Customer reviews
This game is a money grab so save your money and not buy it
Reviewed in the United States on September 30, 2017
As someone else mentioned, the VIP bonus isn't really a bonus anymore. You can use it 25 times to double your base income. This follows a few of their other changes, which can only be named as a money grab. Firstly, the cars are pricier than they were in Forza 6, secondly, they are going to charge for their "loot crates", which admittedly, you can buy with in game credits.Though, in those crates are varying levels of goods from "Common" to "Legendary", with the more expensive the crate increasing your odds of getting something "Legendary", which may be a race suit, or may be a car, which again, with cars being more expensive and the VIP perk going away makes this look more like a money grab.With this same thing, you're thinking "OK, I'll buy the cars I want with in-game credits", which you can't, at least not right off the bat. You have to work your way up to certain tiers to be able to purchase these cars, and you do need some of these cars for certain races. You can get some of these cars through leveling up and get some points to go up the tiers that way, but they're not as much as if you purchased the cars yourself. That's right, in order to purchase the higher tiered cars you have to spend your credits to get up to that level first.Then, in order to make it so that you have quite a bit more of a challenge when you change the difficulty, to, you know, get more in game credits, they plain out cheat. In the photos that I've attached, though they are from the PC version, show this in the telemetry data. The yellow car, which is the AI, makes 2082 kW while the white car produces 418.Keeping in the same vein, if you use ANY form of assist while driving, prepare for it to not work as well as it did in Forza 6. I, for the life of me, could not win on a higher difficulty (though not as high as the one with the 5 times as much power setting) with traction control on. When I turned it off I was finishing the races 2 or 3 seconds a lap faster than the next fastest car. It is incredibly aggressive in limiting tire slippage and slows you down immensely. The stability control? Yeah, that doesn't work either.So yeah, plain, flat out money grab. They make it more difficult to get credits, that you need for literally everything, so you can buy their "loot crates".The recommendation algorithm really, REALLY, sucks. I purchased a car that it recommended and it was literally the complete opposite of my driving style and type of car that I would normally use.The AI, while not as aggressive, are kind of an untouchable brick; if they touch you, you deal with the effects, if you touch them, you deal with the effects. And at some speeds, some types of vehicles, and some weather conditions, that can mean the difference between 1st and 24th place.On the upside? Maple Valley is back! New cars, and Forza Edition cars that give you some extra in game credits. The weather and time change effects are a welcome change, as is the not spinning out when you happen to clip a puddle.If I would have known it'd be an updated version of Forza 5 I wouldn't have purchased it; I would have stuck with 6 and paid for the DLC.UPDATES:They've indeed fixed the VIP complaints regarding the double base payout.Just this past update on 11/3, they released their "Xbox One X update" (yes, that's the real name for it) which enabled #Forzathon, the auction house (I think), and more multiplayer race modes. I'm going to leave that be since I didn't originally review it on those, but some people may see an issue with those features being pushed/released just a couple days before the Xbox One X release. They also worked something..I'm not sure what..with the AI. They're not quite an unmovable brick, though it does take some work to move them. They are slightly more aggressive, and just a little more inclined to stay on the track and pass you back than before.Lastly, an update in my original review with the cars being pricier. It's because they go through a homogenization where every single car that you buy/get has the same upgrades in the interest of making the multiplayer races more equal for all players. The result I have no problem with, the way that they get there is where my issue lies. What essentially happens is you pay for the upgrades that they determine you need to fit the series tire size, tire type, and horsepower. If you don't like it you have to spend more credits to change things around to your liking. Personally, I'm a fan of less power and better grip/control, so I don't need all the engine upgrades and could use it somewhere else, like upgraded transmissions so I can change the gearing, or brakes, so I can adjust the balance and pressure amounts. But, I've already paid for those upgrades that I'm not using.All told, if Amazon did half stars I'd be giving this a 2.5, but since they don't, a 3 it is.Tangentially, this whole thing has left so thoroughly a sour taste in my mouth regarding Microsoft that I'm not going to preorder any of their games, which I think says something since they're a huge publisher and they own some of the companies that develop the games. They completely blew any goodwill and trust I had that they wouldn't try to be so blatantly anti-consumer. Prior to this game coming out I had an Xbox One X preodered to keep at my house and I was going to bring my current Xbox One to my cottage so I wouldn't have to lug it around to play this game; I have since cancelled that preorder.
Reviewed in the United States on September 30, 2017
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