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Editorial Reviews

Review

Praise for GPU Pro:Any professional programmer in the field will find something of interest in this volume. I’m thrilled to see that this collection is in color―it’s about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn’t go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.
―Eric Haines, co-author of
Real-Time Rendering, February 2010

I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
―Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010



Praise for GPU PRO:Any professional programmer in the field will find something of interest in this volume. I’m thrilled to see that this collection is in color―it’s about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn’t go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.
―Eric Haines, co-author of
Real-Time Rendering, February 2010

I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
―Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010


Always the perfect gift

Product details

  • Publisher ‏ : ‎ A K Peters/CRC Press; 1st edition (February 14, 2011)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 480 pages
  • ISBN-10 ‏ : ‎ 1568817185
  • ISBN-13 ‏ : ‎ 978-1568817187
  • Item Weight ‏ : ‎ 2.65 pounds
  • Dimensions ‏ : ‎ 7.8 x 1 x 9.4 inches
  • Customer Reviews:
    5.0 out of 5 stars 3 ratings

About the author

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Wolfgang is the CTO of The Forge Interactive. The Forge Interactive is a think-tank for advanced real-time graphics research and a service provider for the video game and movie industry. We worked in the last nearly 13 years on many AAA IPs like Tomb Raider, Battlefield 4, Murdered Soul Suspect, Star Citizen, Dirt 4, Vainglory, Transistor, Call of Duty Black Ops 3, Battlefield 1, Mafia 3, Call of Duty Warzone, Supergiant's Hades and others. Wolfgang is the founder and editor of the ShaderX and GPU Pro books series, a Microsoft MVP, the author of several books and articles on real-time rendering and a regular contributor to websites and the GDC. One of the books he edited -ShaderX4- won the Game developer Front line award in 2006. He is in the advisory boards of several companies. He is an active contributor to several future standards that drive the Game Industry. You can find him on twitter at

wolfgangengel

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