vehicles ever seen in a Forza Motorsport game: from classic sports cars to modern tuners, purpose-built racers to extreme exotics and, for the first time in "Forza Motorsport," open-wheel race ca
  • Unique Careers - Take your favorite cars through unique careers highlighting their greatest strengths, their most notorious rivals and their place in motorsport history.
  • Top Gear Exclusives - The world's most popular automotive TV show teams up with the most innovative racing game yet. Take on the Digital Stig in unique car challenges, turn a Power Lap on the Top Gear Test Track, and hear show hosts Jeremy Clarkson,
  • Day One Car Pack - This three-car pack features amazing cars from Lamborghini, Audi, and Ford; each with a Day One-themed livery and custom tuning package created by the experts at Turn 10.
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Product Description

Forza Motorsport 5 Day One Edition

Product Information

Product Dimensions 6.8 x 5.3 x 0.5 inches
Item Weight 2.1 ounces
Shipping Weight 2.1 ounces
Manufacturer Microsoft
Item model number V5D-00001
Customer Reviews
3.4 out of 5 stars 289 customer reviews

3.4 out of 5 stars
Best Sellers Rank #411 in Video Games > Xbox One > Games
Date first available at Amazon.com May 3, 2013

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Customer Reviews

Top Customer Reviews

Format: Video Game Verified Purchase
This is easily the best Forza in the series in regards to vehicle physics, handling, AI and sound. The actual gameplay is phenomenal. Unfortunately it's easily the worst Forza in the series in all other regards. The efforts that the developer have made to further monetize the series with tokens stinks of Free-to-Play manipulation on a AAA title. The features have been completely neutered in order to entice the player to purchase tokens with real money, which are offered at exorbitant prices.

Additionally, Forza has always done a great job with DLC but have decided to double the price of car downloads this time around. The content (cars and tracks) have been cut in half (really even more), and although this is a launch title when coupled with the token gaming it smells like an effort to sell back more of the content that used to be part of the game as DLC. The story with this series will really unfold over the next two years as we see if Turn 10 takes action to redeem themselves with Forza 6 but until then the jury is out and the present offering is a disappointment.

UPDATE 04/09/2014: Since release it appears that Turn 10 has been fairly responsive to feedback. They have reworked the economics of the in-game currency, added the ability to buy DLC cars in-game for free (instead of previously having to purchase the content with real money and then turn around and spend more in-game money to put the cars into your garage) and released two free track packs which include both Road America and Long Beach as well as a handful of free DLC cars. The stream of content (both paid and free) from the developer makes me hopeful that the next iteration will be back to business as usual and that the drastic setbacks in this one were only an issue of time. In light of the changes I've revised my rating from three stars to four stars.
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Format: Video Game
2015 Update:

After the initial backlash from fans, Turn 10 has made a lot of concessions as far as making the content more accessible to players over the last year. Cars are easier (ie, cheaper) to obtain than they were at launch, there is no longer a restriction on the cars available to use in free mode, and credits (in-game currency) are dumped on the player through the "Forza Rewards" program every month.

My complaints now solely rest in the game design decisions that make Forza Motorsport 5 less enjoyable than FM4 was. The lack of car clubs and the store front/auctionhouse, the inability to sell cars/parts or gift cars to friends, and the removal of the fantasy tracks the franchise was known for were all huge losses. The interface can still be infuriatingly bad at times, but overall the game looks and plays great.

----------------Original Review Below-------------------
I've owned every game since the first, including having bought every limited edition and DLC/expansion available since - even bought tokens in 4 and Horizon. I can even stomach day-one on-disc DLC. I held my faith despite my doubts and kept my Forza 5 order. After having played for the last few hours I sincerely regret that decision.

Let me start by saying there are a handful of things I do like about Forza 5. Finally the ability to paint stock rims, and to paint wheels white - great. Engine swaps are now more varied and not limited to being within the same manufacturer, also great. The changes to make gold medals for 1st-3rd and silver 4th-6th and so on is excellent, no longer do I need to fall asleep while playing at a difficulty that ensures I am always in first place. Physics simulation seems improved as lower power cars now drift much more easily/realistically.
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Format: Video Game
This game is fun. The graphics are great, the controls are responsive, and It could arguably be one of the best racing games ever released on a console...

...if Microsoft/Turn 10 would let their customers play the game they paid for without trying to nickel-and-dime them throughout the entire experience.

I played Forza Motorsport 4, my favorite sim racer to date, for well over 1000 hours. Where was the majority of that time spent? In Free Play mode with a friend. In Forza 5, there is an extremely limited pool of cars that a guest has access to in the event that you want to race locally with a friend who, say, does not own an Xbox One. They have the option of either creating a profile and spending a ludicrous amount of time to get the cars they want OR they can simply buy them at ludicrous prices. Want the top three cars in the game? That will either take you an eternity to save in-game credits for, or you can simply buy them for the low price of $100.

The pricing model in this game would be significantly more appropriate if the game was free. However, Microsoft has taken a free-to-play model and applied it to a FULL-PRICE LAUNCH TITLE.

Microsoft: This is not the way to start a new generation. It is not fair to your fans, who were looking forward to this title for months only to be given a watered-down version at full price. It is not even fair to your own developers who certainly worked hard on this game only to have it ruined by greed, which is why I did not have the heart to give this game the lowest rating that I could.
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