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About Frank Morin
When not writing or trying to keep up with his active family, he's often found hiking, camping, Scuba diving, or traveling to research new books. Frank lives in Oregon with his lovely wife and four kids, who are all brutal critics, but die-hard fans. Frank is a member of SFWA. Find out more about his novels and his shorter fiction, or join his readers group at: www.frankmorin.org
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And murder is in the air.
Connor doesn't even know he and Ivor are walking rage-murder time bombs, with implanted directives from the evil queen.
Good thing the only other thing they have to worry about is how to survive the looming war against the indestructible Queen Dreokt. Despite a winter of frantic research, development, and training, fueled by bucketloads of thinking food, they're no closer to figuring out a winning strategy.
Even if they can overcome the kill directive without all dying, they're out of time.
Skirmishes, battles, and unprecedented destruction sweep the continent as Connor and his team lead an international coalition against the queen, united against tyranny and bound by ties of food diplomacy.
But deeper truths lead to unexpected discoveries that shake the foundation of their understanding of magic and the final threshold.
Their greatest hope might prove their worst nightmare.
Connor is cursed . . .
And in Obrion, that means he must obtain patronage from a high lord prior to his sixteenth birthday, or face execution.
Connor turns sixteen tomorrow.
Should be a simple thing until his small town is invaded. Armies clash, superhuman Petralists step out of legend, and layers of deadly intrigue shatter Connor's simple life.
If he stays, he dies.
If he leaves, people he loves will die.
Some birthdays are like that.
And there's this girl . . .
Set in Stone launches Connor and his friends into an epic adventure filled with humor, unique magic, and enough twists and turns to braid bacon into a noose.
Grab your copy now!
Connor’s had better days. . .
And tomorrow’s not looking any better.
The dread queen Dreokt is back from her centuries-long slumber. She’s a barking-mad lunatic, who destroys minds and kills on a whim. Soon all of Obrion will cower under her rule. How long before she turns her attention to the rest of the continent?
They can’t afford to wait, but how to fight her?
While Hamish uses sugar-saturated inspiration to invent even deadlier Builder mechanicals, Jean focuses all the resources of her growing school on developing terrifying new weapons.
All Connor has to do is start a revolution. If he can escape the queen's deadly minions and set the Guardians free, they might just save Obrion. Well, what’s left of it.
Connor’s never tried breaking an entire nation before.
He’s going to need more bacon.
Get yours now!
Intense student battles, Shona's manipulations, and even the deadly fight to the death against an elemental monster couldn't keep Connor and Verena apart. Now all he wants is to outrun trouble for a while.
That's less likely than Hamish refusing dessert.
Even if he can reach Granadure, can Connor trust them? If war breaks out, will Verena and her country force him to fight for them against his homeland?
He tried dying for a good cause once. It didn't work out so well.
Affinity for War takes the epic adventure, the relentless humor, and the unique magic of No Stone Unturned, throws it in a pressure cooker with gallons of chaos, seasoned with porphyry-induced insanity, and boils it to explosion.
Do not pick up a book by Frank Morin unless you love amazing stories with great action, mind-blowing magic, side-splitting humor, and insights into the human condition that will bring tears to your eyes. You risk finding your next favorite author and losing several days of sleep, so consider yourself warned.
"Frank Morin is a master of the young adult fantasy genre." ~Midwest Book Review
But Connor can't afford to lose. Sure, he'll probably get assigned a terrible army for group battles. Doesn't matter. He's seen what losing patronage means.
He's had to kill it.
There are secrets at the Carraig buried for centuries that could shake the nation to its roots. Once Connor pokes that hornets' nest, the Tallan's own fury will be unleashed.
To survive, Connor must outsmart conniving noble houses, dodge international assassins, survive unbelievably bad poetry, and risk exploring new powers that were concealed for very good reasons.
As the conflict escalates and his ultimate enemy steps out of the shadows to strike, Connor must face a threat not seen since the Tallan Wars. Connor's only hope is to embrace the thing he fears the most...
And become the ultimate unclaimed.
He's not very good at it.
He still needs patronage from a high lord to avoid the whole death-by-rage-monster fate.
Traveling to the Carraig, the school of the Petralists, with his Aunt Ailsa might offer a chance to somehow find patronage on his terms.
He should have known better.
