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The Friendly Orange Glow: The Untold Story of the PLATO System and the Dawn of Cyberculture Hardcover – Deckle Edge, November 14, 2017

4.7 4.7 out of 5 stars 149 ratings


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At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn’t even born, a group of visionary engineers and designers—some of them only high school students—in the late 1960s and 1970s created a computer system called PLATO, which was light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers. Not only did PLATO engineers make significant hardware breakthroughs with plasma displays and touch screens but PLATO programmers also came up with a long list of software innovations: chat rooms, instant messaging, message boards, screen savers, multiplayer games, online newspapers, interactive fiction, and emoticons. Together, the PLATO community pioneered what we now collectively engage in as cyberculture. They were among the first to identify and also realize the potential and scope of the social interconnectivity of computers, well before the creation of the internet. PLATO was the foundational model for every online community that was to follow in its footsteps. 

The Friendly Orange Glow is the first history to recount in fascinating detail the remarkable accomplishments and inspiring personal stories of the PLATO community. The addictive nature of PLATO both ruined many a college career and launched pathbreaking multimillion-dollar software products. Its development, impact, and eventual disappearance provides an instructive case study of technological innovation and disruption, project management, and missed opportunities. Above all, The Friendly Orange Glow at last reveals new perspectives on the origins of social computing and our internet-infatuated world.
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Editorial Reviews

Review

“Mr. Dear guesses that he spent about 11 years of solid work on his book over more than 30 years. His diligence shows. Thanks to his meticulous research and conversational writing style, The Friendly Orange Glow is an enjoyable and authoritative treatment of an important piece of our social and technological heritage.” 
—Phil Lapsley, The Wall Street Journal

“Brian Dear has made an important and fascinating contribution to the history of the digital age. This insightful book tells the story of the pioneering system of networked computing known as PLATO.  Much of what we enjoy today sprang from PLATO and the colorful community that created and embraced it.” 
Walter Isaacson, author of The Innovators and Steve Jobs

“That Dear was able to interview the many engineers, programmers, authors, and users of PLATO is a signal achievement. One might say that The Friendly Orange Glow is a kind of ‘fan non-fiction’; Dear is to PLATO what Chernow is to Hamilton. . . . Dear has done a great deal of heavy lifting here to tell a story that needed to be told and we are much the richer for his telling.” 
—Steve Jones, New Media & Society

“A full decade before the history most people believe, PLATO was the 
original system that inspired modern computing—and even the cloud. Designed and built by Midwestern pioneers starting in 1960, PLATO was still operational when I attended the University of Illinois Urbana-Champaign in the early 1990s. In fact, I took math classes on it before building Mosaic. This story is a testament to the importance of both innovation and timing!” 
—Marc Andreessen, cofounder of Netscape and Andreessen Horowitz
 
“I loved this deep unknown history. An incredible tale of a rag-tag team of students inventing key technologies—flat screens, instant messaging, networked games, blogging—decades before Silicon Valley, and then they were totally forgotten. Your mind will be blown.”  
—Kevin Kelly, Senior Maverick for Wired Magazine and author of The Inevitable

“Prodigious research. . . . The story shines through—a fascinating tale of missed opportunities and blind spots.”  
Sharon Weinberger, Nature

“Absorbing and eye-opening history. . . . Entertaining, anecdote-laden account waxes more than a little nostalgic about the little-remembered program . . . behind cyberculture’s flourishing global impact.”  
—Booklist

 
“This exuberant history . . . offers a lively portrait of the energy and creativity that a networked world can unleash. . . . Dear’s sprawling re-creation conveys the excitement of technological innovation and the freewheeling eccentricity of this vibrant scene.”  
Publishers Weekly

“Promoted as an educational experiment, PLATO became home to the first interactive games, electronic communities, student hacking escapades and online romances. Could Nixon's staff censor online impeachment discussions?  Is online gaming a form of education?  Should systems sell advertising?  Here’s the astonishing story of that first network—how students and programmers twisted a thousand clunky, connected computers to change the course of computing.”
—Clifford Stoll, author of High-Tech Heretic

“Packed with delightful details, 
The Friendly Orange Glow offers a fascinating account of how the first initial forays by passionate geeks snowballed to establish digital culture. This book is an essential read for anyone who takes the internet for granted.” 
—danah boyd, founder of Data & Society and principal researcher, Microsoft Research

