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Fundamentals of Computer Graphics 3rd Edition

4.3 4.3 out of 5 stars 24 ratings

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Editorial Reviews

Review

Fundamentals of Computer Graphics appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmers. Four new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material, making this a 'must' for any college-level computer graphics library.
--
The Midwest Book Review, December 2009

From the Back Cover

The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.New in this Edition • Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization • Revised and updated material on the graphics pipeline • Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization • Expanded coverage of triangle meshes and mesh data structures

Product details

  • Publisher ‏ : ‎ A K Peters/CRC Press; 3rd edition (July 21, 2009)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 804 pages
  • ISBN-10 ‏ : ‎ 1568814690
  • ISBN-13 ‏ : ‎ 978-1568814698
  • Item Weight ‏ : ‎ 3.4 pounds
  • Dimensions ‏ : ‎ 7.5 x 1.5 x 9.25 inches
  • Customer Reviews:
    4.3 4.3 out of 5 stars 24 ratings

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I'm a Chicago transplant living in Salt Lake City, Utah. I have a physics degree from Reed College, but discovered computers when Professor Nicolas Wheeler forced me to do a ray tracing program in 1984. It was 2D ray tracing to do a caustic on a Vax and writing out the picture to a green Techtonix terminal. This convinced me to go to grad school in computer science at Illinois. I have been ray tracing ever since. I've done stints in various universities and companies and am currently in my own start-up company doing VR which is common but not using HMDs which is not!

Customer reviews

4.3 out of 5 stars
4.3 out of 5
24 global ratings

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Darren Cosker
5.0 out of 5 stars Excellent Practical Overview
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5.0 out of 5 stars Very good piece
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5.0 out of 5 stars Perfect for reading alongside studying at university
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