At the Carraig it's all about the game, and the stakes have never been higher. With old enemies appearing from under every rock, Connor plunges into games within games that form a maze of conflicting loyalties and deadly intrigue.
Dying again isn’t an option. So with the help of trusted friends, Connor launches his own game, breaking all the rules, gambling on the one chance at a free life with the girl he loves.
Connor doesn't want to kill anyone.
He might not have a choice.
Get your copy now.
A Petralist prequel novella!
She is a secret spy master . . .
But is she also a field agent?
Ailsa likes to think so, and she’s had some great successes, but also one notable failure. So she’s in Merkland for a quick trip to settle a score and remove a potentially deadly adversary. Then she needs to rush to Alasdair to save her nephew Connor from making the terrible mistake of pledging fealty to High Lord Dougal.
Except, she runs into trouble.
Ailsa is brilliant and clever, but not even she can foresee the wild adventure, full of intrigue, secrets, spectacular iced fruit drinks, and a deadly Grandurian hit squad.
If she can’t settle everything fast, Connor will face terrible danger.
There's no way he could navigate it alone.
Grab your copy now!
Writers are creatures of legend. With magic, wisdom, and the power of creation at their fingertips. They, too, are in every culture and have been creating their own mythologies since the beginning of time.
Within each writer is the power of a dragon. . . . The power of creation.
Gathered together are twenty-six stories from writers who dared to tame this power, including New York Times best-selling authors Brandon Sanderson, Jody Lynn Nye, Todd McCaffrey, and David Farland. Through fantasy, sci-fi, romance, and poetry, this anthology celebrates the magic and majesty of dragons, writers, and creativity.
Within these pages, you’ll find dragons who fly through space, who raise hatchlings, who carry the power of life and death. Some dragons are even featured as swords, planes, and origami creatures.
Dragon Writers is a special collection where magic and myth combine to create something legendary.
All profits benefit the Don Hodge Memorial Scholarship fund for the Superstars Writing Seminar.
From old books, to vinyl records, antique mirrors, vintage figurines, or a Bob’s Big Boy piggy bank, curses have no limits.
Featuring stories from D.J. Butler, Joy Auburn, Martin L. Shoemaker, Jessica Guernsey, John D. Payne, Jen Bair, Karen Pellett, Steve Ruskin, Tanya Hales, Lauren Lang, Frank Morin, Mike Jack Stoumbous, Kelly Lynn Colby, Jace Killan, Jo Schneider, Gama Ray Martinez, Martin Greening, Chris Abela, A.J. Mayall, Heidi A. Wilde, Shannon Fox, Lauryn Christopher, and Mark Leslie.
Red. The color of blood, of war, of passion—and of a new unicorn herd.
A Game of Horns: A Red Unicorn Anthology has gathered 21 original stories about red unicorns from famous and soon-to-be-famous authors, including New York Times best-selling authors Jody Lynn Nye and David Farland. Some stories feature physical unicorns; most do not. Some unicorns are kind; most are not.
From a battlefield to a candy store, from zombie unicorns in rural America to telepathic unicorns on the dark side of Europa, from the fantastical past to the possible future, no creative avenue or conflict remains unexplored by these talented storytellers.
Pick a story. Take a chance. And play A Game of Horns.
All profits benefit the Don Hodge Memorial Scholarship Fund.
Nope, it’s not toppling a billion-dollar body renting industry. They had it coming.
It’s the other victims who didn’t get their bodies back.
Sarah wants answers, and Tomas has them. So his cryptic invitation to visit New Orleans actually sounds fun.
Until people start trying to kill her.
The centuries-long war between the facetakers and their rune-enhanced enemies escalates dramatically, and the fight plunges back into history.
Not what she would call a great first date. Especially when they land in WWII Berlin and a psycho near-immortal wants Sarah’s soul on a platter.
If you love action-packed thrillers, history, and cool magic, pick up your copy now!
Sounds perfect. Unless your body is the one getting rented.
Sarah is a top model, making tons of money to rent out her body. But she feels like she's losing her identity. Time to get out.
Except her employer decides to sell her body instead.
Sarah plunges into a terrifying race to escape with body and soul intact. Failure means becoming the ultimate orphan. But as she scrambles for any possible salvation she stumbles upon the dark truths lurking behind the body renting program and a plot decades in the making.
Sarah had always thought nothing could be worse than dying.
She was wrong.
If you love action-packed thrillers, you're going to love the Facetakers!