“The word that comes to mind about this book is comprehensive! It is truly a historical tour de force telling the story of the PLATO system, its origins and the people who made it happen. I had a glancing exposure to the program and Don Bitzer in the late 1960s as I embarked on work at UCLA on the ARPANET. The team was wrestling with the neon plasma panel display and I came away very impressed by Bitzer’s palpable can-do enthusiasm. He may have been Felix Ungar to Daniel Albert’s Oscar Madison, but I have never met a more determined engineer in my fifty-year career. This book is a timely reminder of what PLATO people astonishingly accomplished long before the rest of the world caught on.”  
—Vint Cerf, vice president and chief internet evangelist at Google
 
“Finally!  Here is the secret history of the Internet’s elder sibling, the one no one talks about after a mysterious disappearance.” 
—Jaron Lanier, author I Am Not a Gadget

“Long before ‘UI’ signified User Interface, ‘UI’ signified University of Illinois, where, fifty years ago, much of what we take for granted as a User Interface for personal and collaborative computing first took form. To an Internet user, 
The Friendly Orange Glow is like finding a trunk in your attic full of detailed notes kept by your parents chronicling all the adventures they had before you were born. This is history of the best kind: authoritative, intimate, and painstakingly assembled, firsthand. A landmark work.”
—George Dyson, author of Turing’s Cathedral

About the Author

BRIAN DEAR is a longtime tech-startup entrepreneur and the founder of companies including Coconut Computing, FlatWorks, Eventful, and Nettle. He has also worked at a variety of dot-com companies, including MP3 and eBay, and he worked in computer-based education for eight years, including five on the PLATO system. He has written for Educational Technology, BYTE, IEEE Expert, and San Diego Reader. Dear lives with his wife in Santa Fe, New Mexico.

Product details

  • Publisher ‏ : ‎ Pantheon; First Edition (November 14, 2017)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 640 pages
  • ISBN-10 ‏ : ‎ 1101871555
  • ISBN-13 ‏ : ‎ 978-1101871553
  • Item Weight ‏ : ‎ 2.12 pounds
  • Dimensions ‏ : ‎ 6.6 x 1.5 x 9.8 inches
  • Customer Reviews:
    4.7 4.7 out of 5 stars 149 ratings

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Brian Dear
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Brian Dear worked on his first book over the course of 32 years, in-between technology startup companies. The result was released by Pantheon in 2017: "The Friendly Orange Glow: The Untold Story of the PLATO System and the Dawn of Cyberculture." It's a computer history that Silicon Valley would prefer you not know. So therefore you should definitely check it out.

When not doing startup companies or mentoring startup founders, Dear is probably working on music. A project for 2018 involves recording dozens of cover versions of songs in unusual arrangements and worldwide genres and styles.

Dear is an avid reader, consuming a few dozen nonfiction books per year, and occasional novels. He's nearing the end of the 4700-page History of the Second World War by Winston Churchill. He's a huge fan of Robert Caro and has read all of his books and recommends them highly.

Dear lives in Santa Fe, New Mexico.

Customer reviews

4.7 out of 5 stars
149 global ratings

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Customers say

Customers find the book's history compelling and well-researched. They describe it as engaging and a joy to read. Many find it valuable and worth the wait. The writing quality is praised as well-written and comprehensive. Readers appreciate the wonderful portrayals of interesting characters and their personalities. They also mention that the book covers computer-based communication and citizen participation. Opinions differ on the educational content, with some finding it useful for project managers, IT geeks, educational psychologists, and academic administrators, while others say it preserves important technology and the people involved in it.

AI-generated from the text of customer reviews

30 customers mention "History"30 positive0 negative

Customers appreciate the book's history of educational computing. They find it well-researched, with compelling narratives and great vignettes. The book provides explanations of technology, debates among academic specialists, and descriptions.

"...It also highlights stories, as Brian Dear suggests, three books worth of stories, with heart and emotion, the highs and pitfalls of online culture...." Read more

"...The PLATO story is doubly amazing: first for what the community created in terms of online culture, and second for the extent to which the story has..." Read more

"...It's an eye opener and you will find yourself rooting for the good guys most of the time. And you will figure out who the Good Guys are." Read more

"I loved the history, the nerdy details, and the characters in "The Friendly Orange Glow"...." Read more

15 customers mention "Readability"15 positive0 negative

Customers find the book engaging and enjoyable to read. They describe it as a great recap of PLATO's history and addictive computing. The book conveys the excitement around interactive computing well.

