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Foundation Game Design with Flash (Foundations) 2009th Edition
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Top Customer Reviews
Though for the most part Flash is best suited to create online animated games because it is very efficient for download size, is fast, has a very robust programming language (AS 3.0) and has many tools for quick and easy animation using the timeline.
This book is one of the few books focusing primarily on game design with Flash as opposed to other books focusing on specific topics such as animation or coding or component creation, etc. The author assumes no previous knowledge with Flash or programming but it would be helpful in speeding up your learning curve if you had a little experience in either programming or Flash.
The author starts at the very begginning of the book in explaining the basics of Flash and the components involved as well as the interface with the timeline. The author goes into how to program with ActionScript and how it differs from other languages. Then more basic topics are discussed such as how to create symbols (buttons and movieclips) and a basic template for the first game is discussed.
More ActionScript basic topics are discussed such as variables, using objects and methods, and how to code events. Then the next chapter (chapter 4) one of the more important topics are dicussed which focus on movie clips. Movie clips are the foundation of creating Flash games (let alone almost everything else). Anything in a movie clip (image, video, sound, animation, object) can be controlled via ActionScript which is why its so powerful.Read more ›
This book is very daring in scope. It starts out from "no programming experience" and takes you all the way up to the edge of design patterns, showing you how to make cool games at every level along the way.
I am a kind of medium/intermediate ActionScript programmer myself, and I found the early chapters delightfully relaxing (and learned a lot of new stuff too), the middle chapters absorbing and the final chapters challenging. Whatever level you're at this book has something for you.
Rex, how about writing another book taking us a little further along the path. I'd like to know more about how to put together a structure for a bigger, more complex game, more about composition and game design, more about event dispatching and game design. How about it?
Most Recent Customer Reviews
This was purchased as a gift so I can't say much about the book but, I do know my friend was very happy to add it to their collection.Published on April 8, 2014 by Missy
Flash is dead. I did like the book. I probably should have written the review earlier, but with the kid and studying and that was when HTML5 was being adopted by the browser... Read morePublished on February 7, 2014 by Kevin Keiller
I'm not a fan of source files, I like starting from scratch. The author makes this possible until about chapter 7 or 8 (when it finally gets to the good stuff), at which point you... Read morePublished on July 4, 2013 by A. Wilcoxson
Just bought this one for kindle and found the 2012 version a few minutes later. Bummer. Wish I had dug a little more.Published on February 13, 2013 by WebLuster
I highly recommend this book for beginners in Actionscript 3.0 programming. Rex van der Spuy is terrific! Read morePublished on January 15, 2013 by Kennylee
This book thought me a lot. It is a nice book and at the end of it, you should be prepared to create a game like 2D Mario or even 2D (or even 2.5 if you really try) Zelda. Read morePublished on October 27, 2012 by Peetah
I teach 2d animation and it is difficult to find books that are clear, without technical jargon. This book is very well suited for beginners. Read morePublished on August 16, 2012 by Amazon Customer
Excellent guide to getting started with programming games in Flash. Even if you already have some familiarity with Flash this book will be a great asset to you. Read morePublished on July 3, 2012 by Garrett Strobel