CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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- How Do We Play? In Turns, Players Place Their Pieces Adjacent To The Pieces Already On The Table
- And With Its Small Portable Bag, It Can Be Played Anywhere With Either 2 Players Or 4 Players Playing In Teams Of 2
- Includes 38 Hexagons (19 Red And 19 Black), 1 Bag And Game Rules
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Top Customer Reviews
The 2 person game takes a while to get through, if your opponent is well matched; at times feeling like a never ending game of connect-four. The beauty of the game still comes through as opportunities to win develop and a missed (through a lack of focus). The structure of the games free-form development offers a new game with each play/player.
Pros: the game is engaging and fun, durable, makes a great host/hostess gift, quick to teach - less than 2 mins
Cons: games can feel long and you typically fatigue after one good round
Overall, I really enjoy the game and would recommend it both serious and casual strategy game players.
The wooden pieces feel wonderful in the hand. And each battle results in a new pattern to delight the eye. It's art at every level.
Do not miss this one.
What about a strategic game where you take turns adding a hexagon of your black or red color to any other hexagon already on the table, or floor, or blanket? Until all your lovely, smoothly wooden hexagons are played, and then you can move them from hexagon-adjoining place to any other hexagon-adjoinable place? And you win if you can get six of your own in a row, or triangle or in a six-sided circle?
What do you think of "Six"?
Sheer coincidence that the publishers also chose to call it Six? I think not.
Even though you each have 19 hexagon-pieces. 19. Not the everso appropriately six-divisible 18 hexagon-pieces. You still get a, dare I say it, Major Fun experience, which, if Major Fun gave star-ratings, is clearly six-star-worthy.
And then there's what one might think of as the "Advanced Major Fun" to be had by players of the advanced version, because, see, after you play for a while you discover how you change the entire mass of hexagons into two, and you begin to wonder, almost without reading the advanced rules, what doing so might do to your opponent, like, for example, put the entire smaller cluster (wherein a substantial majority of your opponent's pieces happen to reside) out of play for the rest of the game.
Steffen Mühlhäuser's game of hexagons is newly made available in the U.S. through FoxMind, and still published in Europe by Steffen-Spiele. Most games can be played in from six to 36 minutes. Easy to learn for those of checker-playing persuasion. Easy to carry around, rules and all, in a conveniently included drawstring bag or its lovely six-sided box.