"...Mr. Dear does an excellent job of conveying the addictive nature of interactive computing, and describes the many different ways that men..." Read more

"...A good book is one you can't put down. A great book is one that raises more questions beyond the books subject. This is one of the great ones...." Read more

"...He successfully conveys the excitement around PLATO, the addictive qualities, the hardware and software innovations, and so on...." Read more

"...This book is a joy to read for anyone involved with PLATO and should be an eye-opener for those who weren't." Read more

10 customers mention "Value for money"10 positive0 negative

Customers find the book engaging and worth reading. They say it's a must-read for nostalgia fans and an important read.

"...This is a must-read book for anyone interested in the foundation of our modern connected world." Read more

"...Well, I saw it at Barnes and Noble and the wait was worth it...." Read more

"This book is a treasure. The PLATO system is sadly little known today, but its impact on the overall computer industry is significant...." Read more

"...Yes, it is long (I listened to it on Audible), but very engaging...." Read more

10 customers mention "Writing quality"10 positive0 negative

Customers find the book well-written and comprehensive. They appreciate the detailed explanations and multiple perspectives. The book also shows the people behind computers.

"...It reminds me of the quality writing of Tracy Kidder in “The Soul of the Machine” (1981)...." Read more

"...Brian has written an eminently readable book, no small task when you are tackling a subject as complex and diverse as the genesis of the PLATO system..." Read more

""The friendly Orange Glow" by Brian Dear is an extremely well-written book telling the story of one of the first true cyber cultures that..." Read more

"...Brian tells them well and from multiple perspectives. I was surprised at the long-standing secrets that were revealed...." Read more

6 customers mention "Character development"6 positive0 negative

Customers enjoy the book's character development. They appreciate the well-portrayed characters and the detailed descriptions of their personalities, politics, and culture. The author has a great storytelling voice that keeps readers gripped by the individual characters.

"...Dear documents the “Dawn of Cyberculture” with deep, readable details of the personalities, the politics, the culture, and stories of the..." Read more

"...the addictive nature of interactive computing, and describes the many different ways that men (and a few women) experienced the many novel aspects..." Read more

"...The author has a great storytelling voice so you get gripped by the individual stories of those involved with PLATO: a quadriplegic who created one..." Read more

"...the platform has a fascinating new set of features and an interesting set of characters doing stuff with those tools...." Read more

4 customers mention "Communication ability"4 positive0 negative

Customers are impressed by the book's communication capabilities. They mention research on computer-based communication and citizen participation. The book covers interactive chat, screen sharing, and instant communication available on Plato networked computers in 1973 and 1974.

"...In 1973 and 1974 alone, interactive chat, screen sharing, person notes (email), notesfiles (topic discussion groups), multi-player networked games,..." Read more

"...All those wonderful and new abilities to communicate that the internet has given us? They pretty much all have an antecedent at PLATO...." Read more

"...But there was also some research on computer-based communication and citizen participation...." Read more

"...and stories of the creative culture inspired by the instant communication available on the Plato networked computers...." Read more

5 customers mention "Educational content"2 positive3 negative

Customers have mixed opinions about the educational content. Some find it useful for project managers, IT geeks, and academic administrators, with lessons on important technology and people involved in it. Others feel that the social media features are distracting and there is little Plato-related content. The tone is sensationalistic, with scattered facts and details that need a better overview.

"...discussion, and pre-social media features, and precious little on the Plato educational content...." Read more

"...There are lessons here for project managers, IT geeks, educational psychologists, academic administrators, and many others, all told in great..." Read more

"...panels that emitted the "friendly orange glow", but it devote far too little to that aspect. I'll be donating the book to our local library." Read more

"A wonderful account of important technology and the people involved in it, preserved for those of us who were only dimly aware of the big things in..." Read more

Great books with tons of details and great analysis
5 out of 5 stars
Great books with tons of details and great analysis
I worked for Control Data in Denmark and managed to sell a PLATO system to Aarhus University in the early 80s. It never became a success. Developing courseware was very expensive and the market too small. The fact that PLATO could only run on CDC hardware was also a big obstacle.Brian Dear's book is well researched and well written.His analysis of Control Data is spot on.
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Top reviews from the United States

  • Reviewed in the United States on November 20, 2017
    “The Friendly Orange Glow” by Brian Dear documents the “Dawn of Cyberculture” with deep, readable details of the personalities, the politics, the culture, and stories of the development of the PLATO system. It reminds me of the quality writing of Tracy Kidder in “The Soul of the Machine” (1981). “The Friendly Orange Glow” strongly deserves the five stars Amazon allows. (Though six would be more accurate.)

