- Series: Foundation
- Paperback: 316 pages
- Publisher: Apress; 1st ed. edition (April 12, 2011)
- Language: English
- ISBN-10: 1430232919
- ISBN-13: 978-1430232919
- Product Dimensions: 7.5 x 0.7 x 9.2 inches
- Shipping Weight: 1.5 pounds (View shipping rates and policies)
- Average Customer Review: 11 customer reviews
- Amazon Best Sellers Rank: #1,807,651 in Books (See Top 100 in Books)
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Foundation HTML5 Canvas: For Games and Entertainment 1st ed. Edition
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About the Author
Rob Hawkes thrives on solving problems through code. He's addicted to visual programming, and can't get enough of HTML5, alongside other exciting new features of the Web. Most of his waking life is spent working on crazy projects involving all sorts of new and exciting technologies, both online and off. Rob is originally from London, but now lives in Bournemouth on the South coast of the UK. He studied Interactive Media Production at Bournemouth University, which is how he fell in love with the seaside town, and is the reason why he still lives there today.
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Top customer reviews
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But when it comes to working with the newer elements of HTML5, namely Canvas, to say I'm a novice would be ... polite.
Every example throughout the book is very detailed, walks you through an explanation of what each piece of code does, and builds on the lessons learned in the previous chapter. By the end of the book you're already building your own HTML5-powered games, and the author gives you a preview of what else HTML5 can be used for by explaining further libraries you can use, additional APIs that add 3D support, and even his own HTML5 game, Rawkets.
This book is perfect for both beginning developers and experienced ones who want to grow their skillset into HTML5.
If you want to develop a good understanding of how to use HTML5 Canvas and how to write games within Canvas this is the book for you. Yes it is a foundation, it gives you a foundation in this new technology and gives you enough exposure to the core concepts to competently go out and start making things yourself. There is always more that they could have demonstrated and as pointed out several times in the book if you want to delve right into the guts of game physics and the like there are entire books written on that one aspect. The author has written a great book which has been invaluable to me and I would highly recommend it.
Now one argument against what I'm saying is that this is supposed to be an introduction to HTML5 and Canvas and not a comprehensive book, so it's okay to skip on some details. That's an alright excuse I guess. At the end of the day, I'd say I would have rather gotten another book or followed free tutorials online.
By the way, I'm about to finish this book and I'm about to finish the basic canvas course in Lynda.com as well. Both are great but Rob Hawkes' book has the edge, definitely!!
This book by far had more realistic and modern example games.
The example games of bowling and meteor shooting are quite fun and relevant.
The "Using Games" book had text based games like dice and quiz and hangman with primitive graphics, circa 1995.