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Free-to-Play: Making Money From Games You Give Away Kindle Edition
“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit
Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like.
Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find:
- Psychology behind player decisions and the motivations to play
- Simple and accessible explanations of the math and economic theories behind F2P, including working examples
- Processes for capturing and using player data to improve your game
- Marketing tips on positioning your game and attracting players
- Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.
- LanguageEnglish
- PublisherNew Riders
- Publication dateMay 27, 2013
- File size1798 KB
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About the Author
Product details
- ASIN : B00D17QRB0
- Publisher : New Riders; 1st edition (May 27, 2013)
- Publication date : May 27, 2013
- Language : English
- File size : 1798 KB
- Simultaneous device usage : Up to 5 simultaneous devices, per publisher limits
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Enabled
- Sticky notes : On Kindle Scribe
- Print length : 217 pages
- Best Sellers Rank: #1,544,720 in Kindle Store (See Top 100 in Kindle Store)
- #479 in Mobile Device Guides
- #510 in Computer Games Programming
- #1,564 in Game Programming
- Customer Reviews:
About the author

Will Luton is a designer and consultant working on F2P games. He has been making games for over ten years, most recently as Creative Director at the award-winning studio Mobile Pie. He regularly contributes articles to Gamasutra, Develop magazine and GamesIndustry International, has a BA (Hons) in Computer Games Design and in 2011 was awarded a 30 Under 30 by Develop magazine. He lives in Bristol in the UK with his partner Michaela.
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This book does deserve 5 stars. It's written very clearly and explains the terms that are commonly used in the industry.
I also really like how it's free of hype. No "get rich quick if you do this one thing in your game" type writing here, and very little fluff. I'm only half way through the book but I've learned enough already to have made the purchase worth while.
I like how the author explains the 4 types of player motivation and then explains the the 4 kinds of in app purchases (IAP) and how they are useful to the different types of players.
I feel like I have a better grasp of how to give players what they want so in return they will give me what I want. :)
It's an excellent book for both the novice and veteran for anyone involved in the Freemium game industry.
For those considering developing a Free 2 Play game, this is an easy introduction to Free2Play games and will get you up and running with industry jargon. If you're like us and already have a Free 2 Play game released, this book covers a wide range of topics with a few tricks and tips that we found useful.
We loved this book so much that we bought a copy for all the Producers here at East Side Games!
Thanks Will!
While there are lots of books about coding games in various languages and the how tos of various graphics software, there is almost nothing on how to truly make a game which makes money.
The author goes into quite a lot of detail about the techniques, formulas and tricks used to 1 Get users, 2. Keep them returning to your game and 3. Getting them to spend money on IAPs.
If you are someone who has played these types of games, you find yourself recognising the patterns and formulas taught in the book very quickly and getting an overall feel for how they all fit together.
For anyone interested in game monetization, this is a must read.
I recommend all of them for new game designers or game developers with basic knowledge in this field.
For rookies: stay away of "Virtual Economies: Design and Analysis" for a while, it is advanced (and a little bit theoretical). Maybe you can read it after you understand the basic concepts in the books I mentioned above.
Who still has any doubts about 'Freemium' should definitely have a look. The author has a clear vision on the subject and articulates very well all aspects on the matter.
Before reading the book I thought I had a pretty good idea what F2P is all about. But there is still a lot to learn, and I will use the book for sure as a reference in future occasions. I already got some ideas out of it.
Like I said in a tweet "@will_luton Your book is probably the smartest CV! :)"
It's really a good book.
The only thing I don't like it so much is the fact that the author seems to only care for making as much money as posible from the player, but I suppose it's expected from a book about money and free 2 play.
I find it a little sad nevertheless, but the ebook is really flawless.
Top reviews from other countries
Thanks for creating such an amazing book on such a niche topic!
To thrive in the free to play games business, one needs to gain a decent appreciation of multiple topics, some of which have hitherto been completely alien to many otherwise capable games designers, producers or product managers. These topics include the role of game data and the analysis of this to drive engagement, retention, revenue generation and other, business-critical success criteria. Luton goes beyond simply defining the illustrating the key characteristics of Free To Play design; notably he provides commentary, insight and clear guidance on the issues that will help shape (or otherwise, break) a digital games business. This isn't a book tailored for new Goliaths such as Zynga et al; this is a well-structured, concise and practical - and often very witty - field manual for people performing multiple diverse roles in the games industry.
Luton addresses issues that are currently the source of frequent, heated debate at almost every game conference and in most studios globally. Issues such as the role of 'data-driven design' and the targeting of children with virtual IAPs, and does so with a refreshing and mature tone, neither advocating some of the sharp practices that have sometimes been applied yet never also apologizing for what Free To Play is....a BUSINESS model; one designed to earn revenue. His message is consistent. It is one of ensuring that you provide a level of service and quality of offering that people will naturally desire and thus be positively willing to pay for. This is not a dark guide to churning some evil box of black monetisation magic to exploit the ignorant masses. Rather, this book is about how we, as a mature industry, can find new ways to serve and delight our audiences on a scale never before believed possible.
If you are already receptive to and/or embracing of Free To Play games design and monetisation then you will very likely get value from this book. If you are currently firmly-footed in the 'camp of Free To Play naysayers', but hope to play a productive and positive role in the modern computer games industry, then do yourself a favour and invest the time and money to read this book. I predict that you will gain a new perspective; one that will stand you in good stead. And if not...you can always resell it on Amazon.
What's to lose?
It's a well written and well designed book, full of the key information you need to run a F2P game. Although a nice chunk of it I knew already, there was some good insights and examples I didn't know that I can draw from going forward.
This book should be more than £19 when you compare it to other books on the market. Great job Will.





