- Hardcover: 804 pages
- Publisher: A K Peters; 3rd Revised edition edition (July 21, 2009)
- Language: English
- ISBN-10: 1568814690
- ISBN-13: 978-1568814698
- Product Dimensions: 7.5 x 1.5 x 9.2 inches
- Shipping Weight: 3.4 pounds
- Average Customer Review: 14 customer reviews
- Amazon Best Sellers Rank: #334,691 in Books (See Top 100 in Books)
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Fundamentals of Computer Graphics 3rd Revised edition Edition
Use the Amazon App to scan ISBNs and compare prices.
Fulfillment by Amazon (FBA) is a service we offer sellers that lets them store their products in Amazon's fulfillment centers, and we directly pack, ship, and provide customer service for these products. Something we hope you'll especially enjoy: FBA items qualify for FREE Shipping and Amazon Prime.
If you're a seller, Fulfillment by Amazon can help you increase your sales. We invite you to learn more about Fulfillment by Amazon .
Customers who viewed this item also viewed
Customers who bought this item also bought
Fundamentals of Computer Graphics appears in its third updated edition to pack in discussions of the basics of computer graphics for college-level students and programmers. Four new chapters on implicit modeling, color, visualization and computer graphics in games have been added along with extensive revisions and updated new material, making this a 'must' for any college-level computer graphics library.
-- The Midwest Book Review, December 2009
From the Back Cover
The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.New in this Edition Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization Revised and updated material on the graphics pipeline Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization Expanded coverage of triangle meshes and mesh data structures
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
The book is written in a clear, succinct style with focused chapters logically arranged. There is some expectation that the reader understands basic algebra, linear algebra, and some calculus. Overall its a very accessible textbook.
One unavoidable downside to its approach is that it does little to get you through the "last mile" of actually writing a graphics application. While the book offers pseudocode, it never gives you a complete running program. Therefore, you will need additional sources in order to create an actual running application using your system's graphics API. This book will get you to the point of knowing how to implement the algorithm, but won't give you the specific API calls you need to make.
I've been using it as textbook for the undergraduate graphics course I just finished teach, and (frankly) hated it for that purpose (as did most of the students). It's more than a bit too far to the "theoretical/mathematical" treatment side of the spectrum of possible books (vs "practical and useful"). The math is fine most of the time, although in many parts it's unnecessarily dense. More than a few times I found myself telling the students "Here's what they are trying to say in that page of equations."
More fundamentally, while the book provides plenty of detail on the underly math, it then will take a topic (like projective texturing or shadow mapping) and gloss over the implementation details. While I can (and did) teach those things myself, integrating practical issues with the underlying theory, in one place, would be a far better approach.
Next time, I'm going to look for something that mixes in a more practical treatment with the underlying theory.
But I'm too lazy to finish reading it. still, this good gives me a deeper insight into computer graphs.
This book is good for beginners like me. Easy to understand.
If someone tries to understand the fields of machine vision, this book probably help him/her.
Most recent customer reviews
Some people come to this book looking for tools or examples on...Read more