Full Spectrum Warrior - Xbox

3.8 out of 5 stars 102 customer reviews
Rated: Mature
Metascore: 84 / 100
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About the Product

  • Position your men for firing, assess threat levels, and execute a plan of action -- no more plowing through a doorway, shooting & collecting a health pack. This is the real deal - to win you'll have to think & act like a real soldier
  • Think like a leader - you're in charge of real fireteams and your duty is to complete the mission and bring your men back alive
  • Manage ammo and the wounded - Respond to troops calling for fresh ammo, and pick up injured teammates to deliver to evacuation sites
  • Deadly missions that bring home the tension felt by soldiers in the field -- from suppressing Middle Eastern dictators to defending a convoy to seizing control of an airport
  • Accurate simulations of soldiers' actions & reactions in combat, with real military rules of engagement to follow

Frequently Bought Together

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Product Description


Eight, elite U.S. Army soldiers are battle ready and at your command in Full Spectrum Warrior. Commissioned by the U.S. Army, this highly realistic combat title features authentic tactical and combat maneuvers, implementation of U.S. Army doctrine, immersive combat environments and incredible AI to bring scenarios to life!

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Customer Reviews

Top Customer Reviews

By A Customer on February 24, 2004
Platform for Display: Xbox
Tactical combat games are evolving, and this game allows urban warfare to take a higher step up. Traditionally speaking, it has always been the tactically minded PC gaming crowd that's enjoyed these ultra-realistic types of games, but this game was designed for the xbox. With a beefed up AI system, this game allows more realistic reaction to urban combat (stance, formation, ROE, using cover for protection. This game removes the first person shooter aspect--although you will not shoot directly(pull the trigger) you can give commands as to where to point the gun and shoot or throw a nade', move individual warriors to where you want them. This forces people to use cover more, rewards brains instead of fast trigger fingers, and allows you to connect with your platoon (you even read the letters they write home), soldiers distribute ammo among each other, soldiers work with each other(one will crouch down while another stands when around a corner to maximize covering fire). It even takes other factors like damage to buildings, being sensitive to their culture(enter a mosque, you can't fire your weapon-thus alternative solutions are required), securing the dead-remove their weapons so other can't get the gun-or children, ROE (rules of engagment) This game was designed for the military first, but they made some modifications for the customer version (make it more fun), more storyline(completing the process by adding what many shooters lack, a good story to motivate the player) and it has xbox live! Graphic wise, it looks like eye candy, and I brought the xbox system specifically for this game.Read more ›
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Platform for Display: Xbox
So there I was, up to my knees in bullet casings. I'd safely guided my two teams through the perilous streets of Zafarra, capital of the central Asian hotspot of Zekistan. We'd been taking out insurgents while on the trail of terrorist mastermind Mohamed Jabbour Al-Afad.

As we moved down one deserted street, pausing only long enough to eliminate a solitary enemy who opened up on us from an alley, a technical suddenly rolled out of the next intersection, laying down heavy machine gun fire and pinning the eight of us behind a burnt-out kiosk.

I sent Bravo team scurrying back down the alley while Alpha hunkered down amid a hail of .50-caliber bullets. Within a couple minutes, Bravo had emerged one block away to flank the technical. A sniper who was dumb enough to leave himself exposed on a balcony was quickly dispatched with.

Although the technical began firing on Bravo, I ordered Alpha to draw their attention back by firing on the enemy from behind their cover. This allowed Bravo to scamper down the street and duck behind a wrecked car, a position that put the technical within range of the M203 grenade launcher. Bravo's grenadier popped up, aimed, and within seconds a zooming 40 mm frag lit up the technical and turned it into a smoking hulk.

That was just one of the many tense scenes I encountered in "Full Spectrum Warrior", a fantastic combat title that delivers adrenaline in copious quantities. The game scraps the usual first-person perspective in favor of a third-person view in which you control two teams, each with a team leader, grenadier, rifleman and squad automatic weapon.
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Platform for Display: Xbox
In response to the idiot from Bronxville...
People can play games before they're officially released to the general public. I played this game at the THQ booth at E3 in Los Angeles for about an hour. It is amazing. The AI is spectacular, as are the graphics, sound, and playability. This is truly the next generation of tactical "war sims".
And to Saraa from UK...
This game is set in the fictitous country of Zekistan. It has nothing to do with Iraq or violence against Muslims. In fact, one of the main characters in the game is a devout muslim who is also a member of the U.S. military.
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By A Customer on June 10, 2004
Platform for Display: Xbox
All right, the game is pretty decent (I haven't finished it yet but hear it is pretty short). The graphics are pretty, the controls good once you get used to them and the sound is good also. I bought this game knowing it was not a FPS and have not been disappointed in it as you get to work the tactics vice the shooting.
While everyone else is praising the game and their points are valid I will simply bring up the small annoyances.
1) The Platoon members: Where did these guys come from? Been in the army for 9 years and haven't had to deal with how these guys are portrayed in their comments to their squad leaders. The language doesn't bother me but the emulation of a real soldier talking that way to his leaders is something not taken lightly.
2) The M2/M3 Bradley in the 1st couple of missions: The 4 missile pod signify the vehicle is a M6 Linebacker (Air defense version) and it fires 4 missiles at one of the targets. Linebackers fire the Stinger missile (Anti-Air... not anti armor)
* The above two do not hurt game play at all. It is simply an irritant that I see as I play. (like doing something for a long time then seeing it butchered in a movie)
3) The snap reactions of the squads: a little slow on the draw sometimes as they are moving down the alley and a target presents itself. I know you can cancel the move and then issue another to initiate the attack and I could have set up a bounding move, but sometimes reflex-firing should come into play.
4) The enemy being so engrossed with the unit firing at him that he is incapable of shooting at the other squad that is running in the open.
I see in the credits that they name a few army personnel.
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