Full Spectrum Warrior - PC

2.9 out of 5 stars 23 customer reviews
Rated: Mature
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About the Product

  • Authentic 3-D infantry combat game
  • Unique combination of tactical and action gameplay
  • Command eight soldiers in real time
  • Squad equipment reflects real weaponry and equipment currently in use by the U.S. Army
  • For one or more players using Internet or LAN

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Product Description

Platform: PC

Product Description

Eight, elite U.S. Army soldiers are battle ready and at your command in Full Spectrum Warrior. Commissioned by the U.S. Army, this highly realistic combat title features authentic tactical and combat maneuvers, implementation of U.S. Army doctrine, immersive combat environments and incredible AI to bring scenarios to life!

From the Manufacturer

The U.S. Army is the most powerful ground force in the entire world. The backbone of a ground invasion is the U.S. Army Infantry, and in the midst of combat, their skills, courage, and teamwork are put to the test.

Full Spectrum Warrior is based on a game commissioned by the U.S. Army to train light Infantry troops in urban combat situations. Soldiers are placed in a tense, hostile, and claustrophobic environment where they must complete a variety of military objectives.

Players act as the Squad Leader, providing direction to Alpha and Bravo fire teams. The successful Squad Leader effectively uses cover in the environment and moves his fire teams in a coordinated fashion so they can protect themselves from possible attacks that could come from any direction. Full Spectrum Warrior puts you in the dirt with your men, where danger lurks around every corner.


Product Information

Platform:PC
ASIN B0000ALSFV
Release date September 21, 2004
Customer Reviews
2.9 out of 5 stars 23 customer reviews

2.9 out of 5 stars
Best Sellers Rank #57,948 in videogames
#10,393 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.8 x 5.5 x 1.5 inches; 9.6 ounces
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More

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Customer Reviews

Top Customer Reviews

Platform for Display: PC
I don't agree with these other critics. I'm a vietnam vet, and it's realistic enough for me. Who cares if you can't enter buildings, sewers, etc. - that's not the focus. Teamwork and solid tactics: moving from cover to cover, flanking, covering fire and timely use of smoke and grenades is what this game is all about. Don't look for a training sim for the army, it's a GAME. And don't look for another 1st person shooter, this is (finally!) something quite different. I've played all the best new generation war games: MOHAA, Vietcong, COD, Men of Valor, Pacific Assault. I think this definitely ranks with them, dismissed!
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Platform for Display: PC
I haven't yet finished this game, but what I have seen is nothing short of stunning. That's too bad, because with a little more work this game could have been one of the greatest ever made.

Don't be fooled into thinking this game is a first person shooter with some aspects of tactical control. It's something much different. In FSW, you are an unseen squad leader, moving your two teams through a bombed-out, rubble-strewn, third-world hellhole liberally populated with AK-47 wielding fanatics. You cannot directly control any particular soldier in your squad. Instead, you give them commands, either as a team or individually. The game is essentially an exercise in observing an area for threats, moving one team into an overwatch position, bounding your other team forwards, observing for threats, etc.

Each team has a team leader with an M-4 carbine, an automatic rifleman with a M-249 SAW light machinegun, a grenadier with an M-16A2 rifle with an M-203 grenade launcher, and a rifleman with another M-4. Each squad also has fragmentation and smoke grenades at their disposal. At some points in the game you will have access to artillery fires and helicopter recon. If more than one of your men goes down the mission is a failure and you must restart from your last save point.

Enemy AI appears at first glance to be pretty poor, but this isn't always the case. Enemies are generally poor shots at longer ranges, but are deadly in close quarters. Usually, the best option is to use one team to engage the enemy from behind cover, while you flank around a building with the other. This will work about 85% of the time, but the enemy will sometimes trick you into moving into an ambush with your flanking team.
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Platform for Display: PC
I have played a handful of squad based games and I have to say that this is probably one of the most disappointing and frustrating games I have ever played.

Once I am done with it, it is going into the thrift store box (or better yet, the trash).This is a highly disappointing game. While the graphics and sound themselves are not bad, the game is not really well thought out and not very flexible or realistic. While it is touted as one of the most realistic simulation/squad based games, I found some of the premises of the game to be anything but. For instance, if you don't move your squad the correct way, you can have both your

squads killed by a single exposed oppfor (enemy) in an open area. Now give me a break, that is eight against 1 and you still lose! When you outman and outgun an enemy by that much this is simply ridiculous!

Another gripe that I have against the game is that (unless you use the cheats) you are given a very limited amount of heavy duty ammo. That is, you only get 4 frags, 4 smoke grenades and 2 mortar grenades between your two squads. And that is supposed to last you an entire level (a level is comprised of 7-10 missions)!! Even if that is supposed to be "realistic", they could designed the game so that you could resupply your heavy ammo at more frequent intervals.

Another source of great frustration is the unrealiability of game replays and the inability to save a game in progress. In a couple of missions I had to repeat the entire last hour or so of play because the replay didn't save all my progress. You are also forced to complete a section of the game before you can save its progress or else restart the mission the next you play. Retarded!
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Platform for Display: PC
After learning of this game because of its unique genre (real time tactics) and realizing that it is now available for free (legally), I decided to give it a shot.

Let's talk about what is good: the concept.
After playing this game, you appreciate the uniqueness of the game and realize that there is so much potential in the idea.
In the game you control a squad - two separate four man teams - and you are giving them general orders (fire here, move here are the two main ones). It's very satisfying to employ strategy and tactics to kill enemies.

Now let's talk about the bad: most everything else.
Unfortunately, playing the game makes you wish there was more (this goes back to the potential of the concept). You are really limited in a lot of ways, and there is just so much more that could be implemented and improved.
Half the gameplay in this game feels like babysitting - you have to tell your teams exactly where to go, and this wouldn't be such a pain in the butt if they didn't force you to control each team separately all the time. Plus, it's just really clunky to give and stop commands.
Here's the biggest kicker with this game: the AI sucks. It gets really frustrating sometimes for an enemy to run right in front of your team and your team just stands there and watches (and gets killed).
Another annoyance: the graphics. You can tell what the game is up to because there are shield icons when the enemy (or friendlies) are in cover, but the visuals never represent this well. Often you will see the enemy entirely out in the open next to a wall, but it will have them marked as in cover, making them invincible in that position. If you think that's annoying once, imagine that for nearly every enemy and your own guys too very often.
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