    What is PLATO, you ask? The stuffy description would be that it was started in 1960 as a computer-based education system, a way to improve the learning (training?) of the United States to help keep ahead of the Soviet Union. It starts in the 1950s, touching on the impetus and mindset caused by the Soviet Union launching Sputnik. The Cold War.

    But, the PLATO system evolved to become much more than that. PLATO IV expanded the horizons of being an on-campus system in the 1960s to a far-reaching networked system in the early 1970s. In 1973 and 1974 alone, interactive chat, screen sharing, person notes (email), notesfiles (topic discussion groups), multi-player networked games, animated text graphics (animated emojis), graphic logon pages (Goodle search page), and more all provided a social dimension much broader than just being used for training.

    “The Friendly Orange Glow” (TFOG) details the culture in which this environment thrived; the culture led by Don Bitzer and supported by the creative team at the University of Illinois. This development approach helped support the development of these many capabilities.

    It also highlights stories, as Brian Dear suggests, three books worth of stories, with heart and emotion, the highs and pitfalls of online culture. How careers were made; how careers were lost by the addictive nature that PLATO affected some, many flunking from college or getting divorced because of the interactive networked games or discussion groups.

    In late 1975, an interactive story, Guanogap, was released in installments. It was written as if you were watching over the shoulder of the narrator while he interacts with various characters, reads notes and pnotes (email). You see it happen. It is a snapshot of the culture, of the life on the PLATO system in 1975. I looked forward to every installment. I have yet to see an implementation of an interactive story anywhere on the Internet.

    Wait, you say, weren’t interactive network games first started on the Internet in the 1990s? (Or, if you knew of the Xwindows systems of the 1980s, weren’t they developed there?)

    Wasn’t networked computer-based training (CBT) first done using MOOCs in the 2000s? No. The first time-sharing use of a computer was developed for PLATO in the early 1960s.

    John Brunner published my favorite read, “The Shockwave Rider” in 1975. I re-read it every few years and remain astounded at how forward looking it was, describing a twenty-first century world dominated by computer networks, hackers, cyber crime, and more. I don’t know whether Brunner ever saw or knew about the PLATO system, but the book also describes aspects of what PLATO was at the time in the early 1970s and what it could have become. The Internet has become that network. It first existed on the PLATO network.

    You can still SEE and TOUCH the PLATO system live on the Internet. You can still use Notes, talkomatic, term-talk, and play the multitude of interactive games. Every Sunday evening, there is a pickup game in Empire. You might even see me there, though I tend to get killed a lot.

    Guanogap is also there for you to read and experience.
    23 people found this helpful
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  • Reviewed in the United States on November 21, 2017
    If you have any interest in the history of the computer age, this book is a must-read.

    The PLATO story is doubly amazing: first for what the community created in terms of online culture, and second for the extent to which the story has been almost completely forgotten by history. The author makes an analogy with another field: there is the "saltwater" school of legal theory, on both coasts, and the "freshwater" school, in the interior (e.g. Chicago). In almost every history ever written about the rise of computer and online culture, only the saltwater (Silicon Valley and Cambridge) perspective is represented, never that of the flyover regions, in particular Urbana-Champaign, IL.

    I have been involved with computers since the time when PLATO was being developed, in the 1960s, and while I knew of the existence of PLATO I had no idea of the extent of the phenomenon or the lists of "firsts" it racked up.

    Here's my theory after reading The Friendly Orange Glow: once you put a sufficient number and density of people online to communicate with flexible, growable tools, something like what we now know as the Internet culture will emerge. Certain features will develop: chat, email, threaded conversations both synchronous and asynchronous, and especially, multi-player games. Human experience in all its forms will come to be represented there: vocation, love, money, life and death.

