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GPU Pro 6: Advanced Rendering Techniques 1st Edition
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The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.
Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.
The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.
The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.
In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.
- ISBN-101482264617
- ISBN-13978-1482264616
- Edition1st
- PublisherA K Peters/CRC Press
- Publication dateSeptember 11, 2015
- LanguageEnglish
- Dimensions8 x 1 x 10 inches
- Print length588 pages
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Product details
- Publisher : A K Peters/CRC Press; 1st edition (September 11, 2015)
- Language : English
- Hardcover : 588 pages
- ISBN-10 : 1482264617
- ISBN-13 : 978-1482264616
- Item Weight : 3.1 pounds
- Dimensions : 8 x 1 x 10 inches
- Best Sellers Rank: #3,634,677 in Books (See Top 100 in Books)
- #85 in OpenGL Software Programming
- #190 in Rendering & Ray Tracing
- #295 in 3D Graphic Design
- Customer Reviews:
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5.0 out of 5 stars Amazing compilation of techniques, priceless saving
Wonder if you should experiment on a gpu technique or get that book ?
One might take lots "human-day" experimenting to get right (with no assurance), and the other one gives answers (for more than one technique)...
Definitely a saving in the end!