    PLATO was the first environment that offered all the requisites for the growth of an online culture -- and it all transpired 20 to 35 years before personal computers and the rise of the Internet.

    Here are some things I didn't know before reading this book:

    - The novelist Richard Powers, winner of the National Book Award and a MacArthur "genius"
    grant, was immersed in the PLATO world when young, and the experience colored all of
    his literary work since.

    - Both DEC (Digital Equipment Corp.) Notes and Lotus Notes came directly out of the earlier
    PLATO Notes, and were produced by people who had been steeped in PLATO as college students.

    - One of the most successful game authors in the history of computing, Brodie Lockard, was
    almost completely paralyzed; and PLATO essentially saved his life, before bestowing on
    him a rewarding and lucrative lifelong career.

    The geeks among us will especially enjoy this book, but it has plenty of human interest stories and historical surprises that anyone can appreciate. Brian Dear is a masterful storyteller, and the birth, rise, Cambrian explosion of creativity, and slow death of the PLATO culture reads like a gripping novel. The amount of research behind Dear's accomplishment is nothing short of flabbergasting.
    15 people found this helpful
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  • Reviewed in the United States on April 28, 2022
    Brian did an excellent job at documenting a system it seems was one of the best kept secrets outside of the
    PLATO community. As it evolved from Don Bitzer's initial creation in 1960 to it's demise in 2015, Brian Dear
    brought all of the important moments from beginning to end to print. I knew a lot about it because I lived it during it's heydey in the 70s. The names and events were familiar but there was so much more that I never knew that wouldn't have to come to light had Brian not written this book. Between the reading the book itself and reading the acknowledgments at the end, you can see how hard the author worked over the 30 years to write it and get it right. I think Brian was as addicted to writing this as many of us were to using PLATO in the 70s. I can only repeat what so many have penned before me. PLATO
    was something that was not well known then or now except to the 1000 to 13,000 users at it's peak.
    While moderately commercially successful it was mis-understood and mis-managed as a a business.
    Had it not happened, the internet would be much different from what it is today. The book is about those people who made PLATO the fore-runner of what we know the internet to be today. It's about how those people who went on to take those PLATO ideas and make them part of our culture now. Where did the idea of chat rooms, messaging, texting group forums and gaming with players around the world start......PLATO. Well I can't add anymore or put it any better than all those before me except, read it.
    It's an eye opener and you will find yourself rooting for the good guys most of the time. And you will figure out who the Good Guys are.
    One person found this helpful
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Top reviews from other countries

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  • Christian Pekeler
    4.0 out of 5 stars a bit too long
    Reviewed in Canada on October 23, 2018
    I guess everyone has different desires for details. For me, this otherwise excellent book could have been a couple 100 pages shorter.
  • W. Hern
    5.0 out of 5 stars An important contribution to the history of computing
    Reviewed in the United Kingdom on September 22, 2018
    This is a meticulous account of the PLATO computing systems that ran during the 1960s, 70s and 80s. The author has worked on this book for a quarter of a century and this effort is clearly visible in the final prose. The result is a highly comprehensive retelling of the story of PLATO, the most important computer system that people have never heard of. Anyone interested in the history of computing and/or online culture should read this book. Highly recommended!
    One person found this helpful
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  • Marc Vauclair
    5.0 out of 5 stars Un très agréable surprise et un fameux bol de souvenirs
    Reviewed in France on April 4, 2018
    J'ai eu l'extrême privilège de faire partie de ces pioniers qui ont pu faire leurs armes sur Plato (auteur de 1979 à 1983 pendant mes études universitaires). Ce livre est génial et fait remonter de très nombreux souvenirs à la surface.

    Le style naratif est aussi très agréable.

    Je recommande très certainement ce livre à ceux qui ont fait partie de cette merveilleuse aventure et aussi à ceux qui désirent voir l'histoire de l'informatique moderne par un autre bout de la lorgnette.
  • Ashton W.
    5.0 out of 5 stars Great book
    Reviewed in the United Kingdom on January 2, 2018
    Delightful dialogue, annecdotes and archival images/diagrams make this book a fascinating read for anyone. Fantastically interesting subject too, it's an untold story that tells a lot - our economy would look miles different without PLATO. Heartily recommended to any internet history or technology enthusiast's.